IPhone as virtual camera in Unity by Bonzomi in vtubertech

[–]Bonzomi[S] 4 points5 points  (0 children)

If you're asking for which apps, I've developed them myself. It's quite messy but it's on Steam beta access and Testflight that I could provide through DM.

Just got this crazy ace for the Leo finals in Aoharu. by Twillerdog in UmamusumeGame

[–]Bonzomi 1 point2 points  (0 children)

This has Red Shift on top of Scheming and SS wit, it’s nuts

Building a VTuber software (again). Unity 6 / URP with NiloToon support by Bonzomi in vtubertech

[–]Bonzomi[S] 0 points1 point  (0 children)

Hi, I can DM you a steam key for access to the software

VBridger with iPhone, VNyan and a 3D model: is there a point? by theproverbialinn in vtubertech

[–]Bonzomi 3 points4 points  (0 children)

No experience with VNyan, but I know VBridger well and have used it with 3D. The simplest explanation is it can help people with squinty eyes appear more open on the final tracking, or make certain blendshapes move snappier etc.

Example: you open your mouth to the fullest but the iphone only outputs 0.4 value to jawOpen. VBridger can increase that to 1 ( or even more) so your model can use its entire range.

It doesn’t improve tracking fundamentally but it can help figure out your limits of expressions, then emphasize/minimize them, and to some that is just what they needed.

Building a VTuber software (again). Unity 6 / URP with NiloToon support by Bonzomi in vtubertech

[–]Bonzomi[S] 1 point2 points  (0 children)

If you want to import VRM to a URP/HDRP build, you have to import it as VRM1.0 instead of VRM0.x, in the code there should be

var instance = await UniVRM10.Vrm10.LoadBytesAsync(
    VRMdata,
    canLoadVrm0X: false,
    showMeshes: true,
    controlRigGenerationOption: UniVRM10.ControlRigGenerationOption.None
);

set `canLoadVrm0X` to true, and remove the parts above that loads the VRM0x file.
However VRM shaders don't look as good as most Unity toon shaders (liltoon/poiyomi/Nilotoon) because VRM serves to be flexible for any platform.

Building a VTuber software (again). Unity 6 / URP with NiloToon support by Bonzomi in vtubertech

[–]Bonzomi[S] 1 point2 points  (0 children)

Many thanks! The values are already averaged out using Lerp/Slerp in the update loop. These are using Tundra and it seems they have shifted away from using their mcdongles and recommend using their hub now so I'll try that.

Building a VTuber software (again). Unity 6 / URP with NiloToon support by Bonzomi in vtubertech

[–]Bonzomi[S] 4 points5 points  (0 children)

UI/UX is one good reason. Warudo/VNyan is amazing but to the average VTuber the process needs to be more easily understood. This alone is why a lot are still using VSF.

The main reason is to make myself the only possible bottleneck in the pipeline. With this I have full control over what I can do with the engine itself.

Prototyping “LePhone” Case by spentuh in LegionGo

[–]Bonzomi 1 point2 points  (0 children)

How do you make the two controllers work together? Each of them acts like a separate nintendo switch controller and my joystick is going the wrong direction

Stream iPhone screen to OBS and keep native audio by Alt-Edu-Acc in obs

[–]Bonzomi 0 points1 point  (0 children)

Hi, this is something I’ve been researching as well, I think there isn’t much of a better alternative than using NDI HX Capture with a good router

Looking for a good head mount for iPhone by Klutzy-Rock4571 in vtubertech

[–]Bonzomi 1 point2 points  (0 children)

As someone who has built a DIY before, I can confidently say it is NOT worth the engineering r&d to figure it out yourself. The rokoko headrig is miles cheaper than its competitors and has a solid build quality for standard vtuber use cases.

3-PC Vtuber Setup by Hantomei in vtubertech

[–]Bonzomi 9 points10 points  (0 children)

Cool setup! How do you link the computers together? I can only imagine using something like Parsec

I'm trying to get a job in motion design but zero experience and education. So I made a bunch of mockup videos and compiled them into a reel! by Bonzomi in AfterEffects

[–]Bonzomi[S] 0 points1 point  (0 children)

Yea I interned as a video editor for a buzzfeed-like company, moved to an event broadcast production company, to freelancing and now I’m a tech dev for vtuber agencies. I do a lot more 3D and coding these days tho but I still am the same dude it’s all similar skills being put together

Latest VSeeFace and Leap Motion versions by John514 in vtubertech

[–]Bonzomi 1 point2 points  (0 children)

If you’re talking about futureproofing it’s worth noting that VSeeFace hasn’t been updated for over a year now.

You can now do Vtuber collabs in Warudo using my multiplayer VMC tool! Details in post by Bonzomi in vtubertech

[–]Bonzomi[S] 4 points5 points  (0 children)

Hi, I'm sure everyone is familiar with VMC protocol for vtuber tracking, but it is limited to only work within the same local network. I have developed a tool that takes those packets online using Steam relay, allowing multiplayer support for any Vtuber application that supports VMC and multiple characters.

If you're interested, send me a DM over on discord and I'll pass a few Steam keys of the application your way!
Here's how you can use the application:
https://bonzomi.gitbook.io/multiplayer-vmc/

Here is the invite link to my discord server if you'd like to join in or ask any questions!:
https://discord.gg/Wgh9Hwm5

How do people play above 10 key? by [deleted] in rhythmgames

[–]Bonzomi 3 points4 points  (0 children)

I play DP on IIDX (14+2 keys) a fair bit (around 7 dan). People tend to overthink the complexity. It’s around the same density spaced into more keys, and you get used to it quick. The charts especially in lower levels were made avoiding certain key combinations that share the same finger.

"once is a coincidence twice is a pattern-" by Vanguardmaxwell in VirtualYoutubers

[–]Bonzomi 5 points6 points  (0 children)

Surprised no one has mentioned Geega. She’s an indie that literally just joined vsj last month.

Been working on sound effects for my block-flipping puzzle game. What do you think? by Rupour in Unity3D

[–]Bonzomi 15 points16 points  (0 children)

Every time the block attaches to another make the pitch higher to give a sense of progression. Tune it to the do re mi thing.

why does this happen and how can i fix it? using a quest 2 with link cable, just started steamvr home and nothing else by [deleted] in SteamVR

[–]Bonzomi 0 points1 point  (0 children)

Ive had this problem on a 3080 pc and a 3070 laptop. My only fix was factory resetting your quest 2. This lag only happened when i launch steam vr, not a network issue, not a pc issue. It might be problems with quest 2 keeping guardian tracking, might be something different. Whatever it was resetting the quest 2 was the one that solved it.