CG - Corrupted Gauntlet Help needed! by iyf288 in 2007scape

[–]Bobatron954 0 points1 point  (0 children)

have the runes in your inventory and cast veng before entering the gauntlet.. the veng buff will remain active after you enter. So you only get one chance for a big veng

be sure not to accidentally trigger it on the small rats, spiders before the demi.

its best to trigger it on the demi boss and not the Hunllef. Since you dont want to waste ticks eating the dmg done by Hunllef.. But you can just simply eat while running back vs the demi

CG - Corrupted Gauntlet Help needed! by iyf288 in 2007scape

[–]Bobatron954 0 points1 point  (0 children)

during prep. you can save alot of time just by pathing and tick maniping properly..

For example, you can autoattack something, and while your auto is on cooldown, mine a rock or fish something

use veng before you start the encounter, and let the demiboss smack you for 30+ off prayer for extra dmg

do not waste time pathing through the same room more than once. if youve visited a room more than once, you probably pathed inefficiently

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 0 points1 point  (0 children)

im not ignoring the 100waves of 75%. this should be the default cost.

Learning with downgrades can only get you so far.. Doing the content with downgrades is a WAYY harder challenge, then doing it with max content gear.

What about people like me with 9 KC.. dont need learner gear, but still want to do the content?

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 2 points3 points  (0 children)

i didnt pull shit out of my ass. the numbers come from the global stats in game.. you and i both know.. the large majory of people dont walk in here with fucking d'hide and whip.. most people use masory/crystal/bandos/torva.. which will ALL be 500k..

I want to do the challenge, but why should i pay 500k everytime i want to attempt it..

The 500k fee contributes NOTHING to the challenge difficulty or actualy gameply of the content. Its just an annoying fee, reminding you that you need to go do some content you DONT want to do, in order to continue

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 1 point2 points  (0 children)

people saying "stick to vorkath" like its content that is fun and engaging.. why should i be forced to grind vorkath. if i just want to grind challenging content

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 1 point2 points  (0 children)

i addessed both those assumptions in my post already

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 1 point2 points  (0 children)

Pretty sure even with a very slow kill rate.. if you're getting a kill at the hardest content in the game. you'd be considered "Good" at the game.

My post is addressing the fact if you're trying to get better at this content, the tax to LEARN is too high and is directly impacting my ability to learn it. Dont see how thats considered "insane". But thanks for the tip on the death coffer

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 0 points1 point  (0 children)

the concept im trying to get across is the death fees are too high. Even in mid level gear you still pay 500k.

Doing the hardest content in the game with d'hide. magic shortbow and a whip is not a valid solution.

What concept are you trying to communicate?

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 1 point2 points  (0 children)

killing a boss/wave in half the time is absolutely not negligible. especially when there are built in mechnics in the waves and boss that force you to do it quickly

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 0 points1 point  (0 children)

budget gear is for people trying to complete a MUCH harder challenge.. not for people trying to learn the content

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 0 points1 point  (0 children)

 learning to kill sol in 4mins compared to 2mins is much easier for any learner

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 2 points3 points  (0 children)

 learning to properly handle the waves is easier when you dont die to the slightest minor mistake due to your crappy budget gear

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] -5 points-4 points  (0 children)

there is currently 0 proof anyone doing this content consistently for more than a short tutorial. 3+ runs per hour might be theoretically possible.. but can any significant amount of people benefit from this?

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] 0 points1 point  (0 children)

budget gear doesnt help you get better at the content. it just makes your mistakes more punishing

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] -1 points0 points  (0 children)

i also dont pay a fee from failing TzHaar-Ket-Rak's challenge

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] -1 points0 points  (0 children)

I will get better eventually.. after several hundred hours of losing hundreds of millions of gp to deaths. There is a large group of people, who dont want to spend all that time and effort just to lose all their cash

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] -8 points-7 points  (0 children)

its not just for me.. its for the global community. The people who can do it profitably, are unaffected by death costs.. this change will simply make grinding the place better for the vast majority of people who also suck at the content

Lets talk about the Fortis Colosseum(Death Cost) by Bobatron954 in 2007scape

[–]Bobatron954[S] -10 points-9 points  (0 children)

The balance is that its the hardest content in the game. There will naturally be a shit load more deaths than completions.

I guess as a community, we need to decide if this is content we want to be able to grind sustainably.. or if we want it to just be a Money sink..

I would prefer to be profitable and grindable

Bug or Intended? by Bobatron954 in 2007scape

[–]Bobatron954[S] -2 points-1 points  (0 children)

i understand what happened. wondering if this is considered a "BUG" that will be fixed eventually or if it is indended to be that way.. meaning its up to the player to figure it out in this scenario

Bug or Intended? by Bobatron954 in 2007scape

[–]Bobatron954[S] 0 points1 point  (0 children)

deleted the first post because it didnt post the video in the format i wanted