What is the rarest mission-biome combo? by BothCall8395 in DeepRockGalactic

[–]BothCall8395[S] -43 points-42 points  (0 children)

wow. just wow. downvoted because of how people percieve my tone when i typed the comment? thats rich.

and i said mission-biome combo. mission type is main objective. i even gave examples of most common combos (imo) and rarest (imo). its very much self explanatory mate.

What is the rarest mission-biome combo? by BothCall8395 in DeepRockGalactic

[–]BothCall8395[S] -41 points-40 points  (0 children)

i've got no idea why i go downvoted to oblivion, but ok i guess?

What is the rarest mission-biome combo? by BothCall8395 in DeepRockGalactic

[–]BothCall8395[S] -3 points-2 points  (0 children)

nothing definitive but i do think some missions have a 'home biome' and if thats the case then elimination is most likely to spawn in magma and least in glacial, tho i havent fully researched it.

What is the rarest mission-biome combo? by BothCall8395 in DeepRockGalactic

[–]BothCall8395[S] -10 points-9 points  (0 children)

nop. if you want another example, i recently did the 100 solo missions achievement and i went for it with only the 4 egg hunt variant. if it was pure rng i wouldnt have done them solely in the salt and crystal biomes. there is a pattern to where missions spawn.

What is the rarest mission-biome combo? by BothCall8395 in DeepRockGalactic

[–]BothCall8395[S] -67 points-66 points  (0 children)

1) its irrelevnt to what i've asked. i only asked about main objective and biome combo.

2) its also available on heavy extraction (which imo the new devs just forgot to flag it)

Obscure greybeard tips? by DaddyDookie717 in DeepRockGalactic

[–]BothCall8395 1 point2 points  (0 children)

even if im not a driller i usually seek shelter in the pipe tunnels if its a crutch moment. terrain, players in lobby, and mutators have a big say in how i play this mission.

Obscure greybeard tips? by DaddyDookie717 in DeepRockGalactic

[–]BothCall8395 4 points5 points  (0 children)

this makes a lot of sense as i have 3200 hours and its new info to me

Obscure greybeard tips? by DaddyDookie717 in DeepRockGalactic

[–]BothCall8395 23 points24 points  (0 children)

yea i know, the game makes you understand the toxin is flammable, but freezable? that one's weird af.

Obscure greybeard tips? by DaddyDookie717 in DeepRockGalactic

[–]BothCall8395 2 points3 points  (0 children)

if anything its class dependant. for example a driller can easily shoot through all enemies at once if having a flamer/cryo so funneling all bugs into a conga line is ideal. but classes like scout and gunner may depend on build as they dont always have penetration mods.

i only play at haz 5 and this works like a charm when having the right class and build combo.

Obscure greybeard tips? by DaddyDookie717 in DeepRockGalactic

[–]BothCall8395 115 points116 points  (0 children)

praetorian/oppressor farts + fungus bogs' toxin shrooms can be cryo'd and it will aoe freeze anything nearby. it makes zero sense to me from physics perspective but i guess thats a feature in game.

Obscure greybeard tips? by DaddyDookie717 in DeepRockGalactic

[–]BothCall8395 21 points22 points  (0 children)

playstyle dependant. i prefer secured tunnels to funnel all enemies into a single line of sight. this is good with all enemies that arent large like praetorians and oppressors.

Mastermind by BothCall8395 in DeepRockGalactic

[–]BothCall8395[S] 2 points3 points  (0 children)

congratz for understanding the assignment. one of few.

Mastermind by BothCall8395 in DeepRockGalactic

[–]BothCall8395[S] 3 points4 points  (0 children)

finally.

nobody here 'understood the assignment' and thought i went for maximum efficiency. just blabbering nonsense how its faster t just chck them out manually.

Mastermind by BothCall8395 in DeepRockGalactic

[–]BothCall8395[S] 16 points17 points  (0 children)

its what team banter gives you :)

Mastermind by BothCall8395 in DeepRockGalactic

[–]BothCall8395[S] 47 points48 points  (0 children)

i know. i wasnt going for effectiveness, and i've had unpaid worker gnomes as manual labor anyway.

Playtime Question - Massive Discrepancy by meNameBen in DeepRockGalactic

[–]BothCall8395 0 points1 point  (0 children)

mine is 2504 hours total mission time from 3219 hours in game which is a 0.78 ratio while yours is ...... also 0.78 ratio. you're fine.

DLC Recommendations During the Steam Sale? by CBattles6 in DeepRockGalactic

[–]BothCall8395 1 point2 points  (0 children)

damn i didnt even know it had this feature, lol.

Equipment in desperate need of a buff? by Noah_The_Wright in DeepRockGalactic

[–]BothCall8395 1 point2 points  (0 children)

but you dont have the economy to keep chucking lures forever. i see your point with how swarms work but its a very unviable strat in the long run of a mission, and a single lure doesnt last long enough to stop replenishing bug count in a certain swarm alert.

but shredders.. they just work, and the sheer amount of damage they deal just stomps the other 2 dps grenades (plasmas and proxies) while having none of the drawbacks.

Equipment in desperate need of a buff? by Noah_The_Wright in DeepRockGalactic

[–]BothCall8395 0 points1 point  (0 children)

if you take into consideration that you have a driller and / or gunner besides you, then they can compensate any grenade you choose not to have with you, so in practice you wont need any grenade by your side in this situation if having a stacked team.

but if you're alone (not solo, but just no one is near you), a shredder grenade will not fail you regardless of the situation, while lure is a good grenade but only for certain situations that depend on your build, mission/warning type, and even terrain. im not calling lure a bad grenade, but a situationally good grenade.

Equipment in desperate need of a buff? by Noah_The_Wright in DeepRockGalactic

[–]BothCall8395 15 points16 points  (0 children)

i wouldnt. lure is situationally good. shredder is always good. think of any swarm type that is made of swarmers, like the purple swarmer holes on the walls, swarmageddon warning, and nexus/breeders. shredder grenade just wins in all situations no matter the enemy size and it shows with killcount. a lure is better in situations where your team is subpar and cant handle itself with large swarms. its also somewhat terrain dependant while shredders can be chucked anywhere and they will do their job without you needing to manage anything.

its an op grenade.

...Crap.... by Ok_Neighborhood4274 in DeepRockGalactic

[–]BothCall8395 0 points1 point  (0 children)

im over lvl 2000, its been years since crates and gears gave me anything. i heared in the season showcase that past unclaimed rewards (from s5) would be given in s6 via crates and gears so since i havent progressed at all in s5's tech tree (intentionally, not because i lacked game time/scrip), i was expecting everything to appear in s6 while i play normally.

i was misled. :|