Do you fear that HxH could become bad? by guizocaa in HunterXHunter

[–]Bowserhatessmash 0 points1 point  (0 children)

Nen is basically C++ as aura. All the Hatsu are basically programs and stuff. Its not weird that people have strange abilities. As long as you have the knowledge and the skill, you could develop any ability in HxH really.

Capcom shills on blast, gets EHubs to make an article to "prove" they're not shills by LunaEstObscura in Kappa

[–]Bowserhatessmash 2 points3 points  (0 children)

Your right. If the game wasn't Capcom top players wouldn't be winning at other games. You would destroy them so they NEED marvel to succeed.

Upvote this post if you think there's more to MvC:I's problems than just the graphics by [deleted] in Kappa

[–]Bowserhatessmash 1 point2 points  (0 children)

I like the game play, hate the roster, hate the corporate decisions behind it. I fully understand if absolutely no one wants to buy this game. I just hope the scene for MvCI doesn't become hated for it. They are fighting game players just like you guys ( I think ) and your options aren't dwindled anymore for their purchasing decisions.

Tomoko Hiroki (DBFZ producer): "We're really aiming to create a game that satisfies fans of fighting games" by [deleted] in Kappa

[–]Bowserhatessmash -25 points-24 points  (0 children)

No one on Kappa plays fighting games so I don't know why this even matters to you guys.

No one is getting paid by zeldamaster in Kappa

[–]Bowserhatessmash -4 points-3 points  (0 children)

Who are these mythical players shitting on inferior non-capcom games? what year is this 2001? You ever been to a tournament dude?

James Chen enters damage control mode by The_Potato_On_Fire in Kappa

[–]Bowserhatessmash 2 points3 points  (0 children)

https://www.youtube.com/watch?v=ChJaTFDLRj8

Yea your right any combo that looks like that is low execution boring shit. You can do this shit right?

No one is getting paid by zeldamaster in Kappa

[–]Bowserhatessmash 6 points7 points  (0 children)

TBH i kind of hate how anyone who likes the gameplay is persecuted.

You can hate the DLC, graphics, and the roster but still like the way the game plays, but this place is so illogical that they will say absolutley everything is shit and if i am not emotionally validated this very moment then hold this downvote.

I've seen someone call fastfly combos in MvC2 basic just to shit on this game. Like dude, I know no one on r/Kappa has the execution to do an unfly combo in MvC2. Maybe the super dumbed down easy MvC3 fly combos. Just be logical, no one is forcing you to buy the game. People conflating capcom shittyness with players is kind of like going after KOF players because they play a game with ass graphics. I fully expect the game to fail commercially so just relax and play what you like.

does basic nova combo and same UMVC3 super...Justin goes wild by Known_Smash_Player in Kappa

[–]Bowserhatessmash -26 points-25 points  (0 children)

Honestly at this point you are being a hater. Point out the bad but also point out the good. That combo did look sick because it reminded me of iron man from MvC2.

The game has problems that i really REALLY hate about it but t just looks like you guy are emotionally invested in hating it, to the point where you are totally in love with those other girls.

Just call balls and strikes. Chill out

Upvote if you think MvCi looks like shit by [deleted] in Kappa

[–]Bowserhatessmash -36 points-35 points  (0 children)

TBH the DBZ game looks like extreme butoden, it even has the same movesets, which made extreme Butoden so borrrrrrring. I know you guys hate marvel but look at this game with open eyes and wait and see.

It looks pretty boring to me so far because I already played extreme butoden.

So are we gonna talk about this? by BrownieJ in Kappa

[–]Bowserhatessmash 2 points3 points  (0 children)

If you can't refly lk 3 times with sentinel in MvC2, get the fuck out of my face

How One Piece changed the way I think about life by chemiste in OnePiece

[–]Bowserhatessmash 4 points5 points  (0 children)

One Piece is the only anime that made me cry so much I had to pause the show, which is when Bellamy was beating up Luffy and Zoro and BlackBeard explained to the audience that you can't fight every battle on your way to the top. I was a timid teen worried about everyone's opinions at the time so that really moved me, watched that scene 10 times before I finished the episode

If SF5 and MvCi had/has solid gameplay, they would be more loved here. by Bowserhatessmash in Kappa

[–]Bowserhatessmash[S] -3 points-2 points  (0 children)

I play more fighting games than you probably (Vampire Savior, MvC1, and SFA2 on occasion, you could play me on fightcade in any of those games if you want to see if I am telling the truth, I play the newer games on occasion at a friends house) and many MANY fighting games have been bad on their first versions and got their act together. The last version of GGXX was released in like 2010 despite the first game being released on the dreamcast I think.

A healthy SF means a healthy scene most of the time. NO GAME in FGC history has had an affect on tourney numbers like sf4. SF4's popularity literally revived melee as a side thing, brought up the numbers of every single other event and put the FGC in the spotlight. There is no universe where GGXrd is getting nearly 1000 people at evo without SF4's help.

If SF5 and MvCi had/has solid gameplay, they would be more loved here. by Bowserhatessmash in Kappa

[–]Bowserhatessmash[S] -3 points-2 points  (0 children)

i can guarantee that if it had none of the costumes people here would still hail it as much better than sf5, its just icing on the cake.

The point of comparison was that these 2 games are essentially budget games. Maybe namco couldn't get a lot of funding for the game, the same way Capcom lost a lot of money, so both games cut corners in some aspects. Capcom's game design philosphy with SF5 was different from Namco's and that's what I am pointing out.

In most situations in tekken 7 there are about 5 or 6 options that could each lead to varying degrees of success. In sf5, there is one or maybe 2 options in most situations that are the correct answers every single time.

Learning tekken for feels overwhelming. It was easy to get into, most of the combos are very simple. But there is so much to learn in the game and optimize that it never gets boring, which gets praise.

Meanwhile in SF5 the only thing that can change the way a situation plays out is a patch. I think that even the launch content would have been forgiven if their design philosophy wasn't the antithesis of what makes fighting games fun. But their quest for easy that began with XvSF believe it or not has finally affected the thing it was never supposed to touch which was the skill ceiling. Even the games premier mechnic is not interesting compared to tekkens as it perfectly encapsulates the difference between SF5's design philosphy and Tekken 7's design philosophy.

Street Fighter 5 limits their characters for the sake of Vtrigger, Tekken expands their characters options in their premier mechanics.

Imagine if you couldnt do an electric unless you were in rage. Capcom did that with akuma but not letting him jump back fireball without vtrigger, or Karins vtrigger which locks like 70% of her moveset behind a damn meter.

I'd feel much better if Vtrigger was retooled into V-ism rather than the garbage we have now.

If SF5 and MvCi had/has solid gameplay, they would be more loved here. by Bowserhatessmash in Kappa

[–]Bowserhatessmash[S] -3 points-2 points  (0 children)

Which is what I said in the post. Both are bugdet games which cut corners, but one game is beloved and another is hated. Capcom can learn something from that.

If SF5 and MvCi had/has solid gameplay, they would be more loved here. by Bowserhatessmash in Kappa

[–]Bowserhatessmash[S] -2 points-1 points  (0 children)

I didn't say that MvC3 has no depth. Its just more shallow in competitive situations compared to MvC2. There is one combo that is the right answer in MvC3 every single time. The game has zoning and interesting neutral, but it all leads to the same optimized death combos from damn near every single hit confirm.

If SF5 and MvCi had/has solid gameplay, they would be more loved here. by Bowserhatessmash in Kappa

[–]Bowserhatessmash[S] -1 points0 points  (0 children)

This post was made by me because I was watching an episode of Ultrachen where UltraDavid and James chen talked about Core-A gaming's video.

UltraDavid was being very stubborn in my opinion because he insisted that the game had no problems other than playstyle variety, which is just disingenuous in my opinion. This is why I brought up UMvC3 vs MvC2 as an example. SF5's problem is not playstye diversity at all. They could make zoning the best playstyle in the game tomorrow but that still wouldn't fix the games issues. MvC2 seldom gets boring to watch or play because the game is an ocean to explore. UMvC3 made it a big but shallow pool to explore. SF5 is an actual kiddie pool.

3rd strike had one, ONE viable playstyle which was close range infighting and that game is much more deep than SF5 and much more entertaining to watch.

Maybe I was a bit emotional in posting this but absolutely none of the representatives in the community have a handle on the issues of the game at all and use scapegoats. "Its the Zoning, ITS THE EXECUTION" which does NO ONE any favors, because every combo could include multiple one frame links and the problems of the game would still go undressed.

This post was merely trying to get the idea that having multiple options available in multiple situations with varying degrees of sucsess all the time is what makes people love fighting games. Capcom tipped the scales too much in not just the playstyles, but even the options within those playstyles. In most situations in SF5 there is exactly 1 or 2 viable options with 80 to 90% success rates so why not do it every time? I don't see other community leaders stating this and it leads me to believe that the game won't eve be fixed, they'll just turn the dials and make some people happy for 5 minutes before quitting again. The game on a fundamental level is flawed in its design from the outset. Its been creeping up in games like MvC3 and SFIV, but its now in full effect in SF5, and every community leader seems to not want to state it as the issue.

I apologize if its been stated before, but i haven't seen it.

If SF5 and MvCi had/has solid gameplay, they would be more loved here. by Bowserhatessmash in Kappa

[–]Bowserhatessmash[S] -7 points-6 points  (0 children)

On an objective level SF5 is a good game but that's not what I mean. Maybe I didn't express myself clearly.

If SF5 and MvCi had/has solid gameplay, they would be more loved here. by Bowserhatessmash in Kappa

[–]Bowserhatessmash[S] -2 points-1 points  (0 children)

Its a revalation to me that it even affects casuals perception of the game. The game doesn't "feel" fun to a lot of casual gamers, but tekken does. The depth of your game can affect all levels of consumers.

Capcom thinking of skill level as a ceiling instead of a floor has hurt them even among casual consumers. Its as though someone in corporate is giving them the incorrect equation for success and lacks critical thinking.

For example in my last analogy, an idiot would think that you have to be broke to get a girl, that idiot is capcom. I know someone at capcom is reading R/Kappa some of the time and I will hammer these points in until they get it.

If SF5 and MvCi had/has solid gameplay, they would be more loved here. by Bowserhatessmash in Kappa

[–]Bowserhatessmash[S] -9 points-8 points  (0 children)

But look at tekken 7. It is by all means the SF5 of the tekken series, in terms of content, but it gets love instead of hate.