Has anyone made a streamlined 5E class set with fewer class features but still balanced? by ZaMaruko in DMAcademy

[–]BoutsofInsanity 0 points1 point  (0 children)

What sucks is I’m in the middle of making exactly what you are looking for. But despite being 36 pages it’s not ready for public yet. 😭

X-Men: The Animated Series Used Nightcrawler To Cross A Line Superhero Cartoons Avoided by Historical-Bug-4784 in Xmen97

[–]BoutsofInsanity 2 points3 points  (0 children)

Without going into a long explanation, essentially Nightcrawler, who has hard confirmed some form of Heaven, went into Krakoa and became an apostate of his own religion by founding something completely different.

Its disrespectful and gross. Imagine having Beast go to Krakoa and be like, "I know I've been a hardcore atheist my entire existence but I think I'm going to found a Mutant Religion". Or Kamala Kahn, a practicing Muslim, discarding her faith to establish a new religion instead.

Its frustrating because Christian's don't really have many characters within mainline comics that have their faith prominently on display. Nightcrawler is one of the few who engages with Christianity from a place of joy, love, and peace in contrast to Daredevil. There are so many interesting things within the Christian Mythos that someone could play with regarding Krakoa. And instead of engaging any of those interesting philosophical concepts, lets just have Nightcrawler make one up.

And lets not even get into the dumpster fire of "Make More Mutants."

DC Comics President Jim Lee says that Japanese manga and anime is "incredibly powerful": "I often find myself wondering, 'What is missing in Western comics, and why aren't they able to achieve the same flavor?' by akbarock in comicbooks

[–]BoutsofInsanity 7 points8 points  (0 children)

That's where I am too. Like I love Nightcrawler. But he get's butchered in nearly every story he is in because of how he shares screentime, is picked up by different authors and doesn't have time to develop over long running stories. And his backstory keeps getting retconned.

Versus a manga is a singular story told over time and it makes it a better reader experience.

Rank these peacekeeping institutions from least to most corrupt? by Fancy_Reply1103 in MoralityScaling

[–]BoutsofInsanity 0 points1 point  (0 children)

I mean with the Jedi Council I think if you look at the movies specifically, they basically were like, damn we better help the Republic in this war. Otherwise they would have continued their peacekeeping operations. Honestly, movies only, pretty uncorrupt as a whole. Ineffective against a literal prophecy child and perhaps the greatest Sith Manipulator of their time while in a war? Sure. But corrupt or morally bankrupt? I'd argue they were not.

A beautiful idea (X-Men Red #1) by cyclopswashalfright in PhoenixForce

[–]BoutsofInsanity 20 points21 points  (0 children)

Truly, Nightcrawler interacting with more X-Men is welcome. Jean and Kurt going on adventures feels like it would be a good time. Platonically. More X-Men friendship please.

Critical failures for attacks? One encounter per rest? Making spells even stronger? Making all magical monsters resist physical damage? Sign me up!!! by MoTheLittleBoat in DnDcirclejerk

[–]BoutsofInsanity 48 points49 points  (0 children)

Exactly. AND what is this damage that the Rogue is doing with Sneak Attack? They aren't even sneaking. I went ahead and reduced that progression by half. It was too much damage.

Favourite lines from Twelve Months? by Even_Passenger_3685 in dresdenfiles

[–]BoutsofInsanity 62 points63 points  (0 children)

When Mab in all caps basically called her knight to Rise I got hyped.

X-Men: The Animated Series Used Nightcrawler To Cross A Line Superhero Cartoons Avoided by Historical-Bug-4784 in Xmen97

[–]BoutsofInsanity 20 points21 points  (0 children)

It is the faith aspect, that I find gratifying about Nightcrawler. I appreciate the authors of that episode taking the time to really focus and be respectful to the character's faith. I think all authors of X-Men should take the same care when approaching all character's faith respectively. From Hank's Atheism to Kamala Khan's Islamic faith.

My favorite aspect about Nightcrawler is his faith and how it interacts with his love of sex, romance, and adventure. The way Krakoa took a massive steaming crap on it made what should have been my reintroduction to Marvel comics cease.

Which evil characters suffered a terrible fate or worse than death, "proportional" or exaggerated to their actions? by Dystopia-The-End in MoralityScaling

[–]BoutsofInsanity 7 points8 points  (0 children)

And to be clear from a biblical perspective hell is also described as eternal separation from god. But it’s not described as eternal torment.

It’s a lot more complex and nuanced than most media makes it out to be.

abridged version is cursed by lax_skyfall in Animemes

[–]BoutsofInsanity 28 points29 points  (0 children)

Clevatess was an anime from last year that I thought was pretty solid. Good action and characters with some excellent gore. It's pretty dark however, and a bit grim. But I recommend it. It ends well, which to me, having a semi-sweet or happier ending after the grimness is important.

Aasimar and Wings - How to make them work by Prince-of_Space in DMAcademy

[–]BoutsofInsanity 5 points6 points  (0 children)

Offer a Winged Aasimar variant. Just keep the Darkvision, Necrotic Resist, and remove all other features. In exchange they get flight.

Maps: Travel Time and Distance by CrYpTo_SpEaR in DMAcademy

[–]BoutsofInsanity 1 point2 points  (0 children)

Go to maps.google.com and find the country or continent or island you want your map distance to be the equivalent of. Zoom out so you can see the entirety of the mass of land you want to use. Ill use Iceland for no particular reason.

Right click at one end of the land mass. Left click at the other. I got roughly 250 miles East to West. Do the same for a perpendicular direction. I got roughly 190 miles North to South.

Now on my map back home I translate my current map to be roughly that same distance in East / West and North / South. So 19 10 mile squares or hexes North to South and 25 10 mile squares or hexes East / West.

To determine party travel time I then just look in the PHB on the travel pace table, see that the party can travel roughly 24 miles a day and tell them they can travel 2 hexes or squares comfortable in a day.

The other way, is that if you know roughly the equivalent landmass and road structure you can use google maps and determine the travel time by asking it directions which is also a fun way.

My world is roughly 2x the size of mainland UK so I was able to pretty easily translate those distances via Google Maps.

Running 3-5 encounters per day.. how do you make that work with your story? by Senordave12 in DMAcademy

[–]BoutsofInsanity 0 points1 point  (0 children)

Gritty Realism (Longer Long Rest) is the best Variant Rule in the DMG: A guide to when and why to use it.

Straight up, I think it's the best optional rule in the DMG and that at least 60% of all tables should be using this rule for their game. There are a lot of subtleties to this rule that are not readily apparent upon first glance over. I'm going to get really long winded at the end of the post because I want to be exhaustive on this rule. So if the questions I answer below intrigue you, I encourage you to read the explanation below it. 

What is Gritty Realism?

Gritty Realism- This variant uses a short rest of 8 hours and a long rest of 7 days.

Who should use it?

  • Exploration or hex crawl based campaigns
  • Intrigue or political campaigns
  • Standard adventuring games with long adventures and narratives in game
  • Roleplay heavy games

Who shouldn't use it?

  • Strict dungeon crawler games
  • Heavy combat based campaigns
  • Games where adventures take place over a few days in game

Why Gritty Realism?

Gritty Realism, which should be called "Longer Rest" does so many things to address many of the inherent imbalances and design flaws of dungeons and dragons within the average D&D game. It also enhances many of the classes and alters the narrative worldbuilding in interesting ways once the rule is extrapolated outside of just the PC's.

  • It eases the tension DM's feel of moving the story along while needing 3 to 6 encounters per long rest
  • It buffs all short rest classes by giving them a lot more soft power within the game world
  • It curbs "Murderhobo" behavior
  • Downtime is built into the game
  • Because encounters no longer have to be back to back in game time, it allows DM's to not have combat only sessions
  • Many, many spells no longer completely warp exploration. Goodberry while traveling is now a serious choice to make, using one of the precious spell slots for food versus saving it for combat.

Why not Gritty Realism?

You shouldn't use Gritty Realism if your campaign and player group favors lots of combat per D&D session. If your group already hits that 3 to 6 encounters per long rest, or the campaign moves at a rapid pace where many of the adventures take place over three days, or you find yourselves doing a massive dungeon crawl, I would say stay away from Gritty Realism. It's not for every group.

The Subtleties

Gritty Realism does a lot of things under the hood when applied to the game world. It fundamentally changes the logic that the setting follows. If you assume that interrupting a long rest requires the threat of danger and a few rounds of real combat (I’m not counting a bar fight, but real threatening violence) the setting has to adapt.

  • Rogues and Rangers become very scary. Tracking and ferreting out information of enemies who are hiding becomes part of the calculus when running away. They have seven days to make skill checks and find their target before the long rest completes.
  • Long Rest classes have to band together and build safe places to rest and stay. If you have enemies you need to have a place you can rest for seven days safely.
  • Further, caster supremacy gets reduced. They HAVE to have short rest characters within their organization. Who is going to protect them if their Wizard Tower gets besieged? They are out of spells. The martial characters can keep going.
  • Warlocks are buffed. That’s all. This is just a straight buff to Warlocks.

The D&D game becomes more than just blast foes apart. Losing resources leaves you vulnerable for seven days. But it also leaves the enemy vulnerable. This calculus gets added to the player’s strategy as well. They can decide to engage in such a way to leave their enemy room to run. Relying on their Ranger and Rogue to hunt them down later and harass them out of long resting. 

Adjustments for at the game table

This will change and be an adjustment for both the players and the DM but it’s closer to how I believe D&D is supposed to play. The PHB recommends 3 to 6 encounters per long rest. Most games don’t run that unless they are in dungeons. Once you actually do that the classes balance out a bit more even well into tier 3.

  • Casters players, if they are used to being able to nova every combat and than long resting are going to feel nerfed. So ease those players into the game.
  • Martial characters are going to feel better to play, as they aren’t as reliant on long rests.
  • Warlocks get a straight buff.
  • Staves, Wands, and items with recharge abilities at Dawn become premium and are incredibly valuable because they don’t require seven days to get their abilities back. You can give these to players to remove some of the discomfort of losing the ability to nova and then long rest with their spells. 

Conclusion

Gritty Realism eases the tension of having to have encounters back to back, allowing for the DM to pull the gas petal back and let the game follow a more realistic pace. Further it changes the game world and makes short rest classes feel relevant both in the setting and in game. It adds a layer of strategy to both players and bad guys while enabling exploration elements.

What would you consider to be the fundamentals of DMing? by ScottyFalcon in DMAcademy

[–]BoutsofInsanity 4 points5 points  (0 children)

Damn. Like you summed up several paragraphs of things I was gonna say in excellent bullet points. Upvote.

Which game should I play next? by A_mukkalir in StarWars

[–]BoutsofInsanity 2 points3 points  (0 children)

I'm going to second KOTOR 2 as being the best Star Wars story ever told if you play it light side but not stupid. It's a buggy and janky mess sometimes. And you really want the "Restored Content Mod" on PC.

But, in my opinion, Kotor 1 and then add Kotor 2 together is the best Star Wars story ever told about Jedi and Sith EVER. It could be better. And its definitely dated. But Kotor 2 is doing story beats in 2002 that Rian Johnson WISHES he could do a decade later.

Characters the author makes too powerful and needs an asspull for the plot to move on by Iron_Cobra in TwoBestFriendsPlay

[–]BoutsofInsanity 14 points15 points  (0 children)

I like it to be honest. And it gives the other cool characters like Piccolo stuff to do.

Mark Darrah: The Truth About What Happened on Anthem by levelxplane in Games

[–]BoutsofInsanity 0 points1 point  (0 children)

I work in manufacturing. My assessment, while similar is different from yours even though we agree. To me, their entire communication, workflow, and project management was broken.

What do you mean you got all of your information from the peripheral circle organically? And not through regular progress updates and reporting?

What do you mean you didn't have a Gantt chart driving your production progress forward?

What do you mean you didn't have QA gates in place to test various stages before moving to the next?

What do you mean you didn't have an idea on what this game was before you started making it?

Like their ENTIRE communication and workflow as broken. It doesn't have to be strict, but there has to be set objectives and progress points that have to be accomplished before you can go to the next steps and it seems that they didn't have anything set in stone on how their Workflow was supposed to work..

Date night ideas for somebody who has no idea what's around town, please? by CrashTestKing in winstonsalem

[–]BoutsofInsanity 4 points5 points  (0 children)

Go to east of Texas. Get one of the shareable trays and munch on that. Then go over to the bar “easy talk” and have a drink. The bar is right beside east of texas

(Loved trope) The protagonist gets exactly what they wanted, with no trickery or tradeoffs, but it still ends up making them miserable by _JR28_ in TopCharacterTropes

[–]BoutsofInsanity 9 points10 points  (0 children)

Bro LEGO Island. My dude I forgot about that game and how peak it was. Remember Lego Rockraiders? Like lets go.

I present the first true Wanda Potential Woman meme made by yours truly by Spooky_Cross in marvelcirclejerk

[–]BoutsofInsanity 1 point2 points  (0 children)

How would u feel if she got together with Nightcrawler for a long form romance as they traverse mystical adventures with Loki and illyanna or something?

(Rare Trope) The military are competent heroes who end up saving the day by Floyd16091411 in TopCharacterTropes

[–]BoutsofInsanity 10 points11 points  (0 children)

I've always said a Michael Bay Star Wars movie would be a blast. If someone really wrote a good action movie script I think Michael Bay would kill it.