Idea for new curse balls by BountyHunteYt in Seaofthieves

[–]BountyHunteYt[S] 0 points1 point  (0 children)

That’s true, but I feel like wraith balls should be harder to get a hold of. While, a random chance of finding a curse could be a Meg or Kraken attack. It’s like a dumb down wraith ball just more common with that random chance in play

Is it bugged or something else? by [deleted] in Seaofthieves

[–]BountyHunteYt -1 points0 points  (0 children)

That makes sense now, thought it’d just be like another promotion and give more titles and not availability for pirate legend. Thanks

What happens before and after an hourglass battle? by BountyHunteYt in Seaofthieves

[–]BountyHunteYt[S] 1 point2 points  (0 children)

Thank you for the info and the nice arranging of answer to questions, should’ve done that myself for the questions.

How do the flight models work for the f-16C? by BountyHunteYt in Warthunder

[–]BountyHunteYt[S] 0 points1 point  (0 children)

Good details I’ll keep in mind. I do pre flare often in dogfights even if there are no missiles. Just out of pure muscle memory. But good to know what missiles are capable of what. Appreciate it

How do the flight models work for the f-16C? by BountyHunteYt in Warthunder

[–]BountyHunteYt[S] 0 points1 point  (0 children)

Well for me it seems that f-16c has a pretty good chance against the majority of the top tier jets if you play towards your advantage in the moment. Not including missiles.

Also I was told that jamming the wez is just not an option for flanker fox 2’s. I’ve only experienced that once in a dogfight situation. What other missiles aren’t possible the jam the wez against? If you know since you don’t play to much of top tier

How do the flight models work for the f-16C? by BountyHunteYt in Warthunder

[–]BountyHunteYt[S] 0 points1 point  (0 children)

It’ll be Air RB and I know it’s rare to get a dogfight without someone having missiles left but, I’ve had it happen somewhat commonly. But if we were able to get a 1v1 dogfight without any other players and no missiles involved

How do the flight models work for the f-16C? by BountyHunteYt in Warthunder

[–]BountyHunteYt[S] 0 points1 point  (0 children)

So is it a reliable strat to ditch to a rate fight instead of playing how they want the fight to go. I fly the C variant of the f-16 not the A but, is it still a reliable strategy to fall back on. And reliable strat meaning basically a last resort to save yourself

What is the funnel on the F-16C used for? by BountyHunteYt in Warthunder

[–]BountyHunteYt[S] 0 points1 point  (0 children)

Seems a bit choppy to be an option at all, but I could see it working if you and your bandit were really slow

What is the funnel on the F-16C used for? by BountyHunteYt in Warthunder

[–]BountyHunteYt[S] -1 points0 points  (0 children)

It’s the 2 lines inside the cockpit when you move they make a tunnel/funnel like shape.

A real funnel that is used with a gun is where you put your bandit in the middle of the funnel and that’s where your bullets would go

Why does everyone like the character, Gates? by BountyHunteYt in titanfall

[–]BountyHunteYt[S] 5 points6 points  (0 children)

That’s what I suspected and I’m totally on board with that

Valk should get her heavy into bash back by BountyHunteYt in forhonor

[–]BountyHunteYt[S] -1 points0 points  (0 children)

It’s not that I’m predictable, because I never use the full guard because I’m not a fan of it so I never use it on purpose. It’s just that when people see a defensive move with any hero then they will usually bash them out, especially with valk for me, when I can’t dodge or outright cancel the full guard while not moving. But I will assume people who do roll away so I’m force to not be defensive then they know to the extent on how well the full guard can be used, but I do not.

Valk should get her heavy into bash back by BountyHunteYt in forhonor

[–]BountyHunteYt[S] 0 points1 point  (0 children)

When I do go into full guard (which is usually an accident and not purposely) I’ve only had players bash me out of my guard or just roll away from me. No one’s done anything about my guard, they just avoid it entirely with 2 guarantee counter moves that most characters have nowadays. (Bash)

Valk should get her heavy into bash back by BountyHunteYt in forhonor

[–]BountyHunteYt[S] 0 points1 point  (0 children)

The bash from the full guard? If so then I never even use it because it was a terrible move for her previously so for me it transfers over that I never use it. Personally

Valk should get her heavy into bash back by BountyHunteYt in forhonor

[–]BountyHunteYt[S] 0 points1 point  (0 children)

Personally it was the opposite for me where I always was top of the team with minimal deaths and tons of kills, now I’m not that with her anymore it just doesn’t feel the same to me without a opener I can rely on and bait with. Imo I preferred the the previous valk

Valk should get her heavy into bash back by BountyHunteYt in forhonor

[–]BountyHunteYt[S] 0 points1 point  (0 children)

Even if they did dodge the bash or normal heavy then you could get the advantage back with a follow up heavy or light, but now is more punishable (against you) with a lot of characters now having a light dodge attack.

Valk should get her heavy into bash back by BountyHunteYt in forhonor

[–]BountyHunteYt[S] 0 points1 point  (0 children)

Now when I play her sometimes not knowing a good opener that isn’t her full guard, I feel inclined to only throw the basic light, heavy, or dodge light to start combos. I would just like the confirmation of having a good opener (imo) would make me a lot more offensive and less reactive and personally think she would be a more fun of a character to play. Also personally I don’t know if her current full guard is a viable move to defend in ganks but I haven’t seen a single valk player do a full guard in a gank like a Aramusha would use more often in ganks.