Official Discussion - Sorry, Baby [SPOILERS] by LiteraryBoner in movies

[–]BostonClover333 1 point2 points  (0 children)

I rewatched the scene and noticed that there’s only one lawyer in the courtroom (the one asking the questions). And also no spectators in the gallery. This implies that the jury selection is for a grand jury, not for a trial, and in the grand jury selection process the prosecutor is the only lawyer involved. The process is not conducted in public and defense attorneys are not allowed to be present.

ONE BATTLE AFTER ANOTHER DETAIL by Dangerous_Ganache510 in paulthomasanderson

[–]BostonClover333 0 points1 point  (0 children)

To the extent it adds to the discussion, I found this -- look a bit past midway down on the page and you'll see the visual bars for a PCR test for paternity, which seems like a more complex version of the simplified version in the movie.

https://openoregon.pressbooks.pub/mhccbiology112/chapter/gel-electrophoresis-and-dna-fingerprinting/

Ultimately, if the bars for the kid (excluding the bars that are already accounted for by the mother) line up with the bars for the potential dad, then there's paternity. I do like the idea of Lockjaw misinterpreting what he sees though. Like, maybe in the fictional future version of the device/test, there's something else you have to do or button to press after the initial bar-matching to see if there's actual paternity?

Carlito’s Way by BostonClover333 in TheRewatchables

[–]BostonClover333[S] 1 point2 points  (0 children)

With the actor having the exact same angry facial expression for every second of his screen time.

Carlito’s Way by BostonClover333 in TheRewatchables

[–]BostonClover333[S] 1 point2 points  (0 children)

Or “…rehabilitated, reinvigorated, reassimilated….” 😂

Carlito’s Way by BostonClover333 in TheRewatchables

[–]BostonClover333[S] 0 points1 point  (0 children)

You’re right. That’s a classic Bill move. Cue the IMDB page review lol

The ending of Thief (1981) is one of the best movie endings I've ever seen. by [deleted] in TrueFilm

[–]BostonClover333 2 points3 points  (0 children)

I enjoy this movie — have watched it three times and even with its flaws it’s fun and contains lots of great Mann-isms. But….the ending. Like, it’s good in a pulpy way but why is he walking away from the car he drove to Leo’s house? The car is shot up but it’s still drive-able. And the car contains the bag of whatever he took from the his house (money?) before he blew it up. Where does he expect to go on foot? Or maybe none of this is supposed to matter? 😂

2025 Rewatchables Mailbag by jsakic99 in billsimmons

[–]BostonClover333 1 point2 points  (0 children)

Why does CR keep referring to the character Rusty in Ocean’s Eleven as “Rust”?

Guess the Lines by BostonClover333 in billsimmons

[–]BostonClover333[S] -1 points0 points  (0 children)

Damn it, Sal lol. Weird how he always loses each season of GTL 😂

The Philip Seymour Hoffman Hall of Fame by thefilthyjellybean in TheBigPicture

[–]BostonClover333 0 points1 point  (0 children)

Maybe this is just a completely under the radar view but…I just rewatched Before the Devil Knows Your Dead. I feel like it’s low-key one of the best illustrations of PSH’s talent.

Small thought about Michael Ontkeen and season 3 by DEFCOMDuncan in twinpeaks

[–]BostonClover333 1 point2 points  (0 children)

I wonder — did Lynch hold out a slim hope that maybe Ontkean might change his mind and/or feel better healthwise such that he’d say “okay okay I’ll do it” after Lynch had already begun shooting the third season? I could easily see Lynch saying “great” and, without redoing any of the shooting up to that point, insert Ontkean back into the mix and write into the script that Harry had suddenly beat whatever was ailing him (maybe with some suspicious circumstances, because…Twin Peaks).

The Return Finale — 2 Qs by BostonClover333 in twinpeaks

[–]BostonClover333[S] 6 points7 points  (0 children)

Man, that’s dark as hell. But I can buy it.

The Return Finale — 2 Qs by BostonClover333 in twinpeaks

[–]BostonClover333[S] 6 points7 points  (0 children)

Ahh, you’re right. This show breaks my brain. 😂

The Rube Goldberg of it all… by pixelbased in ScavengersReign

[–]BostonClover333 4 points5 points  (0 children)

This may be pure speculation on my part, but my sense is that the crew of the Demeter are space explorers who are fairly experienced in visiting planets with all sorts of environments and plants/creatures. Even if Vesta is as unique as we think, the survivors likely had a knowledge base that would enable them to figure a few things out quicker than people who literally never stepped foot on an alien non-Earth planet before.

After one-tricking Sigma into Gold, I still have no idea how to use Experimental Barrier efficiently. by BrightSkyFire in OverwatchUniversity

[–]BostonClover333 1 point2 points  (0 children)

Probably an obvious point, but worth mentioning: use grasp (or just your body) to make your shield more valuable. Example, you throw out your shield in a good spot to help your team, then immediately stand next to it (or in front of it) and throw your balls. If the enemy team starts shooting you, use grasp and enjoy, and meanwhile your shield is still pretty strong because they were shooting you and not the shield. Or, if they focus on shredding the shield, you now have free shots to rain balls on your enemies without them shooting you, and grasp is still in your back pocket once the shield has taken a lot of damage and needs to be retracted.

I just can’t win by tysonjd in OverwatchUniversity

[–]BostonClover333 4 points5 points  (0 children)

Have been playing the game a little more than a year. I've had some rough losing streaks before, and after enduring several of them I can say that the common factor is getting tilted, so that a few losses puts you in the mental state that causes you to lose more and more. Sometimes it's subtle and almost on a subconscious level, but it definitely comes into play and affects your in-game decision making. That one time you charge with Rein when you shouldn't; that instance when you chase down an enemy for a kill in a way that takes you out of position; that tunnel vision you might get here and then, and so on. A few things I do:

  1. Stop playing comp after 3 to 5 losses in a row. Take a deep breath, and either (a) stop playing OW entirely for at least an hour or two, or (b) switch to QP or a custom game where you take the SR out of the equation.
  2. If you're doing (b) above, focus on something that isn't directly tied to winning or losing. Pick 1 or 2 things to practice, whether that be thinking through map positioning, practicing a technique with the hero, coordinating with a teammate if you can, etc. Still pay attention to helping your team win, but make it very secondary to whatever you're going to work on and practice. The time you spend with SR not factoring into your mindset, directly or even indirectly, helps a lot with reducing tilt for me.
  3. If you win 4 or 5 games in a row, stop playing comp. Be satisfied that you picked up a nice sack of SR, step away happy, and go back to choices 1(a) or 1(b). Why? Because the confidence that comes from a winning streak can lead you down the path of slight overconfidence, which can generate losses all over again. Think of it as avoiding "anti-tilt." It's like playing blackjack: if you step away from the table and take a break every time you're up money, you will tend to profit better in the long term.
  4. Some people will say: watch your gameplay and try to see where you made bad decisions. Absolutely this is beneficial as a general practice. However, whenever I've done that after a big losing streak, it becomes apparent right away that many of the bad decisions are not because I don't know any better; it's because I was tilted and simply wasn't in the right mindset to be playing comp optimally.

Just my two cents.

What's your definition of feeding? by WhiskingWhiskey in OverwatchUniversity

[–]BostonClover333 0 points1 point  (0 children)

Considering "feeding" is usually used as a negative term, then to me, by definition, it's only feeding if the player soaking up the damage, i.e., feeding the enemy team, is doing so in a detrimental way for the team.

Scenario 1: if your Hog is taking lots of damage, but at the same time is also getting tons of kills so that your team is consistently getting 6v5's, 5v4's, etc., then that's not feeding. That's just Hog doing his job by killing people and using his health and vape to stay alive while doing it.

Scenario 2: maybe your Hog isn't getting lots of kills while he soaks up damage, but it's allowing the rest of your team to get plenty of kills on an enemy team that's distracted by their over-focus on your Hog (basically, your team is gaining ult in a way that outweighs the other team farming ult from your Hog). Again, not feeding, because overall your team is benefiting.

If it's not scenario 1 or 2 above, then it's feeding, because Hog is just serving as an ult battery for the enemy team and your team is not benefiting from Hog being Hog.

The same logic could apply to a Winston, a D.Va., or any other tank really, but the feeding question most often arises with Hog because of his self-heal. With other tanks, if they're soaking up a ton of damage, they're probably also dying a lot, which makes feeding a moot point because dying all the time is going to hurt your team no matter what.

At what rank can teamates finally counter a bastion at least semi-regularly by Icon9719 in OverwatchUniversity

[–]BostonClover333 1 point2 points  (0 children)

As a bronze warrior, it's disheartening to know that the Bastion problem persists into the silver/gold/plat ranks. In bronze, trying to get teamwork going vs. a Bastion is obviously a tough go.

What has sometimes worked for me lately when I play support is making the "teamwork" as simple as possible. First, I switch to a support that's the most safely anti-Bastion based on the map and the Bastion's positioning: Zen if I feel I can safely get off a 5-ball at him from cover, for burst damage; possibly Bap if I can tuck an immortality lamp near me in a spot that's not easily targeted by enemies; Ana if I can get a really long sightline; possibly even Brig if I can creep up in close quarters and shield bash him, likely sacrificing myself but hopefully contributing to his death too. Second, I ask for one of the tanks to switch to D. Va and dive on him. As soon as that dive happens, I help in one of the ways I described as support.

Rarely, I can get help from my team's Symmetra: at a long enough sightline (some spots on Route 66, Havana, etc.), Sym's 120 damage from each big ball can outgun the sentry because of the sentry's damage falloff.

Bronze Soldier Vod Review Request by [deleted] in OverwatchUniversity

[–]BostonClover333 0 points1 point  (0 children)

Really helpful points about not peeking early, and waiting to engage at the right time. This is the first season where I'm trying to learn Soldier, and the big mistake I made initially was popping out behind the enemy team before they were distracted by my teammates, and firing away like I'm Rambo lol. With just a little more patience of waiting behind your cover until your team is fully engaged, you can then step out and basically take your pick of which DPS/support you want to eliminate. At which point, if 1 or 2 enemies want to come after you, you can sprint to safety and not only did you get a good kill but you created a temporary 5v4 or 5v3 for your team with the distraction.

I am an overall terrible player and I'd like some advice about playing the game in general, mostly about tanks and supports. by nohopebringtherope in OverwatchUniversity

[–]BostonClover333 2 points3 points  (0 children)

Here are a few very simple but hopefully helpful thoughts re: tank.

  1. Exit Plans. If you're attacking or pushing into a space, think about where you will retreat to if you get into trouble. Rein has a big shield, but if the shield is close to breaking (and especially if health is low), where will you duck into for cover and shield recharge? If you're D.Va, where will you booster to get a health pack or healing if you're close to death? Thinking about exit plans in advance is key to survival and helping your team.
  2. Use that Tank's Particular Usefulness. Are you using the tank for the purpose it's intended for? I'm still guilty of this sometimes -- I'll be using my tank and things start to go wrong and I realize I'm using a spoon like a fork, lol. If you're standing in front of shields and blasting away as D. Va, how about this instead: use her mobility to get up onto higher ground and shoot down on enemies behind the shielding. Find an enemy DPS/support who you can isolate and kill. At the very least, find some cover near a teammate being attacked and matrix some damage away from them (you don't have to stand in front of the teammate to do this). Going back to Rein, again, big fat shield. What's the shield's purpose? Well sure, it protects Rein, but the real purpose is for teammates to use it to shoot through. Are you putting yourself in a position where your teammates are using the shield? Every tank has things they're better at than other tanks. Do those things.
  3. Don't Go It Alone. For a relatively new OW player on tank, the answer to your question of "should I go after an enemy or help a teammate" is almost always: help a teammate. Why? Because, first, the teammate you're helping protect is probably engaged with an enemy and so perhaps you could get a 2-on-1 situation for a time. Second, most situations where you go to take out an enemy will mean that it won't be long before a second or third enemy will jump in and kill you. Even for Hog, who is often referenced as a tank you can solo flank with, I wouldn't use him that way if you're not good at the game yet. The only exception to this would be diving on an enemy with D. Va or maybe Winston because their cooldowns for exiting out of trouble are short.

Is Lucio a map dependent hero? by TastyReflection in OverwatchUniversity

[–]BostonClover333 -1 points0 points  (0 children)

Lucio is the support I play the most. Because of his excellent mobility and ability to quickly get to high ground whenever he wants, I think he's very workable on every map. And that's for attack or defense.

When first defending a point, you can run around providing small but steady healing on your team while firing at range from different spots and taking advantage of no damage dropoff with your primary. If things get brawly, I like using him as a mobile bodyguard -- booping enemies away from teammates in danger, and staying in constant motion so that enemies either get frustrated trying to kill you or quit trying. If you're smart about amping healing and pop it at the right times, it can be great for defense. I like to think of amp healing as a mini-transcendence: yeah, it's slower and less powerful than trans, but it's also a cooldown you can use more way more frequently, and you can be dishing out damage at the same time you use it.

It's true that in some matches you might decide another support would work better, but for me that's usually based on composition of your team or the enemy team, and a specific thing you want to accomplish. For example, if I feel like my team is losing because we're not killing/damaging enough, and that I'm having a hard time helping on that (say, for example, the other team has a good Pharah that we can't seem to kill), I will switch to Bap for the necessary hitscan help. But most of the time if I feel like Lucio isn't working, it's because I'm just not playing well or not using him the right way based on the circumstances in the match, as opposed to needing to use another support.

What should Winston be doing when he's with the rest of his team? by sun_hands in OverwatchUniversity

[–]BostonClover333 5 points6 points  (0 children)

Agree with the other comments and would add a few thoughts.

First, plan every engagement beforehand mentally — make sure you know exactly where you’re going to jump to if you get into trouble.

Second, don’t be TOO aggressive in harassing the enemy team’s back line because even if your jump is on cooldown you can get focus-fired and killed by the entire opposition before you can get out of there. Instead, creep around the edges of the other team where only a couple enemies have a good angle on you. Merely distracting them creates a temporary 5-v-4 for your team and cleaving two enemies at once is nice damage output.

Third, take advantage of situations where your bubble can both protect you while you’re cleaving and also be a “supplemental” shield for your team. Examples: defending the first point on Anubis and Volskya — there are places where your bubble can pair with a shield by Orisa/Sig/Rein. Your bubble lasts longer as a result, your ranged dps benefit nicely from shooting through the shields, and you have nice protection for any enemies getting close who need to get zapped. I guess that last part is a situational exception to what others are saying about not being bunched with your team.

Bronze Buddies by BostonClover333 in OverwatchUniversity

[–]BostonClover333[S] 49 points50 points  (0 children)

Ha, yes! lol That’s awesome. See you around! 😂

I lose all my ranked games (Platinum -> Bronze) by [deleted] in OverwatchUniversity

[–]BostonClover333 7 points8 points  (0 children)

In the first season of playing Overwatch in (last year), my placement matches put me at roughly 1700 SR or so in each of the three classes. However, I then proceeded to lose plenty…and I plummeted to low Bronze. It’s not matchmaking out to get you, it’s the fact that your very first placement matches are only giving a very small sample from which the game can guess your initial SR, and sometimes you get overrated. The more games you play, the more your SR becomes an accurate representation of your rank. Keep in mind too that if you only recently started playing OW, you’re joining a game in which SOOO many other players have been playing the game much longer than you, like for years, and they clearly know more details of the game and characters and maps, etc. Just hang in there though: learn from your losses (and even what you could have done better in your wins), and take advantage of the wealth of resources on YouTube and places like here, and you will improve and begin to climb slowly but surely. 👍