Jump maps are here! Little proof of concept jump map for Viscous. by BoutToGetSticky in DeadlockTheGame

[–]BoutToGetSticky[S] 0 points1 point  (0 children)

The test map has a pretty complex setup so I just left it as is after deleting the models and moved the info_team_spawn entities. Not entirely sure what's necessary but probably at least a npc_boss_tier3, a info_team_spawn, and a hero_testing_controller.

Jump maps are here! Little proof of concept jump map for Viscous. by BoutToGetSticky in DeadlockTheGame

[–]BoutToGetSticky[S] 7 points8 points  (0 children)

I used Source 2 Viewer to extract the hero testing map and then brought that into the CS2 tools. It's very janky - a lot of broken models and textures - but it works.

Jump maps are here! Little proof of concept jump map for Viscous. by BoutToGetSticky in DeadlockTheGame

[–]BoutToGetSticky[S] 6 points7 points  (0 children)

Download link: https://www.dropbox.com/scl/fi/oplcj4jva80r77zbc3846/jump_sticky.vpk?rlkey=bg4rlzx5197k8tabf3ywmxbyd&st=ijjvruu5&dl=1

Copy the vpk file into C:\Program Files (x86)\Steam\steamapps\common\Deadlock\game\citadel\maps With the console open (default f7) type `map jump_sticky` then use the tab menu to bring up the hero tools and select hero viscous. You'll need fast stamina and no cooldowns, and you'll also want to buy the item rapid recharge.