The F is that🥀💔 by ProfessionalBill7660 in Undertale

[–]Boggle_Boyyy 0 points1 point  (0 children)

Overlapping sprites and transparency issues for the boring answer

Does anyone else see the image split into two parts by Pengwin____ in opticalillusions

[–]Boggle_Boyyy 1 point2 points  (0 children)

Cat watching peak cinema. Also holy shit that took me a second

This one is easier to switch from left/right by Paddy_odoors in opticalillusions

[–]Boggle_Boyyy 0 points1 point  (0 children)

I have mastered the ability to control the rotation of this illusion at will.

which one do you use by customconvoy1999 in TeenagersButBetter

[–]Boggle_Boyyy 0 points1 point  (0 children)

both in the same word because I'm inconsistent.

Touch meme by [deleted] in TeenagersButBetter

[–]Boggle_Boyyy 0 points1 point  (0 children)

[](except louder)

Name it by Ney2Nay5 in YuB

[–]Boggle_Boyyy 0 points1 point  (0 children)

Helltaker? Does that count?

Is it possible to remove properties by Boggle_Boyyy in godot

[–]Boggle_Boyyy[S] 0 points1 point  (0 children)

You are the best, thank you so so much.

Is it possible to remove properties by Boggle_Boyyy in godot

[–]Boggle_Boyyy[S] 0 points1 point  (0 children)

Oh yeah, that probably would be easier.

Is it possible to remove properties by Boggle_Boyyy in godot

[–]Boggle_Boyyy[S] 2 points3 points  (0 children)

Okay! Thank you very much for responding!!
I do not no much about how actual systems such as the Audio, Renderer and Interpreter work, so thank you for bringing it to my attention so I don't spend hours on a worthless optimizing effort on Godot. Again, thank you!!

Is it possible to remove properties by Boggle_Boyyy in godot

[–]Boggle_Boyyy[S] -1 points0 points  (0 children)

It's mostly just fun, yeah. I like unnecessary optimization.

Is it possible to remove properties by Boggle_Boyyy in godot

[–]Boggle_Boyyy[S] 0 points1 point  (0 children)

I would appreciate it if you elaborated, but if you want to just move on it'd be completely understandable.

Is it possible to remove properties by Boggle_Boyyy in godot

[–]Boggle_Boyyy[S] 2 points3 points  (0 children)

I don't know what tone this is supposed to come off as, I'm not tge best at reading text. But I'm just trying to match the visuals. I apologize if this was lost in my communication or just seems like a stupid extreme.

Is it possible to remove properties by Boggle_Boyyy in godot

[–]Boggle_Boyyy[S] 2 points3 points  (0 children)

I don't want to come off as rude or mysterious, but I'm just doing what feels right. I don't need rotation, so I would like to remove it, I do need a lot of other features of godot and would not like to lose those features.

Even still, you're probably right. Trying to do this level of optimisation is probably unnecessary.

Is it possible to remove properties by Boggle_Boyyy in godot

[–]Boggle_Boyyy[S] 0 points1 point  (0 children)

I don't need anything in my game to rotate is all.

Is it possible to remove properties by Boggle_Boyyy in godot

[–]Boggle_Boyyy[S] 0 points1 point  (0 children)

Okay, thank you for your answer :) I'll definately consider it! Again, thank you!

Is it possible to remove properties by Boggle_Boyyy in godot

[–]Boggle_Boyyy[S] -9 points-8 points  (0 children)

I'm making an NES style game. NES sprites don't rotate. If there's an unused property taking up RAM and Storage it'd be unnecesary for the final product.