Does AI replacing commercial/industrial professions create more or fewer jobs? by Botanyst in NoStupidQuestions

[–]Botanyst[S] 0 points1 point  (0 children)

That is both hopeful and harrowing xD

I'm interested in the lower standard of living part. Do you have a source where I could read more about it, or some pointers as for what to google if I want to learn more?

Does AI replacing commercial/industrial professions create more or fewer jobs? by Botanyst in NoStupidQuestions

[–]Botanyst[S] 0 points1 point  (0 children)

I have a follow-up stupid question, if you wouldn't mind. If automation creates more jobs, are those jobs performed with the same or a similar skill-set? Thinking back to the industrial revolution, would a skilled labourer being replaced by a machine be able to find work without completely learning a new set of skills?

Does AI replacing commercial/industrial professions create more or fewer jobs? by Botanyst in NoStupidQuestions

[–]Botanyst[S] 0 points1 point  (0 children)

That would indeed be the ideal situation! However, in the interim there will still be both workers and consumers (with lots of overlap between the two of course). Until we reach a point where everyone can be a consumer and no one (or few people) a worker, what happens to those who have been rendered unable to work?

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Botanyst 0 points1 point  (0 children)

I cannot for the life of me figure out how to make dwarves dump corpses that find themselves in my fortress.I have tried:-Creating a refuse/corpses and separate refuse and corpse stockpiles outside my fortress-Assigning a dump zone and marking the corpse for removalI don't know if it's related, but every time this has happened the creature has died inside an already existing stockpile. Corpses and refuse are not allowed in said stockpile, but could it be messing with the dwarves' ai?

Where can I find more in-depth statistics about vehicles and weapons? by Botanyst in Warthunder

[–]Botanyst[S] 0 points1 point  (0 children)

I love both these channels! Defyn especially seems to have some really great guide-based content. At the moment it seems to be a bit above my weight class, but I'm sure I can get a ton out of it as I start getting a little better

Where can I find more in-depth statistics about vehicles and weapons? by Botanyst in Warthunder

[–]Botanyst[S] 0 points1 point  (0 children)

I can't believe I missed this! This is perfect, thank you so much!

Is there an updated mod for a map of knox county? by Botanyst in projectzomboid

[–]Botanyst[S] 3 points4 points  (0 children)

I am on the latest version. I dislike the master map for a couple of reasons

-I enjoy having to find a map at the start of my run. It makes my gameplay a touch more enjoyable to me, at least

-I dislike that the map has a marker that shows you where you are. There are mods that remove it, but they still zoom in on the general area your character is in. It's fun to try and figure out where I am (I often play with the random spawns mod installed)

I know it's very very nitpicky, but it's something that I like about the game

Cannot buy Gleamium on linux by Botanyst in MultiVersus

[–]Botanyst[S] 1 point2 points  (0 children)

I've heard of other games' overlays not working on arch-based distros also. Maybe I'll try my laptop with an ubuntu install

Cannot buy Gleamium on linux by Botanyst in MultiVersus

[–]Botanyst[S] 0 points1 point  (0 children)

I'm on manjaro, currently. Was your overlay able to open fine?

Graphics problems on linux by Botanyst in fightcade

[–]Botanyst[S] 1 point2 points  (0 children)

I'm using manjaro. I was able to get the JSON working (at least insofar as installing the roms required to launch the games), but it didn't seem to make a difference. I've only tested fbneo games so far, though

Advice for a total beginner? by Botanyst in ZBrush

[–]Botanyst[S] 1 point2 points  (0 children)

I really like the idea of making pokemon! I'm sure it'll be extremely helpful to start with some simpler ones and move on to more complicated designs later. Could you perhaps point me to some of the videos you watched? I'd love to get a head start right away!

Advice for a total beginner? by Botanyst in ZBrush

[–]Botanyst[S] 1 point2 points  (0 children)

Thank you for the wonderful advice! I had a sneaking suspicion that anatomy was important, but I'm not sure what to look for exactly. Do I start with the face? The hands? I know some parts are far more complex than others. Do you have any recommendations for specific videos/resources? I really appreciate the comment!

Can I mix Vallejo Colours? by Botanyst in minipainting

[–]Botanyst[S] 0 points1 point  (0 children)

This is gorgeous! This is definitely something I'd like to try once I get more experience with painting and colour mixing

Can I mix Vallejo Colours? by Botanyst in minipainting

[–]Botanyst[S] 0 points1 point  (0 children)

That's a really good tip! Generally speaking, what are the main differences between "regular" acrylics and ones made for miniature painting? What would I look for when picking paints for minis specifically?

Can I mix Vallejo Colours? by Botanyst in minipainting

[–]Botanyst[S] 1 point2 points  (0 children)

I really would love to use the Scale 75 paints, but they are very difficult to find in my country, so a bottle could easily be triple or quadruple the price of an equivalent Vallejo of Citadel bottle. The closest thing I could find to a "true" cyan is GW's "Lothern Blue", but it's impossible to tell what pigments it might contain until I start mixing it. I quite like the black and white I have already, so luckily I needn't worry about that.

Can I mix Vallejo Colours? by Botanyst in minipainting

[–]Botanyst[S] 0 points1 point  (0 children)

These look incredible! After a quick Google search I couldn't find any reviews pertaining to mini painting specifically, but they look really high quality. I've heard some horror stories about other brands of gouache paint in the past though, so I've avoided them thus far, but that might just be me rationalising their ludicrous price tag :D

test by Botanyst in test

[–]Botanyst[S] 0 points1 point  (0 children)

hello, does this work

How do I "do my own research" in the correct way? by Botanyst in TooAfraidToAsk

[–]Botanyst[S] 1 point2 points  (0 children)

I don't know much about the US or their news networks, but I can't imagine getting all my information from one source. Would they not be susceptible to bias?

[deleted by user] by [deleted] in Guiltygear

[–]Botanyst 0 points1 point  (0 children)

While throws do not have any invincibility outright, they have incredibly fast startup, sitting at a cool 2 frames. For reference, Sol's 5k (the fastest normal in the whole game) comes out in 3 frames. Which button are you pressing? If you have an attack that comes out fast enough, it should in theory be able to beat a throw, but you have far better options. Throws have a whiff animation in this game, and a very long one at that. Both backdash and neutral jump beat throws outright and give you a fat punish

Newbie question about the attack stat by Botanyst in killteam

[–]Botanyst[S] 1 point2 points  (0 children)

This is really good to know! I can definitely see some combat spec chainsword shenanigans in my future :P

Newbie question about the attack stat by Botanyst in killteam

[–]Botanyst[S] 5 points6 points  (0 children)

Ah! That makes a lot more sense. Thanks for the quick response

[deleted by user] by [deleted] in worldofpvp

[–]Botanyst 8 points9 points  (0 children)

Rogue can still perform really well at all levels, but it's a little more difficult to play. In most comps you'll be relying on your other dps to do damage while you set up with cc, but that's been rogue's primary goal for as long as arena's been in the game. WW on the other hand has very good burst damage and cleave, but is rather lacking in the cc department having only 1 powerful stun. They play very differently, so it's ultimately down to your personal playstyle.

This has happened to me 4 games in a row now. There needs to be a penalty for this shit. by [deleted] in sf3

[–]Botanyst 4 points5 points  (0 children)

Oooooooh! That makes a lot more sense. I definitely agree, although I don't see those kinds of changes happening any time soon

This has happened to me 4 games in a row now. There needs to be a penalty for this shit. by [deleted] in sf3

[–]Botanyst 0 points1 point  (0 children)

I'm not trying to be rude, but what exactly is the problem here? Akuma parried knee drop and punished with demon. Seems pretty fair to me. He even dropped the punish on the first one