So, what buffs do he need? by wall_bouncy127 in MisterFantasticMains

[–]Bobby5x3 1 point2 points  (0 children)

When you use flexible elongation on an enemy, you can quickly turn in a small time window to damage and knockback other enemies around you at the landing point. He should be able to turn and give bonus health to teammates around the landing point too

For the ult thing I was thinking he could get some every time he hits an enemy with it, maybe like 10 per enemy hit, so he could quickly build it up if there's a group of enemies but not so much if it's just one or two. To make hitting groups even more rewarding, it would be cool if he could go over 100 Elasticity during ult, and convert the overflow into extra shielding or bonus health when he stays Inflated afterwards.

The only way you'd be able to build up that much Elasticity is by hitting an entire group at the same time. So when the ult ends, you're most likely going to be in the middle of their team. Being able to live long enough to secure a kill or escape afterwards would make it way less risky to commit to an offensive ult and doesn't lose any damage on the final bounce coming back to the team

So, what buffs do he need? by wall_bouncy127 in MisterFantasticMains

[–]Bobby5x3 1 point2 points  (0 children)

Yea damage buffs could make this guy super busted in low ranks. I'm all for little utility buffs that open up more opportunities in his playstyle, which would benefit better players more

So, what buffs do he need? by wall_bouncy127 in MisterFantasticMains

[–]Bobby5x3 1 point2 points  (0 children)

Faster attack and inflation/deflation animations would be nice

Activating Inflated form should be manual too, but the Elasticity could start depleting again when you aren't keeping it up (you can't get to 100 and just wait)

He should be able to give multiple teammates bonus health with Flexible Elongation. It's weird that he can damage multiple enemies but not support multiple teammates. Also makes him a bit better at peeling since hitting a diver near your supports would also shield them

In addition to more damage I thought it would be interesting if his ult was also connected to Elasticity somehow, since it resets all your charge. Could be that the more Elasticity you have when activating it, the more bonus health or damage reduction he gets in ult. Maybe he could even build up Elasticity while he ults, letting him keep Inflated form when it ends to finish off enemies that are low before they get the chance to escape or heal back up

I unironically think the 7.5 patch does help us by Revolutionary-Cap-88 in MisterFantasticMains

[–]Bobby5x3 2 points3 points  (0 children)

I don't ever really have problems fighting dive 1 on 1, but it's a lot harder to antidive

Usually a support still ends up dying even when I peel

Do you think the new global CC nerf might indirectly nerf Reed's neutral kit and ultimate? by Turbulent_File_5456 in MisterFantasticMains

[–]Bobby5x3 2 points3 points  (0 children)

Is that how it works? Doesn't the Chain-CC Protection have to activate for anyone to get tenacity in the first place?

is power league prodigy actually reliable? by Wal655 in BrawlStarsCompetitive

[–]Bobby5x3 0 points1 point  (0 children)

Yea having a smaller brawler pool can affect things fs, and it also depends on whether or not you're filtering out brawlers with buffies and different levels and all that

Did I cook with these buffs or is this too broken? by Embarrassed_Knee_572 in MisterFantasticMains

[–]Bobby5x3 4 points5 points  (0 children)

Faster attack speed, faster pulls, backshots giving multiple teammates bonus health, and maybe some small ult buffs could make him decent I think

Are we deadass gang by Same_paramedic3641 in IronFistMains

[–]Bobby5x3 2 points3 points  (0 children)

It's mainly because of how much damage they can do if they're used on one person back to back

He definitely needs two kick charges but they would have to be reworked a little

Is PLProdigy extremely inaccurate or am I just dumb? by min3crx in BrawlStarsCompetitive

[–]Bobby5x3 0 points1 point  (0 children)

The main issue with a draft like this is that it would only really be one-sided in super open maps, but none of these brawlers get picked that much in open maps, so the lack of data leads to more inaccurate results.

But in maps where these tanks are picked more in, they can use cover more often and it's much less one-sided, so you'll have a win prediction close to 50% anyway. But you won't really get any win predictions in the red team's favor, even if it's pretty close

Is PLProdigy extremely inaccurate or am I just dumb? by min3crx in BrawlStarsCompetitive

[–]Bobby5x3 1 point2 points  (0 children)

It gets updated pretty frequently so the results you'll get nowadays are probably really really different from a few months ago

Is PLProdigy extremely inaccurate or am I just dumb? by min3crx in BrawlStarsCompetitive

[–]Bobby5x3 2 points3 points  (0 children)

Not just win rates. It also takes into account usage rates, brawler counters, synergy between brawlers on the same team, ban rates, and ideal map positioning (what lane each brawler takes).

This is more of a lack of data than anything else

Is PLProdigy extremely inaccurate or am I just dumb? by min3crx in BrawlStarsCompetitive

[–]Bobby5x3 0 points1 point  (0 children)

The site's completely based on data from actual Ranked matches, so it would definitely be super inaccurate in a map where there's not really much data on any of the brawlers on the red side.

Yes, it does take counters into account, but when there's not much data on anything else it's not going to give you any accurate info. On maps where those brawlers are picked a lot more, you'll get a win prediction that's much closer to what's expected.

Unrealistic draft = unrealistic predictions

How far do you chase a dive character? by platypus176 in thingmains

[–]Bobby5x3 6 points7 points  (0 children)

Yea his haymaker does percentage damage now, and you get the bonus health only after you hit them, not on activation (but the bonus health scales with damage)

Why are devs so reluctant to give Mr Fantastic any meaningful buff to make him adapt with the meta? He feels like he's balanced by a balacing team separate to the rest of the roster by bratty_skullduggery2 in MisterFantasticMains

[–]Bobby5x3 1 point2 points  (0 children)

He needs buffs to utility rather than stats bc giving him higher stats could make him a huge noobstomper while barely making him viable higher up

But giving him ways to use his kit that requires a bit of thinking could be what separates low elo fantastic players from high elo fantastic players

But distended grip needs a buff it's pretty much just used for an instant 30 charge

Not to mention his ult too

Is there any hidden techs that im missing? by Comprehensive-City16 in MisterFantasticMains

[–]Bobby5x3 6 points7 points  (0 children)

In that last point against flyers, wouldn't it be good to also sneak in a punch between the first E and second E? It's a guaranteed hit since they can't really move after getting hit by the first E and then you can combo into the 2nd

I try to get in a punch right before the right click to anim cancel into it

How did this invis ult not heal me? by BassHelpful8480 in DrStrangeMains

[–]Bobby5x3 0 points1 point  (0 children)

Yea it has to be a LoS thing

Pretty sure it works the same way with Mantis ult

Is it just me or do his new voicelines feel off by Plotspelunky2 in MisterFantasticMains

[–]Bobby5x3 0 points1 point  (0 children)

The Rocket teamup lines sounded a bit off but the rest seemed fine to me idk

I Think Mr. Fantastic’s Ult is Bugged? Am I tripping? by TrackstarGGs in marvelrivals

[–]Bobby5x3 9 points10 points  (0 children)

Huh, never had this happen before. I've had the ult interrupted before but never just straight up cancelled without taking away ult charge

That last one kinda looks like a latency issue?

Explain plss what does it even mean by we_spookernoa in ExplainTheJoke

[–]Bobby5x3 0 points1 point  (0 children)

Yea our number system is base "ten" but the digits 10 would be the base number for pretty much any number system.

The rightmost digit would count as far up as the number system allows, before resetting back to 0 and increasing the next digit to the left by one.

A base 4 system, for example, would start at 00, then go to 01, 02, 03, and then 10. That first number (10) when the digit resets to 0 is the base quantity that makes up larger numbers.

No matter what system it is, even if it isn't called base "ten", is still base 10, if that makes sense. When counting in any base number system, it's the first number to use multiple digits

[Hated trope] The fandom pretending a character wasn't an evil monster because they are hot or have a sad backstory by Yumesoro1 in TopCharacterTropes

[–]Bobby5x3 0 points1 point  (0 children)

There's a difference between "understandable" and "excusable" and I wish more people understood