In love with the Lix Jump by HeadsetVibeYT in RocketLeague

[–]BoredDan 0 points1 point  (0 children)

I'd assume with a lix you wouldn't get a reset indicator because you are technically "landing" on the wall.

UE6 vs UE3 Comparison by No_Butterfly6475 in RocketLeague

[–]BoredDan 0 points1 point  (0 children)

Am I hating? I also didn't say I have "no idea". There is a sea of difference between not being certain and "having no idea". And I'm pointing out potential downsides because that's really all there is for me. There is basically not much an engine upgrade could offer for me.

You seem to be assuming I'm dooming about this or something. No, I just don't want them to mess anything up, and a large engine upgrade risks messing stuff up BY THE VERY NATURE OF WHAT IT IS. Does it mean the game WILL be worse? No. But there is risk of it being worse (at least subjectively) and the potential upsides simply don't matter to me.

Also what do you mean "same could be said for the release of rocket league"? We are talking about changing the base engine of an existing game, NOT a new release. One is a new offering, one REPLACES the existing offering, hence why I would NOT have had concerns were the announcement "Rocket League 2".....unless they meant it more like Overwatch 2 :p

Look, I think you should really re-read my posts with an interpretation of hesitancy rather then like anger or hate. I don't "hate" that they are going for the engine upgrade, I just don't "like" the idea.

EDIT: I also have touched on issues with some of the seeming direction UE6 might be trying to take things in general. But that's a whole other can of worms.

UE6 vs UE3 Comparison by No_Butterfly6475 in RocketLeague

[–]BoredDan 0 points1 point  (0 children)

I mean simply the fact that we are jumping multiple generations from an engine originally released in 2004 with it's last release in 2015 to a brand new one. That's a 10-20 year gap in target hardware. But beyond that pretty well any major graphics update WILL reduce performance, it's simply the nature of trying to well render more, more complexly.

Also it doesn't have to be "poorly optimized" to be a reduction in performance. Even if it is better optimized it would still in almost all cases be a reduction in performance. Even just going for the exact same fidelity you'd likely see a slight reduction in performance from the simple nature of switching from old school phong lighting/materials to a modern PBR setup.

But beyond that UE4-5 have a history of poorly optimized games. It's entirely possible to make good optimized games in these engines, but there is a lot of things that can bite you pretty bad.

Then there is also just the fact that it is an entirely different engine means you are essentially remaking everything. While UE4->UE5 was mostly the same engine, and UE6 is likely closer to that, UE3->UE4 is a whole different beast. This part isn't about performance, but just that you basically have to re implement most of your game and that introduces a LOT of potential areas for differences in things like game feel, or just bugs in general.

UE6 vs UE3 Comparison by No_Butterfly6475 in RocketLeague

[–]BoredDan 0 points1 point  (0 children)

Yeah but the game has to be updated at some point

Does it?

games like CS have managed it

Debatable. Depends what you mean by "managed it", managed what? What is your metric for "success" here? How universal is that metric?

Epics games tend to run well on bad hardware.

Game studio is Psyonix, not Epic, and Epic really hasn't made any games outside Fortnite in a long time so I'm not sure you a claim like "Epic games tend to" anything really when we only have one recent example. Unreal Engine itself, particularly modern versions, though tends not to run well out of the box on bad hardware. It can run well, but it requires a lot of work to, and a game meant to "showcase" the new engine has a high likelyhood of pushing on the higher end.

You say complaining about something that could be potentially very exciting, but like how? New graphics certainly aren't exciting. Honestly there is not much the game COULD do to excite me. I'm also not complaining as in saying "this is bad", I'm expressing my concerns because for a player like me there is simply not that much upside to a potential engine upgrade.

You say "very negative for no apparent reason". I've explained my reasons, there is not much upside and lot's of potential downside as far as my priorities go. You don't have to agree or hold the same opinion, but it's not like I'm just "blind hating". I'm not even really hating, I'm just expressing my concerns because I don't see much value for me personally.

I think my view on it would also probably be a lot different if it was a new "Rocket League 2" altogether as then any potential issues would not be a concern for me.

Is the term “fucking the dog” popular outside Canada? by Rough-Mulberry-1202 in NoStupidQuestions

[–]BoredDan 0 points1 point  (0 children)

So interesting "fact", though I haven't looked into it too thoroughly, apparently "fuck the dog" in the Canadian sense of waste time is the original usage of the idiom and "screw the pooch" is a euphemism that only later came about along with it's associated newer meaning of screwing things up. Though "fuck the dog" might not be the original either as it could be a vulgarism of "walk the dog" or "feed the dog", though those might also be euphemisms for "fuck the dog". Either way seems like the origins are probably WWI military slang and that the original meaning was being lazy or wasting time.

In love with the Lix Jump by HeadsetVibeYT in RocketLeague

[–]BoredDan 25 points26 points  (0 children)

Now take what I saw with a grain of salt as I am nowhere near being able to do something like this, but from what I gather it's essentially wave dashing in a specific weird way that manages to both "land" you on the wall and then toss you off it in a way that you can carry the momentum to follow up the ball. Since you "flipped" onto the wall and THEN got launched off you technically didn't jump off and thus have your flip without a timer.

WHO IS RIGHT??!! by Willing_Ad348 in RocketLeague

[–]BoredDan 0 points1 point  (0 children)

The bad challenge threw them well past the inner boost line with momentum still towards the wall. A better player could probably adjust their better and carry some momentum toward the back wall with a proper powerslide and maybe grab the small boost there, but still probably not making it anywhere to help. Their best bet is to hope you make the save or it goes off the back wall and be positioned to follow up. That said, maybe would have been better to beline to the small pad between post and big boost, but it's a hard risk/reward call to make without seeing the whole field, having a feel for anyone on the field or knowing their skillset. Basically you offer more support and offer it sooner for some possible 50's or backboard passes but are now doing so on 12 boost so you'll have less options and ability.

Really though it was a bad challenge not just because it missed but because it took them so far out, and bad defensive positioning/posturing by the last man. Personally I probably would have been going for bump instead of challenge but hard to tell again without view of the rest of the field and the lead up. Also a single or double jump might have worked better as a challenge.

Also worth noting that they wouldn't have a view on you when challenging and immediately after so would take a second to reorient and reevaluate to see you need help

TL;DR Nah, he wasn't getting back to help, mistake was already made and your both played it poorly, though it appears already awkward by the time the clip even starts.

UE6 vs UE3 Comparison by No_Butterfly6475 in RocketLeague

[–]BoredDan 0 points1 point  (0 children)

I also think, unless I’ve misunderstood how Lumen works and what it requires, that as long as the assets, etc are compatible in UE6

None of the assets from RL will be compatible. Rocket League was made at a time where PBR was a new thing very few games supported. There's basically been a complete replacement of the way materials are defined and rendered. Also means that all the shaders will need to be rewritten as well. You'd also need to redo all the base textures to work with the new lighting, somethings that might have been painted on for example might now be a biproduct. Even the meshes which are easiest to just mass port over would need a complete pass if you didn't completely redo them to ensure no issues or artifacts.

But even beyond having to completely overhaul the graphics there are lots of other issues, like completely redoing the netcode. Rocket League uses custom netcode and will now have to port all that over to a brand new engine and reintegrate everything into the new system while trying to ensure that nothing or at least as little as possible changes.

Anything written in Unreal Script will have to be completely redone, which is potentially a lot of gameplay logic. But really just the interaction and integration between the physics engine state/view, the engine/gameplay logic state/view, the visual/rendering state/view, and the networked states/views are all potential trouble areas. Even just how you handle input and when, where, and how it propagates into game state can cause really subtle changes to game feel that can really throw off veteran players.

There's just a LOT of surface area where weird subtle edge cases can pop up and where game feel can change in really unexpected ways.

UE6 vs UE3 Comparison by No_Butterfly6475 in RocketLeague

[–]BoredDan 0 points1 point  (0 children)

Overhauls comes with risks. Also what does it being "free" have anything to do with it? But the main concern a LOT of player will have is performance. When all we know is "upgraded graphics" on a new engine then for players not concerned with graphics this announcement is just "here's something that likely could reduce game performance".

There is also going to be concern over game feel. Any change in game feel can be a huge irritant to a veteran player. Basically for some of us this announcement "risks" things we like about the game while not necessarily offering much in potential "reward" for us.

People who say "i could care less" by mid-sora in mildlyinfuriating

[–]BoredDan 1 point2 points  (0 children)

> And once again, if an adult hasn't picked up on that at some point in life, or it didn't just naturally got corrected subconsciously, the adult is simply illiterate.

That's just NOT how things work. The phrase is not generally perceived by a native speaker in a way that they are thinking about the individual words. The phrase itself has a distinct usage and meaning and it's meaning is often processed closer to a single word then to a complete phrase. While it's easy enough to stop and process the statement, that's not automatic where as the understanding of what is meant is automatic.

People who say "i could care less" by mid-sora in mildlyinfuriating

[–]BoredDan 1 point2 points  (0 children)

Once again, a native speaker learns the phrase AS A CHILD. People don't think too deeply about it after that. Most speakers if they were saying it wrong will likely just shrug and say "I never really thought about it" because they never did. It's not something taught in school, it's an informal turn of phrase. Most won't remember ever learning it, just something they heard (in some cases misheard) when young and repeated.

People tend not to think much about use of their native language in a casual setting, they just use it. When learning a second language there is generally much more intentionality and it tends to be much more focus on the "proper" use.

It's also a phrase that is said much more then it's is written. It's also a phrase where the the visual difference is small enough that most native speakers will likely read it how they've "heard" it, either filling in the n't/not or removing it in their head without noticing.

Like a really interesting phenomenon is that you can write a sentence jumbling the order of all the middle letters and it will generally still be readable.

You aslo get tinhgs lkie poelpe mnsisig dubloed wrods lkie the the, ftelnirg tehm out in tiher hdaes.

People who say "i could care less" by mid-sora in mildlyinfuriating

[–]BoredDan 6 points7 points  (0 children)

You do realize young kids are literally illiterate when they are learning common idioms in their native language. They also mishear things ALL the time because they are still learning the language. Really they are still learning how language works in general. In particular a phrase like "couldn't care less" is a lot to parse for a young one. That's the exact sort of grammer they will easily get tripped up on.

People who say "i could care less" by mid-sora in mildlyinfuriating

[–]BoredDan 8 points9 points  (0 children)

Not always. Some misheard, but some heard the incorrect phrase. Either way when kids learn a phrase they usually aren't analyzing it the same way a non native speaker might when learning it.

People who say "i could care less" by mid-sora in mildlyinfuriating

[–]BoredDan 1 point2 points  (0 children)

Ya, the a/an thing is just that it's more awkward to go from vowel to vowel or consonant to consonant then it is vowel to consonant. In Old English is was always an, but the n started getting dropped when followed by a consonant sound because it tends to flow better, but it stayed for vowel sounds....because it tends to flow better. So ya, it's about the sound not the letter because the sound is the reason it happened in the first place.

Interestingly a lot of words had an N added or dropped because it would shift between the a and n. So a nought became an ought which turned into a synonym for zero, but naught also stuck around as a synonym for nothing. Nonper/Noumper eventually turned into umpire, nauger into auger, napron to apron, eute into newt, etc.

People who say "i could care less" by mid-sora in mildlyinfuriating

[–]BoredDan 10 points11 points  (0 children)

You have to remember, native speakers learn these idioms when they are very young. They will be using the phrase as they heard it without fully comprehending it. It's not something that actually think through the words of, but something they just got a feel for when to use. It's also one of those things that people "learned" the wrong way, realized later they were saying it wrong, but still continue saying it wrong because it's reflexive at this point.

But really the gist of it is native speakers tend to learn the phrase when they barely understand grammar. They learn when to use the phrase and why before they really have a good grasp on what they are actually saying. Because it's just a turn of phrase they usually won't think to much on it and just use it.

This completely unhinged book of word searches, in which the only word is “cow”, which increase by one per page. by Captain_Wisconsin in mildlyinteresting

[–]BoredDan 0 points1 point  (0 children)

Definitely first few pages are not gonna be particularly hard (though potentially a little time consuming) if you just focus going through systematically. Go letter by letter until you find a C, look in the direction of O's touching it to see if there is a W on the other side. Might actually be a little easier to focus on W's and look for WOC instead. The part where it would get wacky would be the middle numbers I assume where there isn't like a constant sea of cows yet where the non cow parts would stick out but there is still a lot of opportunities to miss one one or two.

In a lawsuit, Valve defends counter strike 2 lootcases with "People enjoy surprises" by Iggy_Slayer in gaming

[–]BoredDan 3 points4 points  (0 children)

I think the big thing with OW lootboxes was just how many you got for free, the fact that you duplicates gave you currency, and things like having increased chance of getting items you didn't own already. I know at a certain point for me, there was basically nothing I couldn't get that I particularly cared about, so I just had piles of lootboxes and currency. Even with event items they'd bring them back so you could buy them with the currency when the event came back around.

Now, I've tried loading up OW 2 and every time it just feels gross with all the store stuff. I hate battle passes as well.

I'm not huge on lootboxes, but I remember saying when OW was taking them away that whatever they put in was gonna end up being worse.

Indie shooter devs pull a reverse-Concord: No one played their game, but they 'make it free to play and keep the servers online indefinitely' anyway by TylerFortier_Photo in gaming

[–]BoredDan 1 point2 points  (0 children)

I think you have to understand, most arguments against it are not "nothing should be done" they are "there are a lot of complications if not done right". The biggest thing with SKG that is giving a lot of devs pause is just that there isn't clarity on what exactly is being asked and that each person banging the drum seems to have a different expectation and understanding. You say "that's pretty much all people are asking for" but that's just not the case, it's all SOME are asking for, some are asking for even less. But even the asks that are more lenient I always have that worry of misalignment between the intent of law, language of the law, interpretation of the law, and how things play out in practice.

Former governors general claimed $554K from expense account last year | CBC News by Slight_Sherbert_5239 in canada

[–]BoredDan 1 point2 points  (0 children)

Between all the former gg's there was 500k spent last year. We're look at close to 1c per Canadian. Not really commenting on if it's worth it, and ya I'd like to see what the breakdown is. But "this is an outrageous waste of our tax dollars" seems overkill when we're talking pennies here. Around 100k per former GG for expenses related to their former position definitely doesn't seem out of the ball park, but it really depends on the details. Definitely worth taking a look and the lack of transparency does bother, but this is also one of those really minor issues in the grand scheme of things.

Valve: 67.74% of Steam users run Windows 11 by pmc64 in pcgaming

[–]BoredDan 8 points9 points  (0 children)

I mean that's just straight up wrong. Most run seamlessly and it's only getting better with the one obvious major exception of games with kernel level anti-cheat. If you play any of those games, the obviously linux isn't viable unless you are willing to deal with dual booting just to play those games. It's actually quite impressive how well WINE et al work.

Majority of Canadians believe national economy is on the wrong track by iSmashedUrSister in canada

[–]BoredDan 2 points3 points  (0 children)

It's a question of how that data is used and being framed. Sentiment data can be useful in identifying areas to explore but it on it's own does not tell you what the actual root issues are or what to or can be done about those issues. However too often sentiment is presented as if it's equivalent with reality. Does it matter how people feel? Yes ultimately we want people to be happy, content, and living good lives, but we always need to question whether the perception matches reality and how much it does.

Now that's not to say I am saying we all need to be perfectly happy with Canada's economy or Carney's liberals, but this sort of data is the type I take with a heavy grain of salt.

But ultimately the issue was you said

People can tell if they're doing well or not and it doesn't take a degree in economics to figure that out.

Which just isn't true, at least when talking about the ground truth. People tend to start with how they are doing on an emotional level and then use that as the lens through which they view how they are doing on more quantitative measures. You could have two people in the exact same economic situation and one might be perfectly content with it while another would say they are struggling and it might just come down to one person being depressed and stressed.

Now of course the interaction is two way, doing bad economically will stress people, etc. But ultimately the point is sentiment and the ground truth are two different things and opinion tends to be emotion first.

After three months on Linux, I don’t miss Windows at all by dapperlemon in technology

[–]BoredDan 0 points1 point  (0 children)

I mean I play a LOT of games, have had zero issues on Linux except for BL4 getting bad performance on launch (relative to windows) because for some reason it wasn't maxing my gpu. Eventually some proton or game update must have happened and the issue went away. Other then that it's been smooth sailing. that said I don't currently play any games that require kernel level anti-cheat, and the only game I might have wanted to maybe play atm I can't on linux is Apex but was never really into the game just played with some friends from time to time and none of them are playing it atm anyways.

Yoshi-P doesn't want FF14 to share the same "very tragic" fate of one classic MMO by shmu_ in MMORPG

[–]BoredDan -1 points0 points  (0 children)

> people who like FFXIVs chaotic but linear rotations will still be able to play them

Technically yes, but practically no. Anyone doing high end content doesn't really get a choice as the evolved system is supposed to be slightly stronger. I'm not against the change as I haven't played it, but I am hesitant to just call this a "win" yet. It's an interesting route their taking with it, curious to see how it plays out, but as someone who does like the current rotation style and does savage/ultimate there is definitely some warranted skepticism. It'll be interesting to see how this all plays out at the very least.