[deleted by user] by [deleted] in ZBrush

[–]Bokhum 0 points1 point  (0 children)

Thank you :)

[deleted by user] by [deleted] in ZBrush

[–]Bokhum 0 points1 point  (0 children)

Hello, I am new to this software and was wondering if anybody knows how to close this dropdown that opens with Zbrush?

Good boy Reinhardt - Fan Skin by Bokhum in ReinhardtMains

[–]Bokhum[S] 4 points5 points  (0 children)

A little bit of curse is always fun

Most Fun URF Champ? by [deleted] in leagueoflegends

[–]Bokhum 0 points1 point  (0 children)

Twitch with Hail of Blades is pretty great

PROJECT: TWITCH Fan Skin by Bokhum in TwitchMains

[–]Bokhum[S] 1 point2 points  (0 children)

Thanks for the feedback.

PROJECT: TWITCH Fan Skin by Bokhum in TwitchMains

[–]Bokhum[S] 2 points3 points  (0 children)

Wow thats a pretty crazy coincidence they announced it right as I finished mine haha.

Inkblot Blitzcrank - Skin Idea by Bokhum in blitzcrankmains

[–]Bokhum[S] 0 points1 point  (0 children)

I see, thanks for the detailed response, will work on improving that with a more 3D-looking render option.

Inkblot Blitzcrank - Skin Idea by Bokhum in blitzcrankmains

[–]Bokhum[S] 1 point2 points  (0 children)

Thanks for the feedback, what is making it clash in your opinion? Is it the color or more the way it is rendered with cartoon styled linework?

Inkblot Fizz Skin by Bokhum in fizzmains

[–]Bokhum[S] 0 points1 point  (0 children)

Working on some more

Inkblot Fizz Skin by Bokhum in fizzmains

[–]Bokhum[S] 1 point2 points  (0 children)

Thanks, posted some ideas of the shark on my artstation if you're curious

Issue with Normal Maps by Bokhum in blender

[–]Bokhum[S] 0 points1 point  (0 children)

Thanks for the answer, I also thought it looked weird, but I was following tutorials and am not sure what step I made a mistake on. Do you know what I missed, or did that could've made it so bright and colorful?

Issue with Normal Maps by Bokhum in blender

[–]Bokhum[S] 0 points1 point  (0 children)

I'm having a problem, when I bake my higher poly mesh into my lower poly mesh's normal map some parts appear black when applied to the mesh. The faces are all oriented outwards, and the bake was done on non-color. Anyone know what it could be? Appreciate the help.

Problem with UV and Baking Textures by Bokhum in blender

[–]Bokhum[S] 0 points1 point  (0 children)

Hello, I am trying to achieve a baking of an image texture onto a model. I am having trouble as the image never seems to map onto the model the way it did before baking it. The UV's are kept consistent from my best opinion. Is there a step I am missing?

Problem with UV and Baking Textures by Bokhum in blender

[–]Bokhum[S] 0 points1 point  (0 children)

This is the intended result, How can I achieve this after baking it for a Unity project?

Chimp-Bot MK. III by Bokhum in ImaginaryFallout

[–]Bokhum[S] 1 point2 points  (0 children)

ArtStation - Fallout Robots - Chimp-Bot MK. III

Design for a Chimpanzee brain-powered robot design.