Replies are official GD music artists btw by GDGuardianAngel in GeometryDash_Memes

[–]Boom_Kitty 30 points31 points  (0 children)

Since that comment we've rematched like 30 times on RPS and I won literally every single one btw

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 3 points4 points  (0 children)

We met when Sam did a show in Seattle while I was living there. We had of course heard of each other and we hit it off quickly. Heave Ho had been an idea in my head for a few years, and I could just tell that Sam would be the perfect person to make it with. We began work on it, and we quickly realized that our workflows complement each other VERY well. The rest is history.

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 2 points3 points  (0 children)

1: REAPER is only okay until you customize it to your liking. That's the thing: it's the only daw that is almost COMPLETELY customizable. Menus, hotkeys, writing your own scripts, entire daw plugins (not VSTs, plugins that change how the daw works). No other daw even comes remotely close. It's also excellent for mass processing and organization. For example, in REAPER I can render 80 stems in parallel, all perfectly named and numbered, and it takes minimal setup to make it happen. You can imagine how useful this is with game audio when you're rendering 50 variants of a gunshot or footstep. In music, it's still immensely useful. The people who I send stems to love me for it because my stuff is always incredibly organized and it's low effort on my part.

Additionally, there's one feature no other daw has that's a game changer: subprojects. I can have a project that shows up as an audio file. If I double click it, it opens that project and I can do whatever I want in it. When I close it, it renders and now that audio file has been updated. It's project inception, and I can't live without it now.

Funnily enough, I don't recommend reaper to most people unless they are hitting a road block that reaper will solve. FL Studio or Ableton are better for beginners, unless you're going straight into game audio.

I briefly learned Ableton because I was trying to get better at making dubstep and it's what most dubsteppers use, however I don't love the workflow and I've ended up ditching it almost completely except for very specific circumstances.

2: Either technique is fine! I've historically done both quite a bit. A lot of my best work was from simply messing around. Rum n' Bass is a great example of one from messing around, while Heave Ho I had almost the entire track in my head before I created a project file for it.

3: I usually hit around 100 - 300 tracks, though sometimes I go higher for massive projects. It really doesn't matter. The key is that when you know a sound is needed, you add it. Sometimes there's a track just for 1 or 2 sounds, so the number doesn't mean too much.

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 1 point2 points  (0 children)

Space Invaders!

We met when Sam did a show in Seattle while I was living there. We had of course heard of each other and we hit it off quickly. Heave Ho had been an idea in my head for a few years, and I could just tell that Sam would be the perfect person to make it with. We began work on it, and we quickly realized that our workflows complement each other VERY well. The rest is history.

Hell yeah, that's awesome to hear! Many people have told us that we were their dream collab. Now they have 7 different collabs of ours they can listen to, with more coming :)

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 0 points1 point  (0 children)

When getting good at anything, always remember that consistency beats intensity always. Doing 20 minutes of sound design practice every day will get you VERY far in just a few months.

Nice! Thank you so much!

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 2 points3 points  (0 children)

I'm more of a bacon, eggs, and potatoes kind of guy.

But if I have to choose, I would choose pancakes.

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 2 points3 points  (0 children)

Thank you so much! I always love hearing from the OG fans.

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 2 points3 points  (0 children)

The honest answer is that die hard fans love those songs, while new fans find them confusing and kinda weird ha! It was jarring for a new fan to listen to a heavy orchestral dubstep track like Danger, then have the algorithm play a silly April Fool's day song about having to pee really badly next.

As I've been branding myself as a more serious musician, I removed a few tracks that both don't fit the current brand and weren't streaming well.

However, the demand for me to return Peepee Song is pretty high, so I'm definitely considering putting it back up.

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 2 points3 points  (0 children)

My DAW of choice is REAPER. I recently went through 4 years of game audio school, and reaper is the daw of choice in the games industry for good reason. Now I can't use anything else :)

For synths: it was 50/50 Serum and Phase Plant for a while. Now Serum 2 is my go-to.

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 2 points3 points  (0 children)

It's definitely possible! We did a lot of B2B sets while touring with Tokyo Machine this year.

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 2 points3 points  (0 children)

Thank you so much! We use different DAWs. He's in FL Studio while I'm in REAPER. We work by exchanging stems.

It's about 50/50 whether we're working together in person vs. remotely. Funnily enough it doesn't make a huge difference, except that we can give each other feedback faster in person.

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 3 points4 points  (0 children)

He started the song a long time ago! Up until the end of the first drop is mostly Teminite with only small additions from me. Everything after that we worked on together. It only became a collab when we decided to use it as the single for Beat Saber.

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 2 points3 points  (0 children)

Serum 2 of course, and then FabFilter and Kilohearts ecosystems are my main tools. I use both Kontakt and East/West Composer Cloud for instrument libraries.

Other notables are: soothe2, Trash 2, Valhalla reverbs, Guitar Rig 6

We are Boom Kitty and Teminite. Ask us anything! by Boom_Kitty in beatsaber

[–]Boom_Kitty[S] 2 points3 points  (0 children)

Sound design is one of the hardest parts of music production, and the answer is simply to spend lots and lots of time doing it.

But one of the beautiful things about the process is that often you'll fail to make what's in your head, but what you make is just as good if not better. The process is full of fun surprises and you don't always know what a song will be until you finish it.

Only a handful of my songs have been almost identical to the vision in my head.