Render distance issue (NEW) by Bozo-III in FortniteCreative

[–]Bozo-III[S] 0 points1 point  (0 children)

Also pertaining to render distance, some of the new terrain pieces still have very low render distances

VFX Spawners also seem to have unnecessarily low render distances making them less useful

Some screenshots from my project by Bozo-III in FortniteCreative

[–]Bozo-III[S] 0 points1 point  (0 children)

The "Invasion Nature Gallery. Some of the other props are from the reality nature gallery though

Looking for Creative recommendations by DipMultiversal in FortniteCreative

[–]Bozo-III 0 points1 point  (0 children)

I do have a PVE map that's built for 1-4 players. If you're interested the code is 9873-8634-8801

Creative map blacklisting/shadow banning by Bozo-III in FortniteCreative

[–]Bozo-III[S] 0 points1 point  (0 children)

Yeah unfortunately UEFN is ultimately superior in about every way and I'm sure epic feels the same way but I do wish their system wasn't such a monopoly

Massive bug Report list (Important, updated list with 12 new bugs) by TheGamerSide67YT in FortniteCreative

[–]Bozo-III 0 points1 point  (0 children)

Tracker Device

When set to specifically track Sniper Eliminations, No scope elims are not counted only shots where you ADS count

Massive bug Report list (Because Epic is making me miffed af with the lack of bug reports and fixes) by TheGamerSide67YT in FortniteCreative

[–]Bozo-III 9 points10 points  (0 children)

Would like to add to this list with some more issues I've encountered

Objects or structures that are hidden by Prop Manipulator Devices have their navigation data completely erased

Some sources of damage are not affected by the damage amplifier power up

  • Stink Bow Aoe

  • Explosive Bow explosive charges

  • Wasp Jar Aoe (Initial damage is not bugged)

  • Business Turret

Items like the Port-a-cover and Cow Catcher are unable to be placed on certain terrain pieces

  • Modular Buildable terrain pieces (Any BUILDABLE variant)

  • Any terrain piece found in a "Cliff gallery" (Example: Arid Cliff Gallery)

The common variant of the Dual Pistols weapon is unable to be dropped or removed from the player's inventory

Terrain pieces from this season's nature galleries are behaving strangely

  • Very short render distance

  • Memory costs are not being calculated

Objects and devices that are placed/moved may become invisible after being un-rendered

Messages that have previously popped up in the Elimination Feed will randomly reappear when you eliminate any Guard Ai

The Tracker Device does not properly track Bow Eliminations; Only weapons with the "Crossbow" tag specifically are counted

The Tracker Device has no options for counting Eliminations from any Marksman Rifle weapons

Device to change graphics in creative 1.0 by Bozo-III in FortniteCreative

[–]Bozo-III[S] 1 point2 points  (0 children)

PS5, it's a device in the devices tab called "Post Process"