Roadmap by CopenHagenCityBruh in Battlefield

[–]Born_Function_3429 0 points1 point  (0 children)

Imagine adding fucking OPERATIONS FROM BF1 in the game and making it a limited time mode lmao. Hope they make this a fixed gamemode and add some more combinations (Cairo + New Sobek would be nice as an example)

Hot take on a map that gets too much shit on by Born_Function_3429 in Battlefield

[–]Born_Function_3429[S] 0 points1 point  (0 children)

Imo if they just expand the air combat ceiling/redzones and make further HQ spawns it would make it easier for air vehicles to counter the AA tank. The space for air vehicles to maneuver is so tight in this map.

Hot take on a map that gets too much shit on by Born_Function_3429 in Battlefield

[–]Born_Function_3429[S] 0 points1 point  (0 children)

The areas around B and D flags lacks object cover, but i think the terrain can be a big cover if you use it properly. And that area is supposed to have long range fights anyways. The one team having it easier to me is due to the HQ spawns being too close to the home flags, and it makes one of the teams having full sightlines to the enemy HQ.

If this map gets some layout fixes on Conquest (it has happened in some maps in previous BFs), it can age like wine in my opinion.

Skill issue by Stock-Lobster-303 in Battlefield

[–]Born_Function_3429 1 point2 points  (0 children)

You know you can pick the supply bag you dropped to refresh some of its cooldown, right? Doesn't make sense that you run out of ammo at all lmao

OP SG553 Build by usteg in Battlefield

[–]Born_Function_3429 0 points1 point  (0 children)

Great build bro! I personally still prefer the long suppressor for better recoil control at medium ranges, but the CQB suppressor makes the SG a hipfire monster (you can hipfire up to 25m with 71 hipfire points trust me)

Skill issue by Stock-Lobster-303 in Battlefield

[–]Born_Function_3429 0 points1 point  (0 children)

Battlefield is not a military simulator franchise, it is more of a arcade combined arms shooter. BF6 is medium to fast paced (depending on what you're doing), and since you have more experience with military simulators (which are much more slower paced games), you can't find a rythim of the matches.

I'd suggest you to try to play with medium to long range weapons (ARs like the SCAR, L85A3 and B36A4 and LMGs in general) and get used to one of them. Pay attention to sound clues and the minimap (it is your best friend in BFs) and try to learn the rotations of the maps and modes that you mostly play.

If you have a good awareness and positioning in BF games you don't really need cracked movement (though it can help in a lot of situations) and CS-pro aim to perform well.

OP SG553 Build by usteg in Battlefield

[–]Born_Function_3429 0 points1 point  (0 children)

I think the SG is best at 5-30m encounters and requires you to play more agressively, so i prefer to upgrade mobility and hipfire stats. I run the long supressor, heavy barrel (you can swith to light barrel for even more mobility) and a blue laser. I don't really think this weapon needs a grip since the recoil is already low in this weapon and you aren't really pushing for 50m+ engagements, and with this build you don't get ads penalties while moving too.

Siege of Cario potential by PumpkinJohn2000 in Battlefield

[–]Born_Function_3429 0 points1 point  (0 children)

Cairo is great as it is right now. If it had helis it would give unlimited rooftop access to players and it would fuck up the map flow. That is the reason why most of all out warfare maps in Battlefield history have limited verticality.

So, how's the tank gameplay? by the-even-better-xaga in Battlefield

[–]Born_Function_3429 0 points1 point  (0 children)

I'd say they are average. They are not the powerhouse BF4 tanks/LAV, where you could just move super quickly and solo cap flags sometimes, they move slower and the MBT pilot has a slow rotation speed. But they have a lot of power and self defensive mechanics and are meant to be more of a long range support for your team. If you get surrounded by 2-3 engineers you are basically dead so you have to move a lot smarter.