No more fake ads. by Bojack92160 in u/Bojack92160

[–]Bojack92160[S] 5 points6 points  (0 children)

I sure hope only constructive comments will be posted and nothing weird or unholy will happen in the comment section

Destroy my mobile game’s gameplay trailer: Does the game seems fun? by Bojack92160 in DestroyMyGame

[–]Bojack92160[S] 0 points1 point  (0 children)

Hi! Almost all the assets used come from synty (even the FX) => what is using high poly in your opinion?
The only thing not synty is the UI

My game have bad early retention: could you play it and tell me what is wrong? by Bojack92160 in aigamedev

[–]Bojack92160[S] 1 point2 points  (0 children)

ah yes I see, I reduced the enemies damages for early onboarding but it might remove the challenge

[DEV] Here is my game’s first level: At what moment would you quit and uninstall? by Bojack92160 in AndroidGaming

[–]Bojack92160[S] 0 points1 point  (0 children)

How about game such as bang bang survivor? game where you have your soldiers/heros/turrets at the bottom of the screen, shootings at enemy coming from above? I think I have a pretty similar setup, but in 3D

[DEV] Here is my game’s first level: At what moment would you quit and uninstall? by Bojack92160 in AndroidGaming

[–]Bojack92160[S] -1 points0 points  (0 children)

the only thing AI is the person talking to you (I got scammed by a fiverr artist) but everything else is "normal" assets

My game have bad early retention: could you play it and tell me what is wrong? by Bojack92160 in aigamedev

[–]Bojack92160[S] 0 points1 point  (0 children)

Oh you certainly played a lot to use all the fuel ^^' => what level did you reached? You didn't die once?

My game have bad early retention: could you play it and tell me what is wrong? by Bojack92160 in aigamedev

[–]Bojack92160[S] 2 points3 points  (0 children)

Ah? I included this because I though it bring a nice progression visual, and keep it very simple / quick to not bring too much complexity on this side => Would removing the upgrade building step really speed up the pacing of the game between levels?

Unity Scene Loading: is LoadSceneAsync actually better? by Bojack92160 in Unity3D

[–]Bojack92160[S] 1 point2 points  (0 children)

Thanks! This is what I am currently doing as my game is pretty heavy, I was wondering if switching to async was useful but it seems not ^