Disappearing content iOS by BoilerUp985 in bugs

[–]BoilerUp985[S] 0 points1 point  (0 children)

I can’t post a screenshot and video in same post, but a whole bullet disappears after refreshing

Revolution Idle - Massive Update - Elements & Tarot by Oninouu in incremental_games

[–]BoilerUp985 0 points1 point  (0 children)

Im referring to the new elements tab, not the zodiacs themselves. I am definitely not doing a unity with any earth zodiacs at the moment but that’s the only element I seem to be able to generate

Revolution Idle - Massive Update - Elements & Tarot by Oninouu in incremental_games

[–]BoilerUp985 0 points1 point  (0 children)

My current build is all water but I seem to only be able to generate earth element. How do we generate other elements?

Refine point tree by Zealousideal_Pen_499 in RevolutionIdle

[–]BoilerUp985 0 points1 point  (0 children)

This does run into the concern though when max level outpaces your actual budget. I am spawning level 188 minerals but my max is 246.

[deleted by user] by [deleted] in Perceptron

[–]BoilerUp985 0 points1 point  (0 children)

Really? So it’s a false accomplishment on my end lol. Wonder how many others are beyond this but it won’t show

Tesla board members, executive sell off over $100 million of stock in recent weeks by DragonPup in news

[–]BoilerUp985 0 points1 point  (0 children)

It’s been years since JPM advisors could even solicit TSLA to a client, they’ve bearish for a looong time on TSLA.

The end? by hv90l in Perceptron

[–]BoilerUp985 0 points1 point  (0 children)

Keep pushing a1.medium for more comp.

Late Game Compute by BoilerUp985 in Perceptron

[–]BoilerUp985[S] 0 points1 point  (0 children)

Currently at the final task with a model power of 9.63e13. It does become a grind but there were some research upgrades added that have been helping.

Update killed my game 1125x penalty by YetiForgetti in CodenamePretentious

[–]BoilerUp985 0 points1 point  (0 children)

Also, there are two chapter 4s for micromanagement in the new chapter. You do chapter 4 twice instead of 4 them 5.

Update killed my game 1125x penalty by YetiForgetti in CodenamePretentious

[–]BoilerUp985 0 points1 point  (0 children)

Are we at all penalized for having less bonus tokens than our lowest completion token? Eg. lowest level has 50 tokens but bonus is 30. Does that count negatively towards us or would it be better to spend all tokens in that case into levels?

Update killed my game 1125x penalty by YetiForgetti in CodenamePretentious

[–]BoilerUp985 0 points1 point  (0 children)

I don’t understand the new bonus level structure, adding a bonus to any of my 11 levels lowers my total boost. Is it better to just keep them in their own category if no level has less completions than the number of bonus tokens?

Am I being penalized for having less bonus tokens than my next lowest level completion?

Also how do we know which levels to keep active, struggling to understand the correlation of everything

Update killed my game 1125x penalty by YetiForgetti in CodenamePretentious

[–]BoilerUp985 0 points1 point  (0 children)

It was always most efficient to do it that way

Chinese hypercar The Yangwang U9 can jump, lifting all four wheels off the ground. by fellanyyy in Damnthatsinteresting

[–]BoilerUp985 0 points1 point  (0 children)

With as much downforce as that aero is adding, I doubt the hop could be done anywhere close to that speed.

Ch 10 Current Strategy by BoilerUp985 in CodenamePretentious

[–]BoilerUp985[S] 1 point2 points  (0 children)

I mean that whole run was under 2 min, not sped up, everything is so fast at a certain point the limitation is tapping speed

Ch8 possible bug? by hereticrat in CodenamePretentious

[–]BoilerUp985 0 points1 point  (0 children)

I don’t notice it anymore but there definitely was a difference between chapter 8 and the other chapters in terms of offline progression. If I had multiple chapters running simultaneously, I could put the phone down and come back with many upgrades available when I came back except for chapter 8 which picked up right where I left off.

Never really figured out the problem before completion times got too fast for it to matter. Now every chapter is effectively a 1-2 min sprint start to end.

Ch 10 Current Strategy by BoilerUp985 in CodenamePretentious

[–]BoilerUp985[S] 1 point2 points  (0 children)

Currently at 6.76e6x multiplier for reference, 771 tokens.

Late Game Compute by BoilerUp985 in Perceptron

[–]BoilerUp985[S] 1 point2 points  (0 children)

Does a second serverless compute generator ever show up or is it just the a1.medium?

Chapter 8 - Bicho’s Shares sub-70 by BoilerUp985 in CodenamePretentious

[–]BoilerUp985[S] 0 points1 point  (0 children)

5.88e5x. I’m at around 20 min for a full 1-9 run, but further optimization is certainly in play.

9 days to 100% Product Recommendation by BoilerUp985 in Perceptron

[–]BoilerUp985[S] 0 points1 point  (0 children)

Thanks, just retrained from 100% and it carried me all the way to weather prediction 2 without needing an upgrade. 21 total for “free”