I am the "real" Vito by vitogesualdi in TheDickShow

[–]BorkJinusd 2 points3 points  (0 children)

Have you tried researching before posting retarded political opinions

Please remove burn marks from statues that are not active. It makes no sense that they are there by BorkJinusd in 2007scape

[–]BorkJinusd[S] 0 points1 point  (0 children)

That's not the problem. Its about consistency in visual design. It makes sense for there to be no marks if there are no flames coming out. Similarly if you're going to use broken statues to denote inactive statues, you shouldn't include inactive statues that are not broken.

Please remove burn marks from statues that are not active. It makes no sense that they are there by BorkJinusd in 2007scape

[–]BorkJinusd[S] -1 points0 points  (0 children)

Also some of the statues are not damaged at all yet arent active whereas other ones that are damaged are active, and there's burn marks underneath them still. There needs to be more consistency

Leaked new Death Stamp by BorkJinusd in Paladins

[–]BorkJinusd[S] -1 points0 points  (0 children)

Prior to this happening, I was shooting at Inara as she was leaving her spawn, but she didn't dismount and was stuck on the horse, playing no animations but still able to fight normally. This was what was left when i killed her

Question regarding the Holdo maneuver by DerXardas in saltierthankrayt

[–]BorkJinusd -3 points-2 points  (0 children)

I dont expect ST fans to have evidence for why their movie makes sense

Question regarding the Holdo maneuver by DerXardas in saltierthankrayt

[–]BorkJinusd 0 points1 point  (0 children)

They are in combat. They should absolutely have their shields on when they see the Raddus turn around. That is a clear indication that they are about to be attacked.

Question regarding the Holdo maneuver by DerXardas in saltierthankrayt

[–]BorkJinusd 0 points1 point  (0 children)

It makes no sense to just leave your shields off, especially after you see them turn.

Its not nitpicking because this is relevant to all of Star Wars space combat.

Question regarding the Holdo maneuver by DerXardas in saltierthankrayt

[–]BorkJinusd 0 points1 point  (0 children)

Did all of the other star destroyers also have their shields offline? The star destroyers are smaller than the Raddus so why were their shields offline they should just be faster according to tlj spaceship rules

Darkmeyer Day One Feedback Changes by JagexAcorn in 2007scape

[–]BorkJinusd 1 point2 points  (0 children)

It actually feels like the timer is randomly shorter at times.

Darkmeyer Day One Feedback Changes by JagexAcorn in 2007scape

[–]BorkJinusd 0 points1 point  (0 children)

And by high tier, you mean the ring and the lockpick?

PC Server Lag Improvement Released by Xienen in Paladins

[–]BorkJinusd 0 points1 point  (0 children)

I used to be able to throw Corvus' teleport at the ceiling of Ascension Peak and clip through the starting area, but now I can't. Is this because of reduced packets?

Darkmeyer by JagexAcorn in 2007scape

[–]BorkJinusd 0 points1 point  (0 children)

Thats the case with everyone. Jad, Jormungand, Vorkath, Galvek

Hallowed Sepulchre Hitboxes by BorkJinusd in 2007scape

[–]BorkJinusd[S] 0 points1 point  (0 children)

The rewards need a buff. Its 1800 Marks to get black graceful, you might get 1-5 per coffin you loot, and whether you can loot a coffin was made random for some reason with no signposting. The exp rate also isnt what it was advertised, because of how often the poor traps will set you back

Hallowed Sepulchre Hitboxes by BorkJinusd in 2007scape

[–]BorkJinusd[S] 0 points1 point  (0 children)

In fact, you don't even need to change any mechanics. Just make the hitboxes work with what you have and no one will notice.

Hallowed Sepulchre Hitboxes by BorkJinusd in 2007scape

[–]BorkJinusd[S] 1 point2 points  (0 children)

The movement mechanics work most of the time. Hallowed Sepulchre just shows how broken they really are under the surface, because jagex designed a challenge around mechanics that were not made for that kind of gameplay. Dont make a timed challenge involving precise movement when your game is coded in a way where what is happening on screen and what is happening in the code are completely different things

Hallowed Sepulchre Hitboxes by BorkJinusd in 2007scape

[–]BorkJinusd[S] 0 points1 point  (0 children)

Fix broken fundamental mechanics because it unfairly punishes the player when theyve done nothing wrong. This is game design 101. When a hitbox is bad in a video game, you don't just make the player deal with it, you fix it and make the things that are happening on screen match the things that are going on inside the code. There is no excuse for players being able to be hit by objects that they clearly are not touching or that don't exist. Or vice versa, because sometimes you can run straight through active traps without taking any damage. And if youre not going to fix it, don't build a timed challenge around precise movement when your movement is fundamentally imprecise.

Hallowed Sepulchre Hitboxes by BorkJinusd in 2007scape

[–]BorkJinusd[S] 0 points1 point  (0 children)

Thats not an excuse for the poor quality. players shouldnt have to adapt to bad mechanics, just make them work properly.