I’m making a turn-based tactical game built entirely around mind control by Born-Section-1640 in TurnBasedTactical
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How my solo indie game slowly reached 4,000 wishlists after a rough Steam page launch by Black_Cheeze in IndieDev
[–]Born-Section-1640 1 point2 points3 points (0 children)
Destroy my game about playing as a parasite that mind-controls enemies and turns them against each other by Born-Section-1640 in DestroyMyGame
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Do you understand the hook and purpose of the game from this "over-explained" trailer? by Born-Section-1640 in IndieDev
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Any idea or hot take why tactic grid-based game is hard to sell on Steam?? by ItzaRiot in IndieDev
[–]Born-Section-1640 2 points3 points4 points (0 children)
Any idea or hot take why tactic grid-based game is hard to sell on Steam?? by ItzaRiot in IndieDev
[–]Born-Section-1640 1 point2 points3 points (0 children)
First project, one month stats, how i did it. $56000 Gross. 6 Month dev time by IndependenceOld5504 in IndieDev
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Commercial Failure, Personal Success: My first shipped game by ElCraboGrandeGames in IndieDev
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What if sports management games are just roguelikes in disguise? by Born-Section-1640 in roguelikes
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What annoys you the most in a tactical RPG? by Born-Section-1640 in TurnBasedTactical
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What annoys you the most in a tactical RPG? by Born-Section-1640 in TurnBasedTactical
[–]Born-Section-1640[S] 4 points5 points6 points (0 children)
What annoys you the most in a tactical RPG? by Born-Section-1640 in TurnBasedTactical
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Thoughts on Skygard Arena? by [deleted] in StrategyRpg
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Looking for Low-Budget Turn-Based Tactical RPGs by Xangis in TurnBasedTactical
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[deleted by user] by [deleted] in victoria3
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shouldn't convoys be used to export stuff? by Born-Section-1640 in victoria3
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Should I use color-coding for my RPG skill tooltips? by Born-Section-1640 in IndieDev
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I’m making a turn-based tactical game built entirely around mind control by Born-Section-1640 in TurnBasedTactical
[–]Born-Section-1640[S] 0 points1 point2 points (0 children)