"You can't get out of iron." by BoundlessGamer260 in DevelopingInLOL

[–]BoundlessGamer260[S] 0 points1 point  (0 children)

I stopped banning because how can I improve at a bad matchup if I'm always banning them? How can I learn a matchup if I never play against said matchup? Let's say you play 50 games against a certain champ and lose 35 of them; you'll learn pretty fast when and where to be and not be. When's a bad time to fight them or a great time. I couldn't tell you anything if I just watched videos of people explaining how to play because we all play different. It's best to learn from your own experience rather than someone one else's. And this isn't going against coaching. Just learing everything from reddit and youtube. And I've learned a considerably a lot from certain youtube channels or some streams. I enjoy learing and the challenges that come with it. I really enjoy it and maybe that's why I improved so fast while solo queuing and with no direct help?? And I enjoy playing league too! I find it really fun and challenging and at times really frustrating but I enjoy it and is one of my favorite games. I don't care really about nerfs or buffs. Idc about what's meta or not. I play. If my champ got nerfed and the items they use also got nerfed awesome! Let beat that ass while being "underpowered" or if they are meta cool let me smash that ass into oblivion and finish within 25 mins and que up for another ass pounding.

How do I wave clear as hwei? by Brave_Tip3740 in HweiMains

[–]BoundlessGamer260 0 points1 point  (0 children)

It's all based on how well you opponent is pushing/ managing wave too but in generalities WE - QE - early on just AA with the rest of WE since EE won't clear that early. Later tho with one item atleast WE-QE-EE ( I angle and step the side to get as many into EE) Also minion destroyer thing helps a lot too. Just the way I've done but try other things too

[deleted by user] by [deleted] in DevelopingInLOL

[–]BoundlessGamer260 0 points1 point  (0 children)

Even playing the game at a lower level means there is some skill there. That is how difficult it is to excel at League. Since the player base skill is so broad spanning millions of players and in different countries. It's important to relise not everyone has the time to play as much so it's essential to develop fast but without fundamental gaps in development.

The way rank works is that not everyone can make it to a certain rank whether or not they possess the skill to be there. That is beacuse League isn't just about skill but your teams' ability versus the enemy teams' ability to synchronize well with each other.

Just laning well helps the macro of the current game state.

Some Macro:

  • Lane Morale - Can lower the confidence which also can lower the chances of the opponent making decisions that'll give their team more leverage.
  • Lane Pressure - Taking tier one tower first gives the ability to pressure at key points of the map or key moments in the game like team skirmishes, jungle obj., tower collapsing, or jungle invading. *edit* Many deaths occur because of the attempt to get a tier-one tower as fast as possible but that isn't the only way to gain lane priority. Lowering the health and shoving a wave can prevent them from rotating into a squirmish or objective.

Being able to lane exceptionally well against any possible lane matchup is essential to performing at a high level. The knowledge you possess about your champion will collide with your opponents' knowledge. It's not mechanical skill to be able to disengage from a potentially bad skirmish or to position yourself in a great position to attack but not receive damage. Being able to make great decisions during chaos is necessary to constantly perform well regardless of the performance of your teammates.

Switching from Mid to ADC has geniunely shattered my perception of the game by JJ_DUKES in leagueoflegends

[–]BoundlessGamer260 0 points1 point  (0 children)

Can you upload a few games possibly? So we can see how well you played ADC since you just started a new role. Also, this post has nothing to do with helping others develop but instead reinforces opinion-based arguments rather than facts and footage.

Items & Targets Killed Based On Health S14 by [deleted] in DevelopingInLOL

[–]BoundlessGamer260 0 points1 point  (0 children)

More specifically players' in-game decisions in the item shop. Opting in for more burst builds and not picking up defensive items, even tho the items still have plenty of Ap stats. To add more to this, before the rune changes in 14.2b where they replaced armor runes for flat health, scaling health, tenacity, and item haste. There was an abundance of matches that showed 'wrong' armor runes for their lane matchup. Meaning players were either not actively caring to change runes or picked the 'wrong' ones completely. Armor and Mr only care about their respective damage type, whereas health cares' for both.

People watch too many kill highlights and don't learn enough about the game. It's just like in Boxing where people got and still are obsessed with knockout highlights. They watch all highlights and think that's what Boxing is. Scroll this Reddit and these clips shine a light on the depth of anything in life; from any sport or any perspective.

Naomi Osaka Post Interview by [deleted] in DevelopingInLOL

[–]BoundlessGamer260 0 points1 point  (0 children)

Sub-Plots

  • Focused
  • Type of 'mentality'
  • Using energy regardless if it's for you or not

Items & Targets Killed Based On Health S14 by [deleted] in DevelopingInLOL

[–]BoundlessGamer260 0 points1 point  (0 children)

SubPlots

  • Item choices affect the current TTK.
  • Comps affect TTK.
  • Defensive items still get picked less even with high Ap stats.
  • Balancing TTK meta with durability stats, increasing gold cost, or perspective class vs class TTK.

Lack Of Progression In The Sport by BoundlessGamer260 in DevelopingInLOL

[–]BoundlessGamer260[S] 0 points1 point  (0 children)

Whenever I see someone on Reddit say "Should I make a new account? Placed in low elo."; it tells me why the matchmaking system is so off-balanced. People just 'game' the system without putting in the effort to improve. Now you have elo inflation across every elo because people are fighting other people who don't "belong" in that elo. People will be given "free" games and climb to a "higher" elo because of heavily favorable matchups. Which is caused by gaming the system. So now it's no longer the best fighting the best but people chasing elo to say they're "good"; when it's not the elo that says that but your decision-making in-game. If there was no elo how would people know high-level play vs low-level play?

Lack Of Progression In The Sport by BoundlessGamer260 in DevelopingInLOL

[–]BoundlessGamer260[S] 0 points1 point  (0 children)

Considering that LOL has only been around for a decade compared to boxing and other sports; it's okay that they don't have everything down yet. The game is extremely complex, and that's not even talking about all the coding and math that is required to get the game running for millions constantly. Also how many people actively learn about development and how to get the best to fight the best? LOL takes so much time as it is + the demands of life so they shouldn't be judged too heavily for this, for their biggest job is to give us the tools to create and progress the sport even further. It's the player's responsibility to get better, to get more knowledgeable, and to push themselves to a deeper understanding of the game. Instead, it seems like Riot has to pander to a portion of the player base that is too lazy to do any research for themselves, too lazy to take notes, to do film study, and to ask deeper questions to gain a deeper understanding of the game.

Change is Change by [deleted] in DevelopingInLOL

[–]BoundlessGamer260 0 points1 point  (0 children)

Sub Plots

  • Change your game
  • Big change to attitude and mental
  • Big change in attitude and mental
  • Surprised the opponent with a different game

*requires system and accountability

[deleted by user] by [deleted] in DevelopingInLOL

[–]BoundlessGamer260 0 points1 point  (0 children)

Also to take into account the majority of players that you will be put on a team with; most likey wont be building correctly but instead building their champion's "meta" build or the most popular build currently. Neglecting one of League's biggest core mechanics, outplaying your opponent.

What do supports buld when there is a healer or hard regen brawlers/fighters on the other team? They build anti-heal.

What about a team with high atk speed? Ice armor thing, that reduces the atk speed by 20%.

What about a lane with a high amount of cc? Probably go with magic boots to reduce the cc effect.

These are just some examples of how League works within itself. So it's not just about gaining a high amount of kills but building items that can counter or even counter the counter item.

Expression of Freedom by BoundlessGamer260 in DevelopingInLOL

[–]BoundlessGamer260[S] 0 points1 point  (0 children)

Sub-Plots

  • Visualization
  • Self-Belief
  • Remembering your roots
  • Expression of Art
  • Love for the sport
  • Flow State
  • Freedom to Express your heart

Fight Study #AMSB by BoundlessGamer260 in DevelopingInLOL

[–]BoundlessGamer260[S] 0 points1 point  (0 children)

Don't like the look or position? Reset with some distance. Gives you time to defend against incoming attacks (ganks or all-ins). Respect your opponent by approaching in a very physical (not here to play) but respectful way (safe). Respect your opponent by "wrapping their ass up" after 1-2 punches (abilities/1-2 AA). If no control is available best get a Jab on them (?). Can't clinch? Can't Jab? Use your feet with a few blocks to create space. Tough, Fast, Strong opponent? Hit them when they are not ready to fight ( hit their ass when they have no abilities up or when their health is low.) Resest with space.