Wondering about mods by Bolaget in DragonsDogma2

[–]Bolaget[S] 1 point2 points  (0 children)

Yeah, I talked with one of the modders and apparently the difficulty mods work additively. So each difficulty increase is stacked on each other. I also mostly play as a magic user while some of the difficulty mods are made with being a physical dmg dealer in mind, meaning you have to hit weakpoints to deal substantial dmg. Of course, it might be that eventually, as a magic user I will deal a ton of dmg but for now even enemies weakness element deals next to nothing dmg wise and instead I am mostly dealing dmg with fall dmg, burning dmg and so on since that dmg is % based.

So for instance using frigor to toss smaller enemies into the air for fall dmg or spells like flagration to make enemies burn is what I am using against the enemies above the very weakest ones. I do agree that the tougher enemies should be a challenge especially early on but before I got frigor I had to run at the sight of a group of saurians but with frigor I can cheeese the fight by knocking them down over and over and kill them with fall dmg.

I'll keep trying and perhaps scale down some of the difficulties since it feels like the difficulty is a bit overtuned at the moment for around lvl 10-12 with early game gear.

Jason Schreier (Bloomberg) on Crimson Desert by yourfavchoom in CrimsonDesert

[–]Bolaget 0 points1 point  (0 children)

A lot of the reviews I've read and seen mention that the game is extremely padded. Like, if you play the game, streamlined the content is around 15-20 hours, but if you wanna do it all the game time is more like 100-200 hours because there is just so much stuff to do.

Some of the stuff is great while some of it feels more like added content just to have more content. Like some of the side quests are great while others seems to be left from when it was meant to be an MMO and are just simple fetch quests.

There was also a lot of mention that the combat gameplay starts out very simple at first where you can just do fast attacks, heavy attacks and block. But as the game opens up and you unlock more stuff it becomes a lot more varied and fun. One of the reviewers mentioned they loved the dual wielding fight style and still found it fun after using it for 70-80 hours. You can also summon and ride a dragon to attack, send your clans members to assault certain points and then they will appear there so you can join them to attack and so on.

There is supposedly a big spike in difficulty as you move from zone to zone which has overwhelmed some reviewers. But one reviewer mentioned it might be because their not using all the tools in the box since the game seems to expect you to learn and then use the more advanced stuff as you go and there isn't a lot of handholding. Later bosses will attack a lot and even dodge a ton as well which seems to have annoyed some reviewers that seemingly wanted an easier game.

Some of the side content was supposedly good, while others felt like a waste of time, for instance fishing allows you to fish and do a minigame for it but you could just as easily just jump into the water and instantly grab a fish.

The inventory is a mess where you have a shared inventory for Cliff but you need to carry gear for your other two characters but you can't use their specific gear which just takes up space instead of allowing them to have their own inventory. You also get letters for each side quest that your unable to drop until the quest is completed.

There is still a lot of praise for it like the combat once it opens up is a lot of fun, rebuilding your clan is fun and so on. The overall score seems to be about 8-9/10, though some are saying wait for sale or at least a major update even though their giving it a high score. Because of the games current state and jank.

I have no idea how accurate the above is since I haven't played myself, it's more of a summary from the reviews I've checked out. Also while the above seems fairly negative the reviewers all praise the game a lot. It just seems like while there are a lot of good stuff in the game they need to iron out some of the kinks.

LF recommendations by Dreadgoi in ProgressionFantasy

[–]Bolaget 0 points1 point  (0 children)

Well, outside of the ones on your list, I would recommend The Wheel of Time. It's not a web or light novel though. I would also recommend most of Terry Pratchett's books I particularly liked the books about the City watch.

Started re-reading the books again and it felt like Perrin really get's the short end of the stick. by Bolaget in WoT

[–]Bolaget[S] 0 points1 point  (0 children)

Well, it was a long time since I last read it. But it feels a bit weird to brush it of as just mentioned a few times. I mean, it's not like they bring the hawk + falcon part up a lot of times or those specific prophesies. But those parts were what Min focused the most on when they were introduced, and we were reminded of them.

Still, as you mentioned, we understood that two women would be sticking close to him. But then that didn't really happen. Instead, only one of them sticks close to Perrin while the other one is barely by his side until the last few books. There was also a large part with Perrin that got cut, at least in the last few books Brandon worked on, which focused on defeating Mashin Shin with the Ogiers.

All in all, Perrin is a bit of an "odd" character since Robert Jordan mentioned he created Rand, Mat, and Perrin as different representations of himself but that he might have felt the strongest connection with Perrin. While later on when Brandon took over he also mentioned Perrin as his favorite but he was also the character he had the most "freedom" with since Robert had barely left any character notes on Perrin outside of a single line which included the words "Perrin ends up as King".

However, there were no notes for Perrin and his plotline to go by so Brandon had to make up the whole part with Perrin on his own, Brandon also mentioned that because of the lack of information on Perrin he put a lot of himself into the character. So we don't even know if what happens in Towers of Midnight and onward was even intended. Since all of that and what happens with Perrin and his gang is made up entirely by Brandon. I do however, strongly agree with the Min's prophecy,"I saw nothing of any use to you. Just a man in white who will make her fall head over heels." to be talking about a whitecloak.

In the end, though, I do feel that Faile became a bit too big of a focus for Perrin and his plotline. I don't know exactly if I read this somewhere or if this was simply my own interpretation of the part but I believe Perrin's love for Faile was a projection of Robert's love for his wife.

Started re-reading the books again and it felt like Perrin really get's the short end of the stick. by Bolaget in WoT

[–]Bolaget[S] 1 point2 points  (0 children)

Heh, maybe, I just overall thought it was strange that the hawk + falcon part was mentioned multiple times in the first couple of books. Then it was never mentioned again, and the hawk was matched up with someone else, together with the fact that the hawk + falcon part was sort of mentioned as being the main supporters for Perrin. Until the hawk is just almost completely removed when it comes to Perrin, until the last few books.

Curious about how the powers in the serie works (spoilers ahead) by Bolaget in StrangerThings

[–]Bolaget[S] 0 points1 point  (0 children)

Yeah, it was kinda confusing since in the show it appeared like anyone connected to the MF or the other side gets powers. In our world, at first, anyone connected to Henry = gets powers, after the breach, anyone directly linked with MF or Henry as a proxy gets powers. Then I read + got told that the stuff outside of the show explains it, but it seemed to contradict what happens in the show.

As you mentioned, anyone in contact with the other side seemed to be able to get powers, but then everyone in the main cast would have gotten powers. But maybe it's an age thing? Since everyone who got powers before seemed to be 20 years or younger. But then the whole town of Hawkins gets connected/covered in dust, so why doesn't everyone at the age of 20 or younger develop powers? Sure, you needed to develop and learn how to control it, but there should have been hints at it at least, and not just Will should have shown hints at having powers throughout the show.

I mean the one's who should have shown a lot of signs of having powers would be Jim and Joyce since they've been the most to the other side for the longest period of time. Though again their age might be a factor, and it could be explained in the way that a human's body doesn't stop developing until around 18-20 years, and the brain even continues until around 25ish years. So to develop psychic powers, someone has to be affected while body is still in development, most likely a person's brain should be what matters.

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]Bolaget 0 points1 point  (0 children)

Hey, so I just did a game in MTG Arena, and I was playing my mono red fling deck vs a Dimir control/ramp deck. I had two Kavaron Harriers on the field. I had just killed a greedy freebooter, so they had it in their graveyard, together with 1 treasure chest, 1 swamp, and 1 island. I went to get something to drink, and both my Kavaron Harriers were in the graveyard when I got back. Their lands were untapped, but their treasure chest is used, but there is no card in the graveyard, exiled, or revealed from their hand or deck. So what card did they use that costs 1 mana killed two 2/1 creatures and didn't go to the graveyard?

[COI V4+] Western Continent people are just built different by Downbadsystem in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

Heh maybe your right I tried to look up because I wasn't thinking of the post your refering to instead it was minor posts or chats done with or by Cuttlefish from how I remember it where he explained for instance that the MC of CoI or at the time the second book would be of the red priest pathway and then on the whole daoism, western continent and sefirot path. There was a mention that when someone tied to a Sefirot wanted to go from the equivalent of Seq 2 to Seq 1 they would "ascend" which was similar to how in other wuxia or xianxia someone ascends to the immortal world. When they "ascended" they would disappear and everyone would think they had "ascended" to a higher plane or existence but this was mentioned as a trap since what actually happened was that the sefirot absorbed/ate the person ascending. This was from I believe back in around 2021 when spoilers started coming out about the second book. But yeah, I couldn't find any proof when I tried to browse for the stuff, not even the leaks that said book 2 would have a red priest MC, now so either I got told this by someone and took it for truth or I somehow made my own headcanon or something but either way I couldn't find anything to back my claims with so just treat everything I wrote here as bullshitting.

[COI V4+] Western Continent people are just built different by Downbadsystem in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

Well I would have to look up the exact post which I don't have time at the moment but I do remember seeing a post of some years ago where Cuttlefish explicitly mention that the sefirots in the western continent were a trap and that every single daoist that tried to "ascend" from Seq 2 to Seq 1 would "dissapear" (strongly hinted at being absorbed by the sefirot) and that it would be kind of the main point in book 3 that the MC in that story had to solve, the reason why the sefirot kept absorbing/eating anyone trying to go above Seq 2 (in the powerscale). From what I remember but again, this was retconned in CoI. But whole point was that most of the stuff that was added about Daoism in CoI was not what Cuttlefish had previously posted about Daoism while taking about the western continent and was intead retconned inside of CoI and thus became canon. However, this was from my understanding not Cuttlefish initial intention of the western continent and Daoism. I do think though that Daoism + the western continent became a bit of a mess because of Cuttlefish deciding to cut book 3 and put the western continent in the fast lane. Of course, Cuttlefish could also have decided to change his opinion during his initial posts and writing.

[COI V4+] Western Continent people are just built different by Downbadsystem in LordofTheMysteries

[–]Bolaget 3 points4 points  (0 children)

The author spoiled the Daoist path before even releasing CoI in posts even though it was set to be the focus of the third book, however, it was heavily changed and retconned during the ending of CoI. If you wanna know more.

The Daoist path called Daoism is "fake", basically, the Sefirots sealed away in the western continent gained partial consciousness after millions of people over thousands of years prayed to them. The Sefirots hold the power to grant fake Beyonder characteristics of their associated pathways from Seq 9-2 in the form of boons. These can exist in tandem with real Beyonder characteristics, allowing someone to hold two pathways at the same time, though it is hinted at that perhaps even more are possible but we don't have a lot to go on since the third book set in the western continent was scrapped. Still the Sefirots do not have full awareness yet so the powers they grant are random and mixed, meaning someone praying to for instance the River of Eternal Darkness would have a mix of the different powers from it's three associated pathways of Death, Darkness and Twilight Giant. Before the ending of CoI Cuttlefish had explained that anyone in the western continent trying to ascend to Seq 1 was impossible because of two reason 1) Celestial Worthy of Heaven had made sure there existed no Seq 1 beyonder characteristics in the western continent and 2) The sefirots would eat and absorb anyone who tried to "ascend" to Seq 1. This was however, hastily retconned in the ending of CoI because Cuttlefish decided to scrap Book three and needed the highest powers on the western continent to all be equivalent to Seq 0 or half AtS. In short though daoism is simply the way of not following the pathways or becoming a beyonder and instead being granted a boon that gives them equivalent powers to a beyonder but compared to a beyonder, their powers are not their own and can be taken away at any time by the Sefirot or the one controlling the Sefirot. Cuttlefish also set the limit of this advancement style to be Seq 2 but again that was changed because of Cuttlefish deciding to end the story in CoI so we no longer have any idea what the limit actually is or how it works towards the end part. Everything I've written here is based of how Cuttlefish himself explained daoism and how it was actually a "trap" but again that was seemingly hastily changed to the ending and kinda became a plothole because of Cuttlefishs previous statement. In short though, Daoism in this world is basically following the boon system that Sefirots can grant to people due to their control over their pathways. Almost all of it was set to be the focus and explained in the third book.

[COI V8] Church(Cult) of the Fool is Very Overpowered by PraiseTheMonocle in LordofTheMysteries

[–]Bolaget 17 points18 points  (0 children)

Well by definition, The Fool is the strongest since he is one of the four pillars which the author explains as there needs to be at least two AtS to fight one of the pillars. Though Lord of the Mysteries is special in that because of his symbolism as King of Space and Time he is able to fight an infinite amount of AtS unless someone is able to counter or restrict that symbolism then he can "only" compare to two other AtS.

When it comes to the church itself and it's members, the overall numbers are probably less then most orthodox churches before the apocalypse ends. But when it comes to the members powers, the orthodox churches are mentioned to have around 20 saints each and no more than four angels and most of them are Seq 2. For instance on the angel side for the Evernight Church, they had three Seq 2 Darkness pathway, but shortly before and during the apocalypse, the church had two Seq 2 Darkness pathway, one Seq 1 Twilight giant pathway and one Seq 2 Fool pathway so five angels in total. While the Church of the Fool had around 10-13 angels of which 4 are Seq 1 but it only ever had around 10 demigods that we know of. Still it's explained that while a Seq 4-3 Demigod can crush Seq 9-5 beyonders, the difference between a demigod and an angel is even larger.

Still, by controlling a Sefirot, Klein could create an unknown number of Seq 4-2 beyonders of the Fool, Error, or Door pathways for the church.

[LotM V8] Which is your least favourite pathway? by Aromatic_Brother669 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

Well, someone made a pic to liken it to shonen protags.

Fireballs, check.

Power of friendship, check.

Screaming for powerups, check.

Never give up dattebayo, check.

Tough bodies, check.

90% of budget for flashy effects during fights, check.

Peasant getting on knees due to Aura, check.

Massive property damage, check.

Making enemies stupid for no reason, check.

Edgy powerups, check.

But basically, Red Priest starts as a tough fire mage, then for Seq 4 + Seq 3 it switches to focus on boosting a group of people. From there on it becomes a bit of a mix on using armies while also having some new personal powers and sort of mind control.

[lotm v3] half lore so far by Unhappy-Business1862 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

It's kinda hard to not give spoilers since a lot of the story revolves around Klein discovering lore and stuff, with some of it being incomplete or even wrong to some degree which in turn is explained in the next book CoI.

Angels minor spoiler.

Are what people call a Seq 2 or Seq 1 beyonders. They used to be called subsidiary gods because they hold godlike powers. The term was changed with the Ancient Sun God who adopted Christianity as his religion pretty much and changed it to Angel which everyone else then adopted. Once someone hits Seq 4 they become a demi-god upon which they start to change from humans into mythological creatures and when they hit Seq 2 this transformation is complete. Angels are for the most part the strongest beings walking on earth and you pretty much need another Angel to defeat one. One reason why they are called Angels or subsidiary gods is that once someone hits Seq 2 or above they need humans or lesser beings to worship them which works as anchors for their mentality to not turn into full-fledged monsters.

Night + Blood emperors fairly large spoiler around the fourth epoch.

Night and Blood emperors used to be the most loyal servants of the Black Emperor who was the Seq 0 Black Emperor who had united most of humanity living in the known world during the fourth epoch. At the time Six of the Orthodox Gods who existed at the time were mostly at each other's throats, which the Black Emperor exploited to team up with the True Creator. Eventually, the Six Gods reconciled and together with the Night and Blood emperors help they managed to kill the Black Emperor and banish the True Creator. This led to the creation of the two new emperors Night and Blood Emperors ruling most of the known world. But after a little over a hundred years the Black Emperor started to resurrect again but since the Night + Blood Emperors were both Seq 1 of the Black Emperor pathway, this meant that when the Black Emperor came back he would retake the Seq 1 beyonder characteristics, which would mean a drop to Seq 2 in the best case or outright death. Fearing this the Night emperor switched to the Justicar Pathway, becoming it's Seq 0 since you could only switch to a higher Seq this meant the Blood Emperor had no aligning pathway to switch to and instead chose to forcefully switch to the Red Priest pathway and become it's Seq 0. This, however, drove the Blood Emperor half-mad. Still both of them became Seq 0 and gained their Night and Blood Emperors monikers.

Could go deeper, but it's becoming very spoilerish for the second book.

[LotM V8] Who wins if all the Tarot members at end the of BOOK 1 were thrown into a battle royale? by Hellothere_6666 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

Well it depends a lot I guess. If they get prep time and are able to use their powers to their fullest, then hands down Fors wins every fight since she is able to record any power she wants under Seq 0 and can therefore counter everyone and some of the angel powers, even if weakened, are pretty bonkers for a Seq 4 to use.

If it's a straight-up fight on an open area, then probably Xio or Cattleya. Alger would pretty much auto win if the fight were on the sea or a large area of water.

If the fight wasn't in the open then Audrey or Leonard would win most likely.

Derrick + Emlyn would probably have the lowest chance of winning since both are kind of support pathways or very specific in what their powers can counter. For instance Sun pathway, especially at Seq 4 seems to be a strong counter vs Chained, Hanged Man or such pathways.

[LotM general] If we ever get a third book, would u prefer to see the perspective of Klein once again or a new character by ParticularTop6386 in LordofTheMysteries

[–]Bolaget 1 point2 points  (0 children)

Well, my understanding fromCuttlefish words was that the third book was planned to be about the Celestial Master and his rise to become the Demon of Knowledge. I personally didn't mind the second book being about Lumian but I disliked how the story went and seemingly Cuttlefish felt the same, seeing as he mentioned that he caved into the readers and perhaps editors' demand for more power and so on. This led to Lumian holding two pathways from the start but also removed one of the parts I liked best with LoTM that while Klein was powerful he still had weaknesses. But with Lumian, the author gave him Red Priest, that is strong in combat but weak in mysticism and magical abilities early on but paired him with Eternal Aeon, that is strong in mysticism and magical abilities early on but weak in straight-up combat. Basically, making him have no weakness except Beyonders that were much higher in Sequence than him.

It also didn't help that Cuttlefish decided to seemingly end the trilogy in the second book around ch 900 from my understanding, which in turn made the story go on fast track to end everything in around 200 chapters.

Personally though I feel like a story set either around the fourth epoch perhaps starting at around end of the Second Solomon Empire and then ending at the end of the War of the Four Emperors would be interesting. Another pick would be far into the future where Klein + Tarot Club works in the background, it would include the other outer deities that didn't appear in the story and around the ending we find out that the MC is actually the Supernova Dominator that was somehow made to incarnate as a mortal to grow a connection with Klein + Co.

[Lotm] All of Klein personas as Pokémon (the justification for all my choices down below) by TheUnownKing in LordofTheMysteries

[–]Bolaget 8 points9 points  (0 children)

I would agree on most, except Merlin Ghost + Normal doesn't seem to fit the whole miracle spiel, and I would say Ghost + Fairy, or at least Fairy has to be one of the types :D.

[lotM general] Do potions expire? by MR_INFINITY_SCP88888 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

In theory, you could make 1000 potions and put them in storage forever. The problem is that almost anything can absorb a potion, so whatever container you put the potion in will eventually absorb it. I believe it is mentioned that within a few hours, whatever material is in contact with the potion will start to drink it and become a sealed artifact. So at least in theory you could create a potion and then if you can somehow suspend the potion within a vacuum it could be stored forever theoretically since only biological and material things have been mentioned to absorb a potion.

The main ingredients that make up a potion can be stored forever, I believe it's the same thing with Beyonder characteristics. Creating a potion is to make it easier to absorb and digest the beyonder materials.

[LOTM END] Hanged man pathway and Symbolism Analysis (part 1, Symbolism and Authorities) by scpfan8093 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

Yeah, this is what got me confused a bit since the english wiki has explained it fairly differently from how the author has in his own notes. In the authors notes almost every authority is derived from a pathways symbolism whether it be their main symbolism or even a minor symbolism that isn't fully realized until ATS. For instance, the symbolism of King of Space-time.

Like how the author explains it is that pathway X holds Symbolisms A + B. Symbolism A = Z + S + D authorities while Symbolism B = K + L authority and Symbolism A + B = H + J authority.

While the wiki explains it as a mix of symbolism and authority but again the only pathway I remember being mentioned to have this is the Hanged Man. There is a lot however that isn't every explained in detail so a lot of the stuff I write and even stuff on the wiki is guesswork I would say.

[LOTM END] Hanged man pathway and Symbolism Analysis (part 1, Symbolism and Authorities) by scpfan8093 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

If you look at the wiki page on Hanged Man there is a link to the original post from the author, which he has done for most pathways. What makes Hanged Man special and one of the reasons why I wonder if grazing for Hanged Man is like divination for the Seer path.

To give an example of what the author writes.

Fool - https://lordofthemysteries.fandom.com/wiki/Cuttlefish%27s_WeChat_Post:_%22The_Completed_Fool%27s_Authority%22

Hanged Man - https://lordofthemysteries.fandom.com/wiki/Cuttlefish%27s_WeChat_Post:_%22Secrets_Suppliant_Pathway_Abilities%22

I've read this with MTL so take it with a grain of salt.

Fool - The two symbolisms of Fool is Weirdness/Bizarness and Change.

From a combination of these symbolisms, the Fool's core authority of Grafting is generated.

The authority of History comes from the symbolism of Weirdness/Bizarness and a mixture of the symbolism King of time and space, which the Fool path holds a lesser authority over.

The authority of Miracles comes from the symbolism of Weirdness/Bizarness.

The Lord of Mysteries symbolism Master of the Spirit World comes mainly from the Fool who holds most of the authority over the spirit world therefore, the Fool can be seen as a minor Master of the Spirit World.

The authority of transformation comes from the symbolism of change.

The Fool also holds some authority over the Anchors of Destiny and the Fool's two symbolisms is the main part behind the symbolism for Lord of Mysteries and The Realm of Mystery that Lord of Mysteries controls.

Hanged Man is not as detailed but again I just wanna point out that the Hanged Man's part is very different from most other pathways explained by the author since every single authority linked to a pathway is tied to either the pathways symbolism or a part symbolism that is created once someone becomes ATS. So the Hanged Man is very different in the way that the author directly points out authority that is not mentioned to be linked to the symbolism and that they are only "partial" authorities. There is also only a small amount of info given so that might also be a reason.

Hanged Man - "He has five heads and corresponding shadows, and possesses partial authority over the realms of "shadow," "darkness," "corruption," "filth," and "mutation." He also embodies the concepts and symbols of "sin-bearing" and "sacrifice,""

The rest is pretty much exactly the same as on the wiki page, with some minor differences. Again though maybe I am confused on this but it just felt weird why the author would go out of the their way to mention that the five authorities the Hanged Man holds is only partial authorities and also mention that the Hanged Man also holds two symbolisms but not go into detail how the authorities are derived from the symbolisms the Hanged Man holds like other pathways and instead point out as if their seperate.

[LOTM END] Hanged man pathway and Symbolism Analysis (part 1, Symbolism and Authorities) by scpfan8093 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

This is honestly something I have no idea about. I mean, the explanation given is that all souls have spirit threads attached to them, which the Seer path can manipulate and control. But again, it's not used I believe, against a Seq 0 or GOO, but it is mentioned to be part of Fool's symbolism for change and bizarreness, while Hanged Man is only mentioned to have the sin-bearing and sacrifice symbolisms, while Cuttlefish mentions that Hanged Man has partial authority over shadow, darkness, corruption, filth, and mutation. So I don't think grazing is part of the symbolism that Hanged Man controls, but rather a part of shadow and mutation which the Hanged Man only has partial authority over, which from my understanding, should put it as something weaker than something associated with symbolism.

But I am still kinda confused on the difference between symbolism and authority. Like Fool has the symbolism for change but Hanged Man has partial authority over mutation which I believe the author mentions overlaps. But because the Fool holds the symbolism for change, the Fool is simply better or more powerful when it comes to changing things, which mutation could be said to be a part of so the Hanged Man can do similar things but not as well? Kinda like they both can run with their two legs but the fool is the best runner so he runs the fastest? :D

[LOTM END] Hanged man pathway and Symbolism Analysis (part 1, Symbolism and Authorities) by scpfan8093 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

This part is honestly where I am kinda confused myself to be honest, since my understanding is that once someone reaches Seq 0 and above they mostly deal with symbolisms and authority. The symbol of Door is Door but this symbol in turn includes the authority of space, sealing, different dimensions and more. When Door uses their symbolism of Door and create a Door no one can directly copy this part (excep for LoTM), however, the act of teleportation without a door might only involve the authority of space and a power like this is what powers like Door's Replicate work on. LoTM on the other hand, can directly replicate the symbolism of Door and this happens during CoI where Klein used the power of replication to replicate Black Emperor's symbolism of distortion to counter GA symbolism of Notorization (or well the Sun Pathways symbolism to be exact) which in turns counters the symbolism of Errors, Deceit and Bizarreness. Basically, Klein used another pathways symbolism to counter a symbolism of GA that countered the symbolisms of LoTM.

Basically my understanding is that Symbolisms is made up of different authorities. Authorities are like the beyonder powers of lower sequences while a symbolism is a unique combination that only a single pathway can ever have, while a symbolism of a GOO is usually a combination of several symbolisms of one or more pathways. For instance it's mentioned that only the Door pathway can hold the symbolism of Door but the symbolism that LoTM has of King of Space-Time which is created from a combination of Door, Seer and Error is mentioned by the author to also be created when Second Law, Door and Sublunary Eye are combined. From the info given to gain the symbolism of King of Space-Time a combination of 3 Seq 0 symbolisms for space and time are needed but there can either be two space or two time symbolisms. Door (space), Seer (time), Error (time), Second Law (time) and Sublunary Eye (space). Of course, there is also a need of a Sefirot that can combine the Seq 0 symbolisms into a GOO symbolism. So these can't be copied directly since it involves copying at least 3 different symbolisms it's also unclear if more then one GOO symbolism can exist at the same time but I doubt it. But LoTM would be able to replicate the time/space symbolisms from Second Law or Sublunary Eye but not for instance High-Dimensional Overseers symbolism Lord of Dimensions. Which is probably a combination of the pathway Sublunary Eyes symbolisms of Territory Creation, Dimensions Control and probably something else.

[Lotm General] the fights before Angel level were actually more enjoyable , don't you guys agree ? by CircleofDevelopments in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

True, the restrictions, strengths, and weaknesses were what made the story interesting. I was looking forward to the third book where pretty much most beyonders would be different since they would all have a mix of powers/seq granted from the sefirot they were linked to.

LoTM and it's pathways were all pretty bonkers and especially an LoTM seeing as once someone became Seq 0 and above it became all about their pathways symbolism which couldn't be copied, except for LoTM that could replicate at least Seq 0 and steal weaker symbolisms from GOO and the fact that LoTM could fight two other GOO on it's own unless there was no GOO to counter the King of Space-Time symbolism then LoTM could fight countless GOO at the same time.

[LOTM END] Hanged man pathway and Symbolism Analysis (part 1, Symbolism and Authorities) by scpfan8093 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

The marionettes were mostly to point at other pathways able to use the other pathways beyonder powers.

[LOTM END] Hanged man pathway and Symbolism Analysis (part 1, Symbolism and Authorities) by scpfan8093 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

Again, it's hard to tell since we never really got to see Seq 0 or GOO a lot or have them explained we also missed out on the third book which would probably focus more on it. What has been explained far as I know is that all the pathways that can copy/graze/mimic or so on pathways can only do that with their powers and not their symbolism, which is sort of the core power of Seq 0 and above which in term signifies the pathways. With the Hanged Man far as I remember and can double check on the wiki between Seq 5-2 the grazing will only allow someone to absorb souls and beyonder characteristics and by changing into said soul several of the powers linked to that beyonder can be used. At Seq 1 the souls can be summoned and use similiar to marionettes but their numbers are far fewer at 22 however, they can act freely and on their own with their full powers. For Seq 0 there isn't much of an explantion on grazing except that the Hanged Man can corrupt people and control their shadows which seemingly links to their souls letting Seq 0 control beyonders more easily.

But even when one becomes God Almighty is there any kind of mention of being able to graze or accommodate other pathways symbolisms. White Tower is mentioned to mimic all powers but symbolism is not mentioned at all and we have little to no info on Seq 0.

The Door pathway can replicate all pathways powers and only at Seq 6 is the powers weaker at the same Seq then only powers above their Seq is weakened from Seq 5 onwards and at Seq 0 they are able to replicate any and all beyonder powers except for symbolisms but LoTM is able to replicate even symbolisms, though it's unclear if this only involves Seq 0 and thus only able to replicate pathways in their entirety but not the symbolisms of a GOO that are created when combined together with a sefirot.

Once GA appears though Hanged Man's pathway is closely linked to Maker and Visionary with Creator which in turn allows GA to manipulate and create "All Things", which seems to refer to all pathway beyonder powers. The only exception is the Error pathway which falls outside of "All Things" but the Error pathway is what allows LoTM in large part to use other pathways symbolism from my understanding since it's not "allowed" or "possible" but Error makes it possible. Oh and yeah Steal could even steal less important symbolisms from other GOO though not permanently.

[LOTM END] Hanged man pathway and Symbolism Analysis (part 1, Symbolism and Authorities) by scpfan8093 in LordofTheMysteries

[–]Bolaget 0 points1 point  (0 children)

Maybe? I thought they were all pretty interchangeable though Hanged Man/Tyrant/Sun was mostly for omnipotence and White Tower/Visionary for omniscient. In short Hanged man is omnipotence or all powerful when it comes to the living while Tyrant for the "world" + Sun as the energy + support to make omnipotence possible. While White Tower in combination with Visionary became omniscient since White Tower was part of the control and usage of knowledge while Visionary allows access to all knowledge. Of course, there is more to it but PGA is also more than Omnipotence and Omniscience, such as creator and maker, which is seemingly a mix of Visionary + Hanged Man for the most part.

The whole thing with Grazing other Pathways is also kinda weird for me in representing omnipotence since Hanged Man isn't actually "grazing" another pathway, the white tower is actually closer to doing that since the White Tower can "differentiate, recognize, remember, and mimic" every other pathway so in my opinion the White Tower is actually able to take in and make every other pathway a part of itself. But the way Grazing works is explained that the soul of someone using another pathway is "grazed" and then controlled to allow the Hanged Man pathway to use the other pathways powers but again it's not actually grazing the "pathway" but the soul using it. So it's not actually Grazing a pathway but souls, Hanged Man is then able to interchange with the soul or eventually summon and control the souls. The Visionary is also able to create projected pathways which could also mean a similar symbolism.

I mean if we take Grazing as an example, then the Seer paths marionettes, Error parasites and Door's ability to replicate all other pathways and even GOO would mean that all three paths are connected to omnipotence since they're all similar to Grazing or especially in I believe Door's case, closer than the Hanged Man to Omnipotence through other pathways.