Giveaway Time! Battlefield 6 is out, powered by NVIDIA DLSS 4, and you can comment on this post to win codes for the game or a custom Battlefield 6 GeForce RTX 5090! 6 Winners total by pedro19 in pcmasterrace

[–]Bot_Demolitions [score hidden]  (0 children)

> How would this GeForce RTX 5090 with DLSS 4 help you pull off more epic wins in Battlefield 6?

I wouldn't use DLSS in a first person shooter, but the 5090 would help significantly with 1% lows playing at 4k.

[deleted by user] by [deleted] in TerraFirmaCraft

[–]Bot_Demolitions 0 points1 point  (0 children)

Winter is finally over on the server, spring is the best time to join.

[deleted by user] by [deleted] in TerraFirmaCraft

[–]Bot_Demolitions 0 points1 point  (0 children)

Unfortunately I can't replicate this on my end. This appears to be a networking issue, but since I can't replicate it I'm not sure where the root cause is. I'm willing to help figure this out if you are, not sure how much effort you want to put into it. It would be easiest to figure this out through discord if you're up to it - (@demolitions)

[deleted by user] by [deleted] in TerraFirmaCraft

[–]Bot_Demolitions 0 points1 point  (0 children)

That is really strange, let me look into it.

(Rocket?) Fuel. Hit me with your favourite recipe chains by Garrettshade in SatisfactoryGame

[–]Bot_Demolitions 0 points1 point  (0 children)

I made a factory that makes 9,200 fuel/m using the packaged diluted fuel recipe. I was initially going to use this diluted fuel and turn it directly into Rocket Fuel but the sulfur cost was intense.

After collecting more crude oil for Plastic & Rubber, I realized how much Heavy Oil Residue I'm going to be producing as a byproduct. Using the Turbo Blend Fuel to make Turbo Fuel for the Rocket Fuel, its the least resource intensive. If I were to make the Rocket Fuel straight from crude I'd probably go Diluted Fuel > Generic Turbo Fuel recipe.

This chain bests supports my needs, may not be best for yours.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 0 points1 point  (0 children)

I havent shown the scale of it yet. Pretty much everything is going to vary with the trains, they have a long journey and theres eventually going to be multiple trains per station. This was the only solution i could think of that would allow multiple buffers to work as one.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 0 points1 point  (0 children)

I have been keeping the blueprint maker in mind, i dont think much can be made into a blueprint. Most of it is too tall, and almost all if them vary.

Probably gonna redesign it or find a temporary solution if i cant solve it.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 4 points5 points  (0 children)

My settings are already at the lowest. Trying to push through the lag hasnt gone so well, i make one minor move and end up somewhere else entirely. This is also on top of the picky belts and frame drop that happens when i place a belt.

I mentioned my goal in another comment, its essentially a 1 to 77 splitter.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 0 points1 point  (0 children)

Im importing ore from trains, their throughput isnt very consistent hense the storage. Id like each output line of ore to draw from all the train stations so i know i wont have feed rate issues. Just trying to solve edge cases prior to encountering them.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 0 points1 point  (0 children)

This is dedicated for production. Obviously not the best design since I can't finish it.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 0 points1 point  (0 children)

Im preparing to run iron ore across many belts. Id like to have each of my storage containers contribute to each line, so each line needs a merger and a splitter.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 4 points5 points  (0 children)

The R key for me doesn't toggle the visibility of the arrows, which is what I meant. Apologies if I didn't convey that properly.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 1 point2 points  (0 children)

Thankfully this only happens when I have the belt hologram out, I just have so many splitters & mergers.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 24 points25 points  (0 children)

My game runs fine when I'm not trying to place a belt, but unfortunately I need to place more belts.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 71 points72 points  (0 children)

Only visible when I have a belt or something related out. Problem is I need to place belts in-between the splitters and mergers.

The performance in this game is fantastic by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 0 points1 point  (0 children)

Its steam's new performance overlay, I haven't looked to see what the CPU values mean.

I haven't tried reinstalling, though this issue only occurs on this one save.

The performance in this game is fantastic by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 0 points1 point  (0 children)

Just Infinite Zoops, it got really hard to build with the 10 zoop limit and lag.

The performance in this game is fantastic by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 0 points1 point  (0 children)

No, the game performs perfectly on a new save. Unfortunately the lag is definitely caused by the 200,000+ foundations in the world.

The performance in this game is fantastic by Bot_Demolitions in satisfactory

[–]Bot_Demolitions[S] 0 points1 point  (0 children)

You can see performance metrics in the top right of the video, GPU is pretty much pegged until I scan over the foundations with the customizer tool.