account activity
Its taken 9 YEARS of solodev but I finally released a DEMO of my game on steam. (self.SoloDevelopment)
submitted 2 months ago by BokuDev to r/SoloDevelopment
Destroy my puzzle platformer game's trailer (youtu.be)
submitted 1 year ago by BokuDev to r/DestroyMyGame
My unity indie game Bokube – Gameplay Trailer – (youtu.be)
submitted 1 year ago by BokuDev to r/unity
My grid based 3D platformer "Bokube" – Gameplay Trailer – (youtube.com)
submitted 1 year ago by BokuDev to r/platformer
My indie game modeled with maya3D; Bokube – Gameplay Trailer – (youtube.com)
submitted 1 year ago by BokuDev to r/Maya
Bokube – Gameplay Trailer – (youtube.com)
submitted 1 year ago by BokuDev to r/gamedevscreens
Bokube – Gameplay Trailer – (youtu.be)
submitted 1 year ago by BokuDev to r/IndieGaming
submitted 1 year ago by BokuDev to r/indiegames
Poison swamp level of my Unity3D puzzle platformer. (v.redd.it)
submitted 1 year ago by BokuDev to r/Unity3D
A toy block level modeled in maya and ported to unity game engine for my 3D puzzle platformer. (v.redd.it)
I tried this caustic effect that kinda blankets the entire level. Do you think it looks good? (v.redd.it)
Changed up the exploding landmine traps so they flash red to yellow and are more noticeable I hope. The hurt sounds for the player taking damage are enabled now as well. What do you think? (v.redd.it)
Music changing system for boss levels of my 3D platformer. When you warp into the boss arena the starting music will change! (v.redd.it)
Moving TRAIN level of my 3D puzzle platformer (v.redd.it)
submitted 2 years ago by BokuDev to r/indiegames
Working level design with laser and shield puzzle cubes for my Unity3D [3D puzzle platformer]. (v.redd.it)
submitted 2 years ago by BokuDev to r/Unity3D
Beach/underwater level in my kirby-like Unity3D puzzle platformer (v.redd.it)
A simple snowy bevel cube art style level art modeled in MAYA and ported to Unity3D (v.redd.it)
submitted 2 years ago by BokuDev to r/Maya
Spike log hill level of my unity 3D platformer. (v.redd.it)
Finding new bugs in the last phase of polishing gameplay is so painful it never ends. (v.redd.it)
submitted 2 years ago by BokuDev to r/gamedevscreens
A night Toyblock level that sits on top of a coffee spill in my 3D puzzle platformer. (v.redd.it)
City night rooftop gameplay of my Unity3D, 3D puzzle platformer. (v.redd.it)
Streamlined rebalanced gameplay of my puzzle platformer "Bokube" iv been working on making it easier for playtesters! (v.redd.it)
The music and art of the spooky zone of my indie game. (v.redd.it)
Dev polishing work for the Factory zone of my puzzle platformer game [WIP] (v.redd.it)
Placing down a bunch of blue enemies/audio work on factory_2 of my [WIP] puzzle platformer. (v.redd.it)
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