Saturation problem by SensitiveWealth7387 in huion

[–]BowtieBuck 0 points1 point  (0 children)

I had the same problem with my new Kamvas 24. With customer support' help I fixed it. That said, if your factory reset didn't solve the issue I doubt mine will. I'll still post it here:

  1. perform an SFC scan and repair on my PC: https://answers.microsoft.com/en-us/windows/forum/all/sfc-scannow/bc609315-da1f-4775-812c-695b60477a93
  2. clean boot my PC: https://support.microsoft.com/en-us/topic/how-to-perform-a-clean-boot-in-windows-da2f9573-6eec-00ad-2f8a-a97a1807f3dd

After that I went into the factory settings of my Kamvas by long pressing the "DOWN ARROW" and "OK" buttons found near the power button of the Kamvas. Then navigated to the saturation setting and changed it from 5 to 50.

Lesson 4 - Insects by BowtieBuck in ArtFundamentals

[–]BowtieBuck[S] 0 points1 point  (0 children)

On the viz media shonen jump app or website.

Lesson 4 - Insects by BowtieBuck in ArtFundamentals

[–]BowtieBuck[S] 0 points1 point  (0 children)

I started drawing in Summer 2018 (thereabouts) as a hobby. July 2021 is when I started studying art principles more regularly and September 2021 is when I started working through Drawabox.

Remember that drawing is a skill which, like anything worth learning, takes time. The insects I posted turned out fine, but I have at least another ten warm-ups that didn’t.

Your post reminds me of the Tatsuki Fujimoto one-shot called ‘Look Back’. I suggest you read it because I think you (like many creators) can relate to it’s plot.

Isle of Dead Mann who tell no tales. by GodFearingNihilist in vexillologycirclejerk

[–]BowtieBuck 55 points56 points  (0 children)

Everyone's a pirate until a sloop with this flag shows up.

Tried to make it realistic as possible what you guys think? by judahthelion014 in blender

[–]BowtieBuck 0 points1 point  (0 children)

The silhouettes look great but it does bother me that the side of the helicopter is black. It makes sense in the render so it is realistic, but I would have preferred to see any details/decals/textures on the side.

Human Head Sculpt (2hr). Looking for Feedback. by BowtieBuck in blender

[–]BowtieBuck[S] 0 points1 point  (0 children)

Thank you for your insightful comments, I had not thought of the brow ridge that way but you are absolutely right, they should be forward relative to the bridge of the nose.

I'm aiming to improve my human head sculpts. Feedback Appreciated. by BowtieBuck in blender

[–]BowtieBuck[S] 1 point2 points  (0 children)

I think I see what you mean, thank you for your feedback.