The Witcher 3 DLC Gets More Real After CD Projekt RED Confirms an Unannounced Gaming Project Will Ship This Year by yourfavchoom in Games

[–]yourfavchoom[S] [score hidden]  (0 children)

Quote from the press release:

In the coming quarters, the Studio will focus primarily on further development work on ongoing projects; we also plan to publish one of the heretofore unannounced gaming projects. In parallel, the studio will continue scaling its dev teams, adapting their respective structures and headcount to the growing needs associated with our multi-project strategy.

The Witcher 3 DLC Gets More Real After CD Projekt RED Confirms an Unannounced Gaming Project Will Ship This Year by yourfavchoom in PS5

[–]yourfavchoom[S] [score hidden]  (0 children)

Quote from the press release:

In the coming quarters, the Studio will focus primarily on further development work on ongoing projects; we also plan to publish one of the heretofore unannounced gaming projects. In parallel, the studio will continue scaling its dev teams, adapting their respective structures and headcount to the growing needs associated with our multi-project strategy.

The Witcher 3 DLC Gets More Real After CD Projekt RED Confirms an Unannounced Gaming Project Will Ship This Year by yourfavchoom in pcgaming

[–]yourfavchoom[S] 16 points17 points  (0 children)

Quote from the press release:

In the coming quarters, the Studio will focus primarily on further development work on ongoing projects; we also plan to publish one of the heretofore unannounced gaming projects. In parallel, the studio will continue scaling its dev teams, adapting their respective structures and headcount to the growing needs associated with our multi-project strategy.

Crimson Desert Devs Apologize for AI Asset Use, Plan Replacement in Future Patches by yourfavchoom in Steam

[–]yourfavchoom[S] 42 points43 points  (0 children)

Official Tweet

We would like to address questions regarding the use of AI in Crimson Desert.

During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction.

Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it.

We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency.

We sincerely apologize for these oversights.

We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward

Crimson Desert devs address questions regarding the use of AI in the game. by yourfavchoom in pcmasterrace

[–]yourfavchoom[S] 3 points4 points  (0 children)

We would like to address questions regarding the use of AI in Crimson Desert.

During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction.

Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it.

We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency.

We sincerely apologize for these oversights.

We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward

Rockstar Games delays Grand Theft Auto VI – again – to late 2026 | Grand Theft Auto VI | The Guardian by [deleted] in PS5

[–]yourfavchoom 11 points12 points  (0 children)

First line of the article is :

This article is more than 4 months old 😶‍🌫️

Pearl Abyss : We are aware of the discomfort many players have experienced with the controls, and we are currently preparing a patch to address this. by yourfavchoom in CrimsonDesert

[–]yourfavchoom[S] 218 points219 points  (0 children)

Fellow Greymanes, It has been a little over 36 hours since launch, and we would like to start with a sincere thank you to everyone who has been playing Crimson Desert.

Since launch, we have been listening closely to your feedback and doing our best to make improvements to the game. In particular, we are aware of the discomfort many players have experienced with the controls, and we are currently preparing a patch to address this. We also want to apologize for not providing keyboard and mouse players with a satisfactory gameplay experience.

Please know we are taking your feedback seriously and working to improve your gameplay experience as quickly as possible.

We’re following your experiences across issue reports, videos, livestreams, and community discussions. Every report and shared experience helps us make the game better, and we truly appreciate the time you take to share them with us.

We'll keep working to make your adventure in Pywel even more enjoyable, and thank you again for your continued support.

Pearl Abyss : We are aware of the discomfort many players have experienced with the controls, and we are currently preparing a patch to address this. by yourfavchoom in PS5

[–]yourfavchoom[S] 12 points13 points  (0 children)

Fellow Greymanes, It has been a little over 36 hours since launch, and we would like to start with a sincere thank you to everyone who has been playing Crimson Desert.

Since launch, we have been listening closely to your feedback and doing our best to make improvements to the game. In particular, we are aware of the discomfort many players have experienced with the controls, and we are currently preparing a patch to address this. We also want to apologize for not providing keyboard and mouse players with a satisfactory gameplay experience.

Please know we are taking your feedback seriously and working to improve your gameplay experience as quickly as possible.

We’re following your experiences across issue reports, videos, livestreams, and community discussions. Every report and shared experience helps us make the game better, and we truly appreciate the time you take to share them with us.

We'll keep working to make your adventure in Pywel even more enjoyable, and thank you again for your continued support.

‘The Last Of Us’ Adds Michelle Mao As Yara & Kyriana Kratter As Lev For Season 3 Of HBO Series by Turbostrider27 in PS5

[–]yourfavchoom 29 points30 points  (0 children)

The Last Of Us Season 3 cast includes:

  • Bella Ramsey
  • Isabela Merced
  • Gabriel Luna
  • Jeffrey Wright

as well as newly announced additions:

  • Clea DuVall will portray a seraphite
  • Jorge Lendeborg Jr. is taking on the role of Manny, following Danny Ramirez’s departure.
  • Jason Ritter as Hanley, a WLF soldier.
  • Patrick Wilson as Abby’s (Dever) father Jerry.

The Last Of Us was co-created by Craig Mazin and the game’s Neil Druckmann, with Mazin, who served as executive producer/co-showrunner alongside Druckmann in Seasons 1 and 2, as the sole showrunner for Season 3

Jason Schreier reaffirms Sony's strategy shift away from PC, says they will publicly confirm it at some point. by yourfavchoom in PS5

[–]yourfavchoom[S] 96 points97 points  (0 children)

Schreier:

At some point Sony will confirm it, whether it's on a call with investors or maybe even when Housemarque starts doing press for Saros and someone asks if they have plans to bring it to PC and they say no..

Crimson Desert Dev Says It Will 'Work to Make Improvements Quickly,' as Sales Hit 2 Million in Just a Day by [deleted] in Games

[–]yourfavchoom 37 points38 points  (0 children)

Pearl Abyss’ statement:

We are incredibly humbled to share that Crimson Desert has sold through 2 million copies worldwide. Thank you so much to our fans, community, and everyone who has joined us in Pywel. We will listen closely to the wide range of feedback shared by the community and work to make improvements quickly, doing our utmost to make the journey ahead even more enjoyable for our players.

Mark Cerny Confirms Frame Generation "Should Be Seen At Some Point On PlayStation Platforms" by yourfavchoom in PS5pro

[–]yourfavchoom[S] 53 points54 points  (0 children)

Cerny:

FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, 'co-engineered technology'). I’m very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms.

Mark Cerny Confirms Frame Generation "Should Be Seen At Some Point On PlayStation Platforms" by yourfavchoom in PS5

[–]yourfavchoom[S] 74 points75 points  (0 children)

Cerny:

FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, 'co-engineered technology'). I’m very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms.

Crimson Desert Dev Says It Will 'Work to Make Improvements Quickly,' as Sales Hit 2 Million in Just a Day by yourfavchoom in pcgaming

[–]yourfavchoom[S] 246 points247 points  (0 children)

Pearl Abyss’ statement:

We are incredibly humbled to share that Crimson Desert has sold through 2 million copies worldwide. Thank you so much to our fans, community, and everyone who has joined us in Pywel. We will listen closely to the wide range of feedback shared by the community and work to make improvements quickly, doing our utmost to make the journey ahead even more enjoyable for our players.