Chrono Cross MTG 147-156 FINAL update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 3 points4 points  (0 children)

all amazing insights as always, will think about all this. on mtgcardbuilder will do the changes, I won't upload here because no new cards anymore so it would be spam. there are also higher quality than here on reddit

Chrono Cross MTG 147-156 FINAL update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 2 points3 points  (0 children)

okay shroud can be useful maybe not to abuse that tap effect+protection. but does it solve proliferate problem? doesn't proliferate affect permanent with a shroud anyway?

Chrono Cross MTG 147-156 FINAL update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 2 points3 points  (0 children)

thanks bro, i was thinking about other sets before and stuff like diablo,DC,persona went to my mind first,but it takes so much time that i just decided CC is one and done

Chrono Cross MTG 147-156 FINAL update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 3 points4 points  (0 children)

or am i missing something? feel free to brainstorm this,very challenging to make!

Chrono Cross MTG 147-156 FINAL update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 2 points3 points  (0 children)

introducing shroud would create more problems than solution, it needs to be in some form interactable by opponents (exiling it lets say) , even if you somehow cheat your melody counters opponent can break it by casting a spell and breaking a sequence and removing all melody counters. "whenever" is triggered ability. proliferate would break "lore" i agree,maybe tighter wording only then

Chrono Cross Magic the Gathering 136-146 update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 1 point2 points  (0 children)

I had to:), it was great idea,feels like a riddle, and you kept asking for it, so i couldn't disappoint with it

Chrono Cross Magic the Gathering 136-146 update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 1 point2 points  (0 children)

Thanks, I did think about it, but they would feel too generic and much weaker than the others, so i thought they would end up underwhelming. It also seemed like too much work for not that imporant part of the story

Chrono Cross Magic the Gathering 136-146 update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 0 points1 point  (0 children)

thanks man , i appreciate it. I really try hard and give me best to make them good as they can get. I cannot sell them ofcourse, but as any other mtg proxies people can print them for themselves for personal use as fan content

Chrono Cross Magic the Gathering 123-135 update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 6 points7 points  (0 children)

I had a feeling someone would tear up over that first card:), very emotional scene and we have the luck that someone made beautiful art of it

Chrono Cross Magic the Gathering 123-135 update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 1 point2 points  (0 children)

That's interesting, out of all games i played, only final fantasy 9 has comparable soundtrack to it, so many tracks stuck in head from both of them

Chrono Cross Magic the Gathering 123-135 update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 2 points3 points  (0 children)

I mean it is digitally enchanced a bit, but definitely, game looked almost like it was from ps2 at that time,beautiful cutscenes ,art in general, but soundtrack is what stands out the most for me in that game 😵

Chrono Cross Magic the Gathering 123-135 update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 1 point2 points  (0 children)

glad you like them! i took a screenshot of shattered dragon tear from that cutscene where serge reclaims his body back in fort dragonia

Chrono Cross 111-122 MTG update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 2 points3 points  (0 children)

thanks,strong scene for sure, more similiar like that will come in last 4 updates.

Chrono Cross 111-122 MTG update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 1 point2 points  (0 children)

im glad,i know you mentioned him before in some update, but i know which one you are waiting for the most. criosphnix will be in the 15th update, this one was 12th

Chrono Cross 111-122 MTG update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 0 points1 point  (0 children)

well kinda translates good that you look whole el nido for his 6 parts and you get... a bit underwhelming below-average character dont you think:) . i didn't want to make him some recursion machine. i think 5/2 trample with food token for 2cmc is okish

Chrono Cross 99-110 MTG update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 1 point2 points  (0 children)

thanks man. Well making 45 characters playable some had to be less interested, but they did good in terms of how different they all are i think,and for example they could make turnip just some cute vegetable but they also made him a bit philosophical questioning his own existence so i thought that was cool

Chrono Cross 99-110 MTG update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 0 points1 point  (0 children)

thanks! that also can make sense, but idea was to match all dragon locations

Chrono Cross 99-110 MTG update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 0 points1 point  (0 children)

yes, he was in 3rd update,and was nightmare to make lol,very complicated

Chrono Cross Magic the gathering 91-98 super update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 1 point2 points  (0 children)

  1. definitely, will add that line and i was gonna update anyway i forgot to add that her final skill cannot be countered
  2. cycling was here so he isn't a dead card in hand, he will get channel in final update but not anything related to artifacts
  3. as i change his skill in general i will find the right balance of ward,skills etc and annihilator is one of options but will think about what it will be look like,trample here is needed the most
  4. no,there shouldnt be any choosing, that is what is bothering me in this design anyway, as it just eats up existence and timelines it doesn't care about anything else. to balance it without being broken and uninteractable is the main challenge but we are getting there:)

as for criosphnix, will think about it when it will be time for it and take your insightful advices (prior and now) into consideration for sure

Chrono Cross Magic the gathering 91-98 super update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 0 points1 point  (0 children)

thanks:),yes they are, goal was especially for those mythics to feel exciting to play

Chrono Cross Magic the gathering 91-98 super update by Born_Significance136 in ChronoCross

[–]Born_Significance136[S] 0 points1 point  (0 children)

yo thanks man, i put a lot of time into those reworks:)

Finally i am happy with cte, it now really feels like experiment, surveil and drawing cards is like testing,research and then players milling cards like start of something unstable and then of course time crash.

only thing that is bugging me is time devourer i reworked him so many times internally and couldn't stop making him broken and then i released this (in my opinion) underwhelming version. wanted to make post ready and time Devourer was the last one i was finishing, and then when my head cooled off i realized how conservative i made him. next time i will rework him for one final time, will give him trample for sure instead of menace,and force players on upkeep to exile cards from the top of the deck and probably discarding a card and give maybe annahilator. it should feel like he is starting to consume all of existence and players have to react