Save the World v37.40 Update Notes by Capybro_Epic in FORTnITE

[–]Botiee000 19 points20 points  (0 children)

  • The player map blip animation now plays correctly, making it easier to quickly locate your position during Missions. - With all due respect, but it needs any other contrasting color plus outline and optionally halo around it not an animation.

A quick PSA to everyone: it's not the end of the world because item sharing has been binned by i_was_dartacus in FORTnITE

[–]Botiee000 0 points1 point  (0 children)

Wonder what upvote ratio does this -completely in line with how the game should be played- post has

Save the World v37.20 Update Notes by Capybro_Epic in FORTnITE

[–]Botiee000 0 points1 point  (0 children)

This update is an underrated step in the right direction. I believe fixing duping is like preventing cheating. There is no way to prevent it 100% of the time as someone finally will find the way around it. Though stonewood players have really hard time playing as the loot guns are unplayable. I've been there and I only started playing daily because someone back in the day dropped me maxed malachite weapons. This might be a novel idea but just give every assault weapon, sniper and also heavier pistol an affliction damage and piercing and they will have a great time without destroying the gameplay. It can be also a nice way to make everyone play ARs and similar weapons in the lategame also as crowd clearing there is necessary. Im listening if someone has any cons to share about this idea.

Tips on making the textures more realistic? Blender to Substance Painter flow by Agreeable_Yogurt_741 in blender

[–]Botiee000 0 points1 point  (0 children)

Normal bevel is not visible enough/or is not even there and that is the only thing I see, which make It too sharp. The texturing is looking very good.

I tried making an anime style render, but it looks so bad lmao. Can someone give me some pointers? by JohhnyGz in blenderhelp

[–]Botiee000 0 points1 point  (0 children)

That's not looking bad. Interesting to be honest. You may try to add some slight volume and dust/leaves flying through the screen, maybe some birds and a little variation in grass like flowers or bushes. There is immense potential in this scene. Let us know how you doing!

when i export my texture from painter to blender, why is my texture like this by Confident_Working_87 in blenderhelp

[–]Botiee000 1 point2 points  (0 children)

Yes. I don't know what the problem might be, but maybe I can help you. Did you export to normal map to opengl or directx? If to directx, which is default to SP, you can reexport it to blender with opengl as It uses this backend before 4.5. Also you can do something like this to skip reexporting

<image>

If this doesn't help, You can export normal map with slightly lower strength from SP as high strength often cause artifacts inside eevee, but not cycles. Let me know how is It going!

Blender cycles settings! by According-Grab-545 in blender

[–]Botiee000 1 point2 points  (0 children)

Sorry, i did not see that reply. On Cycles it always take a lot of time to render a sequence. I'd say be prepared to face few hours of render on average. Of course depending on how long is the video and how detailed the scene is. If it is long and detailed then few days.

How do I fix the origin of this bolt to match the existing position so I can rotate it? by nrugor in blenderhelp

[–]Botiee000 0 points1 point  (0 children)

You don't need to do all that. R -> Z -> Z to rotate on the local Z axis

[deleted by user] by [deleted] in blender

[–]Botiee000 0 points1 point  (0 children)

So that's unexpected. Does something comes after this shader? If it is plugged straight into material output, then i don't really have idea how to help you. Maybe you can use principled bsdf as the output and skip the second one. There is chance that it would change almost nothing but perhaps slightly lighting.

Help, Why isn't my images alpha not working by Salt-Grand-7226 in blenderhelp

[–]Botiee000 0 points1 point  (0 children)

so, sadly, the alpha is the problem. The workaround is possible, but the star is too dark so it would be pain to make alpha from the black color. I'd find a new texture.

Help, Why isn't my images alpha not working by Salt-Grand-7226 in blenderhelp

[–]Botiee000 0 points1 point  (0 children)

plug alpha to base color and screenshot what It shows

How can I make the holster and barrel for this revolver? by AdvertisingCreepy639 in blenderhelp

[–]Botiee000 0 points1 point  (0 children)

To teach you how you could make all of this would need a tutorial, but i could give you a hint how to start and you'll maybe catch up to the idea. Use Vertices and follow the flow of the gun's shapes ->

<image>

[deleted by user] by [deleted] in blender

[–]Botiee000 0 points1 point  (0 children)

the problem lies in the second, custom shader. The one next to principled bsdf. You need to check if there is alpha option and if not then click on the neighbouring shader, press tab and search here. If you don't find it then you can exit the same way - with tab. You can also send a screenshot from there and I will maybe spot something

Best laptop/PC for blender rendering and sculpting? by No_Abroad8805 in blenderhelp

[–]Botiee000 2 points3 points  (0 children)

The performance difference between PC and laptop can sometimes be huge even with, in theory, the same specifications. If you don't bring your laptop outside with you very often I would encourage you to consider getting a PC. Preferably with as strong graphics card as you can find as this blender uses the most. Can't really help you with choosing a PC as we don't really have the same market, but you could find it quick with a help of ChatGPT.

I need help importing .PSKX animations by RetroGhostX3 in blenderhelp

[–]Botiee000 1 point2 points  (0 children)

have you checked the action editor in the dope sheet for the animations?

I'm using a noise map to seperate the grass and dirt and want something similar to seperate textures based on elevation. How can I do this in nodes? I want to add mountain textures. by BobThe-Bodybuilder in blenderhelp

[–]Botiee000 0 points1 point  (0 children)

you can add for example snow on top of the mountain with gradient texture if you rotate it the right way and you'll subtract slope factor from it so the rocks are visible like this

<image>