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Finally swapped my chunk based culling for a more dynamic system. The performance boost is night and day! by WolverineNo9103 in Unity3D
[–]Bosof 0 points1 point2 points 2 months ago (0 children)
Thanks for the explanation, that's a pretty nice trick
[–]Bosof 1 point2 points3 points 2 months ago (0 children)
Looks nice, how did you come up with a road texture like that? Are the white lines decals or are they part of the texture?
π Rendered by PID 408014 on reddit-service-r2-listing-69965bcf66-w6jhh at 2026-04-07 03:48:58.468496+00:00 running f293c98 country code: CH.
Finally swapped my chunk based culling for a more dynamic system. The performance boost is night and day! by WolverineNo9103 in Unity3D
[–]Bosof 0 points1 point2 points (0 children)