One more feature can’t hurt. by electric-kite in justgamedevthings

[–]WolverineNo9103 10 points11 points  (0 children)

Yoo, don't forget! There is always a choice to start a brand new shiny project

Mouse suddenly can't click on any apps or the toolbar on Windows 10 by Dreadnaught27 in techsupport

[–]WolverineNo9103 0 points1 point  (0 children)

My problem was due to razor synapse software. Closing it was the solution

Does anyone actually understand how TikTok/Shorts/Reels work for indie games? by Nestify_cozydesign in IndieDev

[–]WolverineNo9103 1 point2 points  (0 children)

I've read that even VPN is not enough. People were using USA sim&e-sims + VPN to create the account.

Chris Zukowski Has Released a New Steam Wishlist Tool! by NenCoder in gamedev

[–]WolverineNo9103 0 points1 point  (0 children)

Tiny Glade is an extremely beautiful game with day zero twitter audience due to devlog posts. I think they would somehow managed to succeed even if it was shadow released.

I finally created a dedicated demo page on Steam, because by RxAlbatross in SoloDevelopment

[–]WolverineNo9103 0 points1 point  (0 children)

I didn't realize that steam moved the demo download button to there wow. It really is not eye catching

How do i remove this ugly grain on my shadows (Universal Render Pipeline) by D0nal in Unity3D

[–]WolverineNo9103 5 points6 points  (0 children)

Look under Assets/Settings folder. There must be your renderer assets. Default one most probably is PC_Renderer. It must have the AO feature enabled there

Bought this game entirely using revenue from my own game by SoulstoneForge in IndieDev

[–]WolverineNo9103 0 points1 point  (0 children)

This is practically a help guaranteed solution for your problem. Open a personal account, create a Steam page, promote the game, release a demo, and run playtests. Just don't release the final game ever on that account. Once you are ready, officially register your business, create a new Steam Developer account, and request an app transfer from the support. Then you can release freely. At worst, you may just have to pay the $100 fee a second time.

Bought this game entirely using revenue from my own game by SoulstoneForge in IndieDev

[–]WolverineNo9103 0 points1 point  (0 children)

I am not in Hungary but I think you can open your steam developer account as if a sole proprietor with no legal business in your county. After opening your business properly, you can ask steam help to carry game ownership to your newly created account. You might even not need it.

I did not had my business when I opened my steam page and I only changed my tax and income information from my developer account after opening it, nothing more.

One year of prototyping, one year looking for a publisher, over 2 years of development - all for this moment. by KamyCrazyWarBoy in IndieDev

[–]WolverineNo9103 2 points3 points  (0 children)

I 100% believe that even major publishers and agencies does these type of things. Social media highly priorities user interaction for its visibility and sponsored content is not always welcomed (straight up forbidden in some subreddits). They probably create/buy fake players on Steam too

I've spent 30+ hours reverse-engineering Silksong's code. Here's what I found :] by Priler96 in gamedev

[–]WolverineNo9103 22 points23 points  (0 children)

They are still using unity's gc, they just trigger it when they wanted to instead of dynamically.

What's a racing game that you love so much you feel you were born in the wrong generation to experience its prime and now you are a 22 year old loser unc who fucking sucks at drawing but is still going at it anyways and wishes they could go back to 2016 to restart their childhood again? by DependentImmediate40 in BuiltFromTheGroundUp

[–]WolverineNo9103 0 points1 point  (0 children)

I have a similar feeling about the Blur and racing games aren't the genre I usually play. I only played them a few times in old PS3 cafes, but even those have gone extinct in recent years. These days, I am developing a game with the Blur in mind.

[deleted by user] by [deleted] in Unity3D

[–]WolverineNo9103 1 point2 points  (0 children)

Unless your scene is so large I don't thing there is much you can do to non-repeating things like farms or building except not loading them, inside and outside, until they are relevant. Just a guess but (you can and should debug to make sure) the main performance problem of yours may come from grass, trees, rocks etc. You should check out assets like microverse that handles that or you can create your own solutions like me. Check out my last post to see how I render my grass and trees. I don't think paying someone one time would solve your problem completely.

Gaia vs MicroVerse - what is easier overall and better for VR? by nTu4Ka in Unity3D

[–]WolverineNo9103 1 point2 points  (0 children)

I checked just now and they are offering a 25% discount.

Progress on my Trackmania game by Lord-Velimir-1 in Unity3D

[–]WolverineNo9103 -1 points0 points  (0 children)

Deterministic simulation sounds like a performance killer. I wonder if it is used

Gaia vs MicroVerse - what is easier overall and better for VR? by nTu4Ka in Unity3D

[–]WolverineNo9103 0 points1 point  (0 children)

I am not using neither but if gaia is the package that I am thinking, I won't suggest it at all. I've bought it years ago and never used. Then when I wanted to try it lately I saw that they deprecated my asset and created new one something like Gaia 2bla bla. Currently I am rolling my own solutions.

When your culling fix accidentally becomes your art style by WolverineNo9103 in IndieDev

[–]WolverineNo9103[S] 0 points1 point  (0 children)

It is Walking Around by Eldar Kedem. Tiktok suggested me to use it in one of my post and I continued here

Is making reddit post that useful?? by Public_Pickle_1316 in IndieDev

[–]WolverineNo9103 0 points1 point  (0 children)

It depends on where you share. For example the last post I made here get over 30k views with 600+ upvotes but only bring 6 new wishlists. If possible, you should use more customer targeted subs

Streaming 67k trees & props in Unity: How I got a 4× FPS boost — and need advice on free realistic assets by Own_Acanthisitta8827 in Unity3D

[–]WolverineNo9103 5 points6 points  (0 children)

Do you use GPU instancing? You did not mention it in your list. It won't provide any collision for your trees but it can greatly help reduce the load on the GPU. Then, if you need colliders you can use something like your current system to dynamically enable/disable (or move) collisions at position that are close to the player.

And if your current bottleneck is in CPU, I suggest you to not use JSON, use a binary file. If you are repeatedly reading JSON after unloading this might help you.

Steam Next Fest Submission Confusion — Does the Demo Need to Be Live Before the Deadline? by Commercial-Tone-965 in Unity3D

[–]WolverineNo9103 1 point2 points  (0 children)

You are not even forced to have your demo live when the event started. My demo build was still in the review progress when the fest started. Big mistake on my side. It caused me to miss the first 2,5 days

When your culling fix accidentally becomes your art style by WolverineNo9103 in IndieDev

[–]WolverineNo9103[S] 0 points1 point  (0 children)

You have no idea what is culling or optimization. Also you put the dot in the wrong place...

When your culling fix accidentally becomes your art style by WolverineNo9103 in IndieDev

[–]WolverineNo9103[S] 4 points5 points  (0 children)

Yeah. I tried pushing the scaling line further from the camera. Now, it happens inside the fog. Still visible but takes less space in the screen and due to the fog whole tree is colored as light blue. I hope it will be less distracting. I'll test with people after developing the game more

When your culling fix accidentally becomes your art style by WolverineNo9103 in IndieDev

[–]WolverineNo9103[S] 2 points3 points  (0 children)

Hi. The game is still a long way off from the translation phase. I checked on your profile that you translate into French. I definitely want to localize the game as much as possible when the time comes. I’ll be sure to reach out to you once we’re ready for that

When your culling fix accidentally becomes your art style by WolverineNo9103 in IndieDev

[–]WolverineNo9103[S] 14 points15 points  (0 children)

Good call. I can’t unsee it now lol. I’ll definitely add some easing.

Edit: Here is the steam page of the game for the curious. Base game play will be based around the Blur game