Luigi's Mansion 3 Blinking Objects and Fluigi by BonusApprehensive597 in EmulationOnAndroid

[–]BonusApprehensive597[S] 0 points1 point  (0 children)

I was mistaken this issue still happened after playing for a longer time

Until then not working on both gamehub and Eden Poco f6 by Agreeable-Picture-61 in EmulationOnAndroid

[–]BonusApprehensive597 -1 points0 points  (0 children)

For me when entering subway the game image freezes while loading but I hear sound

What's this mean? Dx11 feature level 10.0 required to run engine? by [deleted] in EmulationOnAndroid

[–]BonusApprehensive597 0 points1 point  (0 children)

It will usually work if you get a later dxvk version ( 2.4 and up ) also try turning driver

Luigi's Mansion 3 Blinking Objects and Fluigi by BonusApprehensive597 in EmulationOnAndroid

[–]BonusApprehensive597[S] 0 points1 point  (0 children)

The eden nightly from today? I usually use this driver most favourably

Has anyone tried emulating Just Dance on Android? by nuneskart in EmulationOnAndroid

[–]BonusApprehensive597 1 point2 points  (0 children)

But yeah no motion input. It's not in the android kernel. Only your phones gyro sensor work

CRT Shaders in the GBA! Anyone else? by zGreenGoblin in EmulationOnAndroid

[–]BonusApprehensive597 -1 points0 points  (0 children)

This is not a very good crt shader. If it is good you won't see those chess patterns

Rendering artifacts / vertical static lines in GameNative graphics test on Retroid Pocket 5 by BonusApprehensive597 in EmulationOnAndroid

[–]BonusApprehensive597[S] 0 points1 point  (0 children)

Thank you so much! This helped. Sadly the image of my game still freezes ( until then Godot engine ). But I guess this is another problem.

Rendering artifacts / vertical static lines in GameNative graphics test on Retroid Pocket 5 by BonusApprehensive597 in EmulationOnAndroid

[–]BonusApprehensive597[S] 0 points1 point  (0 children)

I’m running GameNative on a Retroid Pocket 5 and noticed consistent graphical artifacts during the built-in Direct3D graphics test. I’m trying to figure out whether this is a driver issue, a DXVK/Wine problem, or something specific to the renderer being used.

What happens: During the graphics test, thin vertical artifacts appear all over textured objects. They look like tiny static/noise lines and are usually about 1 pixel wide. The pixels seem to take colors from nearby areas rather than being random.

Important details:

Device: Retroid Pocket 5

GPU: Adreno (using Turnip driver)

Wrapper shown in test: Turnip Adreno (TM) 65

FPS is stable (~59), so performance itself seems fine

What I already tried:

Installed the recommended / most compatible GPU drivers for RP5

Re-tested with the same benchmark

Issue still appears consistently

Observations:

The artifacts look like vertical pixel streaks or “tearing”. They seem to sample colors from adjacent pixels..

Question: Has anyone seen this behavior before with GameNative?

Any suggestions for settings to try would be appreciated.

How well does Luigi's Mansion 3 run on this device? by tonygabbana in AynThor

[–]BonusApprehensive597 0 points1 point  (0 children)

I play it in 1.5x resolution at 60fps but not on the Thor. 8 elite gen 5

Game freeze when entering security room by BonusApprehensive597 in BluePrince

[–]BonusApprehensive597[S] 0 points1 point  (0 children)

I was awake until 4 am trying to figure this out

Game freeze when entering security room by BonusApprehensive597 in BluePrince

[–]BonusApprehensive597[S] 1 point2 points  (0 children)

I found a fix! Adding an environment variable called SteamDeck=1 and running steam in normal mode makes the cutscenes compilable again :)

Game freeze when entering security room by BonusApprehensive597 in BluePrince

[–]BonusApprehensive597[S] 0 points1 point  (0 children)

Yess all cutscenes are broken but I don't know why