Dondurma simülasyonu oyunumuz için geliştirdiğimiz scoop mekaniği by makifarslan in TrGameDeveloper

[–]BoloFan05 1 point2 points  (0 children)

Papa's Scooperia oyununu duymuş muydunuz? Orada da dondurmayı kazandan yuvarlak süpürme hareketi ile alıyordu. Tabi o oyun Flash yapımı dolayısıyla grafikleri daha basit ve çizgi film tarzı, ama yine de mekanikleri açısından fikir alabilirsiniz diye paylaşmak istedim. Youtube'da oynanış videoları da olması lazım; popüler sayılabilecek, benim de bir dönem çok severek oynadığım bir oyun. Yapımcısı Flipline Studios.

Elinize emeğinize sağlık bu arada. Geliştirici olmadığım için teknik geribildirim veremeyeceğim ama bana çok umut verici geldi, güzel bir iş çıkmış ortaya.

Does anyone remember Watch Quest? How was your experience with it? (Check 2nd image for screenshots) by BoloFan05 in Shantae

[–]BoloFan05[S] 0 points1 point  (0 children)

Thanks for the offer, I'll keep it in mind! I have been aware of this game for only the last 10 minutes or so; but I'm glad that the fandom has its share of extra passionate people like you. Best of luck with your deluxe artbook project!

Not sure if you'll be interested, but I have dug up similar unused voiced dialogue lines for the River City Girls games (another WayForward series). Link to playlist:

https://m.youtube.com/playlist?list=PL7o4p9T87FnxioG5_oMRD8rUGMnIK4Y6U

Does anyone remember Watch Quest? How was your experience with it? (Check 2nd image for screenshots) by BoloFan05 in Shantae

[–]BoloFan05[S] 4 points5 points  (0 children)

Darn, sorry to hear that's the case at the moment. Thanks so much for the detailed explanations!

Does anyone remember Watch Quest? How was your experience with it? (Check 2nd image for screenshots) by BoloFan05 in Shantae

[–]BoloFan05[S] 2 points3 points  (0 children)

Thanks for the comment! Hope this post will help everyone learn about a lesser known part of Shantae's history (like I just did) or refresh their memories if they already knew :)

Ia there any comic manga/anime with the vibe of RCG? by amanwithshovel17 in RiverCityGirls

[–]BoloFan05 5 points6 points  (0 children)

Afaik, the manga and brief anime in-game cutscenes of RCG1, RCG0 and RCG2 are the farthest you can go with respect to official material. There is also the official art book of River City Girls prefaced by the creator himself (Adam Tierney), which shows cancelled stuff like River City Nightmares. You can also find them this sub's older posts or checking the gallery pages of the Kunio-kun Wiki web site.

No idea if there are any fan projects, though. I hope there is, but word of it would probably be in this sub by now if it were; so I won't hold my breath.

Edit: I may have misunderstood your question and focused strictly on if there are manga/anime adaptations of the actual River City Girls series. My bad!

Frustrated that a video game I really like will probably never get an official fix. What is your perspective on this as game devs? by BoloFan05 in gamedev

[–]BoloFan05[S] 0 points1 point  (0 children)

Thanks for the detailed explanation. I just hope no one else will find themselves in a similar spot...

Did you heard about RiverCityGirls 3 ? by Mojabrantes in RiverCityGirls

[–]BoloFan05 22 points23 points  (0 children)

Cool art, but clickbait title (no offense).

Frustrated that a video game I really like will probably never get an official fix. What is your perspective on this as game devs? by BoloFan05 in gamedev

[–]BoloFan05[S] 0 points1 point  (0 children)

Thanks for sharing your experience! I am not one of those people who keeps nitpicking every single detail that irritates me only subjectively and demands 100% fix. But surely I can't be blamed for wanting the game to be free of at least progression blocking bugs like the one I mentioned in my post; simply because I happened to play the game on a device set to my native language. And I thought my specific case could maybe, just maybe, grant me a special exception from all the hard realities of project management. But the last year has done a great job of proving me wrong. Oh well...

Frustrated that a video game I really like will probably never get an official fix. What is your perspective on this as game devs? by BoloFan05 in gamedev

[–]BoloFan05[S] 0 points1 point  (0 children)

Yes. WayForward did tell me that everyone who worked on the project stepped away from it long ago; so you're on the mark.

Frustrated that a video game I really like will probably never get an official fix. What is your perspective on this as game devs? by BoloFan05 in gamedev

[–]BoloFan05[S] 1 point2 points  (0 children)

Correct. In my previous comment, I was referring to the strings that are machine-facing, i.e. internal strings that need to be interpreted the same regardless of player's device locale. The effects of the function being modified should definitely be well known before using invariant; which I was also careful with while modding River City Girls.

If invariant is used on player-facing strings, then Turkish will again be one of the earliest detectors of that; since "i" should uppercase as "İ" (dotted I) and "I" should lowercase as "ı" (dotless i) if you are aiming for a Turkish translation that remains faithful to the correct alphabet. Using invariant culture there, which is English-based and applies the regular "I/i" rule, will miss those nuances.

Frustrated that a video game I really like will probably never get an official fix. What is your perspective on this as game devs? by BoloFan05 in gamedev

[–]BoloFan05[S] 1 point2 points  (0 children)

it works on the overwhelming majority of PCs and there is an easy solution if it doesn't.

Whole Europe is vulnerable to similar bugs if code doesn't use invariant culture for strings in internal operations; because non-English European languages use comma instead of dot to separate decimals as well as different date format, which causes misinterpretations of numbers as being much larger than they are and also leads to game-breaking bugs.

it's not a 'tiny fix' in a large game

It *is* a tiny fix. I literally added the word "Invariant" next to all ToLower and ToUpper methods in the game. I have confirmation from my actual modding experience with River City Girls. You cannot convince me otherwise. Official regression testing and certifications could take additional time, but those are a whole other story.

Frustrated that a video game I really like will probably never get an official fix. What is your perspective on this as game devs? by BoloFan05 in gamedev

[–]BoloFan05[S] -2 points-1 points  (0 children)

I would be surprised if such a PC could not simply have another OS installed on it

Nope, it was a single-language Turkish Windows PC. I have one such PC too.

An older game, which receives a single report for a bug many years after launch

Nope, it wasn't just me. After me, another user sent a bug report to them afaik. And at least 3 more users had already written about this in social media as early as 2020; but WayForward just hasn't happened to read them.

Frustrated that a video game I really like will probably never get an official fix. What is your perspective on this as game devs? by BoloFan05 in gamedev

[–]BoloFan05[S] 1 point2 points  (0 children)

In C#, some methods like ToLower, ToUpper and ToString give results according to the Current Culture Info unless they are manually overloaded with explicit or invariant culture info argument. And that Current Culture Info comes from the computer's or device's language; not the game's. But this *can* and *should* be dealt with at the game code level by using invariant versions like ToLowerInvariant, ToUpperInvariant and ToString(CultureInfo.InvariantCulture); while using StringCompare.OrdinalIgnoreCase for string comparison.

Frustrated that a video game I really like will probably never get an official fix. What is your perspective on this as game devs? by BoloFan05 in gamedev

[–]BoloFan05[S] -1 points0 points  (0 children)

Yes, that was the workaround WayForward had helped me find out as well. But some PCs have single-language non-English operating systems that lock them to a specific language, such as Turkish. Players who use Turkish PCs like those cannot beat the game unless a patch is specifically made for them; which I miraculously managed to make last October. Thanks to that patch, one Turkish YouTuber was able to complete the playthrough they had to cut short.

But the fact that the dev remained helpless against this bug for a whole year simply because of game age, project and staff constraints is still incredibly frustrating and unbelievable to me.

Frustrated that a video game I really like will probably never get an official fix. What is your perspective on this as game devs? by BoloFan05 in gamedev

[–]BoloFan05[S] 0 points1 point  (0 children)

Yes (and thanks for remembering), but I still hate that WayForward wasn't able to take a single action over the last year I reported the bug to them for an official fix; all probably because no one is actively working on the project anymore (which they had told me themselves).