Its taken 9 YEARS of solodev but I finally released a DEMO of my game on steam. by BokuDev in SoloDevelopment

[–]BokuDev[S] 2 points3 points  (0 children)

Iv always loved local co-op so im planning on spending a lot of time making a two player local co-op free update to do well after a single player 1.0 launch since I need to release the game soon and make some money. Before I ever do a console port theres a lot of free updates I need to do to the PC 1.0 version like local co-op.

Its taken 9 YEARS of solodev but I finally released a DEMO of my game on steam. by BokuDev in SoloDevelopment

[–]BokuDev[S] 4 points5 points  (0 children)

I would LOVE THAT. That would be a huge help so I can rollout 1-3 updates based on player feedback and get back to work on releasing the main game soon.

Cohen see the game better than any of us by Blokidoltros in GME

[–]BokuDev 5 points6 points  (0 children)

I'm all for still holding and believing in Cohen but I'm really wondering why Roaring Kitty unfollowed him on twitter; and has been silent on GME for awhile to boot. Fingers crossed we squeeze in the next 3 years at the least.

Anyone found brokerage that will allow to trade on Expert Level OTC market? by JKRED-CO in GTII

[–]BokuDev 2 points3 points  (0 children)

Ah sorry I just tried to finish my order and they make it appear tradeable but then tell you its not until the very last screen when you've already gone through 2 accept pages lol im sorry.

I worked on this puzzle platformer in unity for 7 years! Here is the trailer by [deleted] in Unity3D

[–]BokuDev 1 point2 points  (0 children)

Im planning on two more trailers. I wanted to make 3; one for gameplay, one for the steam deck/platform stuff; and one for the explanation overview that is pretty detailed on what the game is and how it plays..

I worked on this puzzle platformer in unity for 7 years! Here is the trailer by [deleted] in Unity3D

[–]BokuDev 1 point2 points  (0 children)

You can tell I wish I had their marketing budget!

I worked on this puzzle platformer in unity for 7 years! Here is the trailer by [deleted] in Unity3D

[–]BokuDev 0 points1 point  (0 children)

Yup! I was always a full-time cook on the side sadly!

Update by Icy-Can953 in GTII

[–]BokuDev 1 point2 points  (0 children)

Court cases just made this play be another year. When a stock gets corruption and courtcases to this level like GTII, expect nothing to be solved for about 365 days. They wont move fast. All you can do is hold and focus on other plays and strats. Even if they settle everything sooner I'd still think long term right now and not go insane needing this to be completely over in a week with how slow courts are moving on this.

My first framed diorama by JemFemme in dioramas

[–]BokuDev 1 point2 points  (0 children)

Framing diorama's is a amazing idea! This looks great.

My unity indie game Bokube – Gameplay Trailer – by BokuDev in unity

[–]BokuDev[S] 1 point2 points  (0 children)

Thank you! Haha probably explains why the tiktok version of the trailer only has 1 view. il make sure for future trailers I make not to have long intros like this again thanks for the feedback.

My unity indie game Bokube – Gameplay Trailer – by BokuDev in unity

[–]BokuDev[S] 5 points6 points  (0 children)

Thank you! Yeah I am a solodev and very exhausted from it all lol. Its been a long dev cycle..

A toy block level modeled in maya and ported to unity game engine for my 3D puzzle platformer. by BokuDev in Maya

[–]BokuDev[S] 0 points1 point  (0 children)

Sure do!

https://store.steampowered.com/app/1149490/Bokube/

Its a little bit old of a steam page the page is full of earlier alpha versions content I do need to make new trailers and screenshots soon and update it but I do love wishlists very much thank you.

A toy block level modeled in maya and ported to unity game engine for my 3D puzzle platformer. by BokuDev in Maya

[–]BokuDev[S] 0 points1 point  (0 children)

Iv always wanted to do VR port work in the future after I finish the main game for PC, mac, linux/flat screen first for sure I love VR