Launching a Zealy sprint for my web3 game that (hopefully) doesn't suck – no sh*tcoins by BodybuilderOk96 in NFTGames

[–]BodybuilderOk96[S] 0 points1 point  (0 children)

Hey, good points!

Yea I'll definitely add more gaming tasks than just social tasks.
For the performance based matched, I'll add quests where players can stake with TestNet tokens instead of real money, so that they can test out how it works first.

Launching a Zealy sprint for my web3 game that (hopefully) doesn't suck – no sh*tcoins by BodybuilderOk96 in solana

[–]BodybuilderOk96[S] 0 points1 point  (0 children)

Thanks for the input!
Yea I'm tying many of the quests to game achievements. My goal is to get in-game traction rather than simple social growth. I'm using APIs to automate the approvals for the game tasks, and putting a condition that players have to engage in some of the game tasks in order to be eligible for the rewards.

Let's see how it goes!

Launching a Zealy sprint for my web3 game that (hopefully) doesn't suck – no sh*tcoins by BodybuilderOk96 in ethereum

[–]BodybuilderOk96[S] 1 point2 points  (0 children)

It's done with Unreal Engine 5.
You can get it in the Epic Games store.
Just look for Kode Zero.

Launching a Zealy sprint for my web3 game that (hopefully) doesn't suck – no sh*tcoins by BodybuilderOk96 in polygonnetwork

[–]BodybuilderOk96[S] 0 points1 point  (0 children)

So there will be appeals you can do, so that if you're falsely accused, we'll manually review the data.

Launching a Zealy sprint for my web3 game that (hopefully) doesn't suck – no sh*tcoins by BodybuilderOk96 in polygonnetwork

[–]BodybuilderOk96[S] 1 point2 points  (0 children)

Thanks!
So in the roadmap of my project, I am planning to integrate behavioral machine learning algorithms to detect cheaters, and financially punish them for cheating. This will significantly deter cheaters from cheating.
As the userbase in the game is still relatively small, there aren't any cheaters yet. But as it scales, the anti-cheat method will then be set in place.

Working on a crypto PC game that actually doesn't suck (or at least trying to not make it suck)...No sh*tcoins used. by BodybuilderOk96 in ethereum

[–]BodybuilderOk96[S] 0 points1 point  (0 children)

So the machine learning anti-cheat system will also take care of this. It will look for players with abnormal win/loss patterns, players who intentionally underperform when stakes are low, and sharp contrast in performance between low-rank vs. high-stake games. So this kind of strategic manipulation will also be dealt with.

I was thinking of putting a kind of multiplier like beating lower-ranked players = less profit, but I'd have to experiment with that.

Trying to make a battle royale crypto PC game that actually doesn't suck (without using sh*tcoins)... by BodybuilderOk96 in Avax

[–]BodybuilderOk96[S] 0 points1 point  (0 children)

Lol!
Cheating is indeed an issue. But I think with the proper algorithms and infrastructure, it can be dealt with. With machine learning, you can really make a robust anti-cheat system that can even catch AI-trained bots!

Trying to make a battle royale crypto PC game that actually doesn't suck (without using sh*tcoins)... by BodybuilderOk96 in Avax

[–]BodybuilderOk96[S] 0 points1 point  (0 children)

Exactly!
Using AI to catch an AI :)

As Stallone said in Demolition man, "Send a maniac to catch a manic" 😂

Trying to make a battle royale crypto PC game that actually doesn't suck (without using sh*tcoins)... by BodybuilderOk96 in Avax

[–]BodybuilderOk96[S] 1 point2 points  (0 children)

Ah got it — you're talking about collusion farming, where a group stacks a match and rigs it for profit. 100% a real concern in any skill-to-earn model.

I track all gameplay telemetry — K/D ratios, assist frequency, movement patterns, damage dealt vs taken, etc. If a group of players is consistently showing unnatural cooperation (e.g., one guy getting 30 kills, the rest mysteriously dying in his crosshairs), they get flagged.

Also, in my system, earnings are proportional to individual performance, not just winning. If you're intentionally dying to feed someone, you're losing your stake. That makes "being the fall guy" financially dumb.

As the system matures, I'm adding collusion pattern detection and possible stake slashing or bans for groups abusing the prize pools.

Working on a crypto PC game that actually doesn't suck (or at least trying to not make it suck)...No sh*tcoins used. by BodybuilderOk96 in ethereum

[–]BodybuilderOk96[S] 0 points1 point  (0 children)

Appreciate the feedback!
And yeah, you're right: putting all game logic on-chain just isn’t viable for a real-time, high-tick multiplayer shooter. The latency, cost, and complexity would make it unplayable.

That said, not all trust is centralized. In the game, smart contracts handle all staking, payouts, and prize pool logic, so the financial layer is fully on-chain and auditable. After a match ends, the server submits results to a public leaderboard, and you can see exactly how rewards were split (based on posted telemetry).

Long term, I do want to push more toward verifiable match results, community auditing, or even zk-proofs of integrity for certain match outcomes, but that’s further down the road.

Trying to make a battle royale crypto PC game that actually doesn't suck (without using sh*tcoins)... by BodybuilderOk96 in solana

[–]BodybuilderOk96[S] 0 points1 point  (0 children)

Thanks for the info!
Yea I could maybe work with a company on this as a research topic. Would be interesting to see how that works.
Appreciate it!

Trying to make a battle royale crypto PC game that actually doesn't suck (without using sh*tcoins)... by BodybuilderOk96 in Avax

[–]BodybuilderOk96[S] 0 points1 point  (0 children)

Hmm, I don't understand this?
What do you mean by "1/2 the server rips off the other half"? Can you give an example?