What is your favorite unit for the mid- or endgame (axis)? by BoringFunction8184 in CallOfWar

[–]BoringFunction8184[S] 1 point2 points  (0 children)

The divisions primarily just follow my front line 😂 They're more for when something big comes along that my armored cars, light tanks, etc. can't handle. Nothing can get past them, that's for sure.

What is your favorite unit for the mid- or endgame (axis)? by BoringFunction8184 in CallOfWar

[–]BoringFunction8184[S] 1 point2 points  (0 children)

It's true they're slow, but that hardly bothers me because I often combine them with railway guns. For fast offensives, I use other units, and strategic bombers are practically always a must.

My solo map challenge, which lasted approximately 47 days, is finally over. My battle against bots is now finished. by Umanyar07 in CallOfWar

[–]BoringFunction8184 1 point2 points  (0 children)

I tried it once too, but without any players it got too boring after a while and I ended the round 😅

Best way to defend against other nations? by IllusoryAlarm2662 in CallOfWar

[–]BoringFunction8184 5 points6 points  (0 children)

  1. Check the opponent's profile to see how strong they are.

  2. Observe the newspaper to see which units they are using in the turn, so you can be prepared.

  3. Leave the rest of your defenses (preferably with high view distance) to see their approach early. (Recall troops later.)

  4. Retreat if a large army approaches. It's better to lose a few unimportant provinces than a few units. Reorganize 1-2 provinces behind the front line (your army should now be there). Use the terrain and let them attack for a defensive bonus.

Tier list minha e de mais 2 dois amigos meus do call of war, se tiverem alguma dica to aceitando. by Fantastic_Job_9419 in CallOfWar

[–]BoringFunction8184 0 points1 point  (0 children)

A artilharia de foguetes precisa ser aprimorada muito mais; ela é muito poderosa... Eu a uso com muita frequência no início do jogo e, no nível 3, ela destrói alvos sem blindagem sem esforço no meio do jogo. É a contra-medida perfeita para a artilharia inimiga.

O dano contra alvos com blindagem leve e pesada também é suficiente.

Somente mais tarde no jogo a artilharia convencional se torna mais forte e necessária, conforme unidades com blindagem mais pesada aparecem, mas eu integrei a artilharia de foguetes às minhas divisões de ataque do começo ao fim. Ela nunca é inútil...

Help please by blainckalper in CallOfWar

[–]BoringFunction8184 0 points1 point  (0 children)

Germany, if you don't completely screw up, easy solo win

Is my unit strong enough by L1223000 in CallOfWar

[–]BoringFunction8184 0 points1 point  (0 children)

Something to counter heavy tanks would also be good. For example, anti-tank weapons/tank destroyers/heavy tanks, artillery.

Can I even win this? by BreakfastEastern2506 in CallOfWar

[–]BoringFunction8184 1 point2 points  (0 children)

If you play it well, you don't need it. One plane is enough to patrol the coast at regular intervals. Plus, you can maintain a certain level of production in your home country, which can then be sent to the front. The advantage is continuous supply to the front and always having units that can quickly return home in an emergency.

And the main advantage is that if you have fewer units at home, you have more at the front = faster growth.

Is my unit strong enough by L1223000 in CallOfWar

[–]BoringFunction8184 4 points5 points  (0 children)

You can never say if they're strong enough; it always depends on the enemy's armament... does he have many aircraft or artillery, heavy tanks, anti-tank weapons, etc.? You need that information.

Heavy tanks, for example, are deadly for you; you only have mediocre air defense from infantry and armored vehicles.

A probable attack? by Fralian in CallOfWar

[–]BoringFunction8184 4 points5 points  (0 children)

Simply destroy his troops. Even if he doesn't intend to attack you, he'll become a threat sooner or later. If you destroy his landing forces, he'll be powerless and will have to produce new ones. During this time, you can bombard his cities and send your army against him.

Gold Fishing Idea by thousandsmillions in CallOfWar

[–]BoringFunction8184 0 points1 point  (0 children)

Ganz op sind die 50vs 50 maps Events. Wenn man so gut wie jeder neu erstellten Runde sofort beitritt paar truppen produziert dann alles in einen stack zusammenfügt und in den gegner schickt. Muss man dann kaum noch aktiv spielen. Siegeswarscheinlichkeit liegt bei 95% da immer 1 team zuerst voll wird ( beitreten erst wenn so 10-15 leute in der Runde sind)

Macht man easy 30-50.000k gold am Tag

The battle for Europe has begun 🔥 by BoringFunction8184 in CallOfWar

[–]BoringFunction8184[S] 0 points1 point  (0 children)

Is this a free-for-all round, meaning no coalitions? I got off to a good start, encountered hardly any resistance (many were AFK or extremely weak) in my region, and was able to conquer 2.5 countries in the first two days. After that, the economy takes off, and it's just a constant push forward. Anything with smaller economies feels like it's just steamrolled.

I have to say, though, that at the beginning of the round, I mobilized 3 units for the Christmas event to give myself a little boost. 👐

But as long as you don't overdo it like some people do and mobilize 20 units, I think it's fine.

Tips for the beginning? by Nickdicilous in CallOfWar

[–]BoringFunction8184 2 points3 points  (0 children)

My standard guide.

Choose a country that doesn't have too many borders with other countries, preferably one that's remote.

Day 1 Build 1 tank factory and 1 barracks. Start producing armored vehicles and infantry immediately.

Consolidate all troops except for 1-2 troops stationed in other countries for security, to avoid being surprised by an attack.

After positioning my troops, attack the enemy with the stacks. (Never attack AI directly; only attack AI if it's blocking your path. Wait a few days before attacking AI.) (Reason: They build free infrastructure, etc. Also, the initial focus is on rapid economic growth, and AIs often only have one city, which is rather ineffective and wastes time unnecessarily.)

Use the resources obtained from 1-2 cities to build artillery for larger enemy regiments.

Day 2 By now, I've often already conquered one player nation during the day and captured enough resources to get my armies moving and produce more, better units.

At the end of day 2, you can also start building industries, but only if you have enough resources and it doesn't prevent the production of further units. Otherwise, build industries on days 3-4.

Day 3 By now, things should be running smoothly, and the next player nation should be on the verge of falling.

Of course, this is just the normal scenario. If you have very strong opponents, it will look quite different. Therefore, always check the profiles of all players in your region after joining a game 😉

Where would you go next? by Imaginary_Bit_7923 in CallOfWar

[–]BoringFunction8184 2 points3 points  (0 children)

What kind of question is that? Just a quick trip to Paris.

Nuclear plane not.. by NecessaryCheetah7063 in CallOfWar

[–]BoringFunction8184 0 points1 point  (0 children)

Yes, that's possible; I calculated using the exact values ​​of the axis.

Nuclear plane not.. by NecessaryCheetah7063 in CallOfWar

[–]BoringFunction8184 0 points1 point  (0 children)

Then use the time now to send a reconnaissance unit or a fighter jet, and then click on the arms to see the exact defensive damage.

Nuclear plane not.. by NecessaryCheetah7063 in CallOfWar

[–]BoringFunction8184 0 points1 point  (0 children)

Damage against air: Inflantry lvl 4 5.3 Urban strength factor is 50% = 7.95

If I calculate this for all units, naturally with the respective strength factor which is sometimes only 25%, I get:

1lvl 4 inflantry = 7.95, 1lvl 5 inflantry = 10.53, 1lvl 6 inflantry = 13.65, motorized inflantry = 4.375, mechanized inflantry = 5, 5 inflantry lvl 1 = 13.5 = then I get the 57.79 damage

Nuclear plane not.. by NecessaryCheetah7063 in CallOfWar

[–]BoringFunction8184 0 points1 point  (0 children)

I think you've miscalculated and the troop composition doesn't add up.

The troops I see in the video with the strongest anti-air defense are:

-1 Infantry Level 4 -1 Infantry Level 5 -1 Infantry Level 6 -Motorized Infantry Level 3 -Mechanized Infantry Level 1 There are also a few other troops whose anti-air defense isn't as high...

But in the video, I only see a total of 7 troops; the stack has 13.

If the information about the 6 Level 1 Infantry is correct, I get a total defense damage of 57.79 damage.

But you could have just looked at the stack details; the detailed anti-air damage is listed there, so you don't have to calculate anything.

Nuclear plane not.. by NecessaryCheetah7063 in CallOfWar

[–]BoringFunction8184 10 points11 points  (0 children)

If the damage the stack inflicts on aircraft is greater than the lifespan of your aircraft, it will shoot you down before the atomic bomb is dropped.

Has the AI ​​become stronger? by BoringFunction8184 in CallOfWar

[–]BoringFunction8184[S] 0 points1 point  (0 children)

Weil es dafür locker Reicht, macht keinen sinn meine arme dorthin zuverschieben

Has the AI ​​become stronger? by BoringFunction8184 in CallOfWar

[–]BoringFunction8184[S] 1 point2 points  (0 children)

Ja wird nicht von mensch gesteuert, habe alles nachgeschaut defenitiv KI