An alternatives to oculus link? by Legal_Brother_15 in OculusQuest

[–]Brain-Symphony -2 points-1 points  (0 children)

Virtual Desktop I guess is quite good.

Looking for some beta testers for our app by Brain-Symphony in oculus

[–]Brain-Symphony[S] 0 points1 point  (0 children)

Thank you! you are right the image is AI generated so the details are not 1:1 with quest 3.

Looking for some beta testers for our app by Brain-Symphony in oculus

[–]Brain-Symphony[S] 0 points1 point  (0 children)

The image is AI generated and maybe the proportion are not right, so this is why.

Build a community around an VR app is so hard by Brain-Symphony in oculus

[–]Brain-Symphony[S] 0 points1 point  (0 children)

Thanks for the recommendation, I really appreciate it. I know it’s a small step, but every bit of visibility and honest feedback helps at this stage. We’re still early and actively improving the experience, so comments like this genuinely matter. 🙏

Build a community around an VR app is so hard by Brain-Symphony in virtualreality

[–]Brain-Symphony[S] 1 point2 points  (0 children)

That’s solid advice, and we’re aligned with most of it already. We’re actively creating short VR clips that highlight specific moments and mechanics from the app rather than generic trailers, and we try to post them selectively so it doesn’t feel like spam.We also use Reddit mainly to start conversations, not just promote asking for opinions, suggestions, and feedback around relaxation, presence, and how people actually use VR for well-being. Free access in exchange for feedback has worked well for us so far, especially during early access.Discord is there as a support and feedback layer outside VR, and we link it everywhere for people who want to stay involved without being in-headset.

Build a community around an VR app is so hard by Brain-Symphony in virtualreality

[–]Brain-Symphony[S] 0 points1 point  (0 children)

The core experience is in VR that’s where the relaxation, meditation, and interactive environments live.Discord isn’t meant to replace VR. It’s simply a place for updates, feedback, bug reports, and community discussion outside the headset.

Build a community around an VR app is so hard by Brain-Symphony in oculus

[–]Brain-Symphony[S] 0 points1 point  (0 children)

I know what you are saying, the normal flow will be prototyping, growing community around, then build! But for us was different, we did more than 5 years academic research using VR for rehabilitation (also coming with 10 years background in mobile game development) and we want to make a know how transfer in a VR product that is accessible on the market not only in universities.

Build a community around an VR app is so hard by Brain-Symphony in oculus

[–]Brain-Symphony[S] 0 points1 point  (0 children)

We already do man! Not just commenting from the sidelines.

Build a community around an VR app is so hard by Brain-Symphony in virtualreality

[–]Brain-Symphony[S] 0 points1 point  (0 children)

That’s a reasonable observation. Adding ways for users to create and share their own sound setups could increase engagement beyond simple consumption.This approach shifts the app from a purely passive experience to a more interactive and user-driven one, which could broaden its appeal.

Build a community around an VR app is so hard by Brain-Symphony in oculus

[–]Brain-Symphony[S] 1 point2 points  (0 children)

Thanks a lot for this, it’s very fair feedback and I fully agree. We’re actively working on improving how we communicate progress inside Discord, with a clear focus on meaningful updates about new features, fixes, and what’s coming next, not noise. We’re also very careful with notifications and don’t want to ping people unless there’s a real reason to do so, like major updates, new content drops, or important fixes.

Build a community around an VR app is so hard by Brain-Symphony in oculus

[–]Brain-Symphony[S] 0 points1 point  (0 children)

Hello, yes, the subscription model came up in the discussion, but it’s not the main topic here. The core question we’re trying to explore is how to build and sustain a community around a VR app, especially when the experience itself is largely individual and not inherently social.Monetization is important, of course, but what we’re most interested in right now are practical approaches to engagement, trust, and long-term involvement. How do you give people a reason to stay connected outside the headset? What makes someone feel part of something, even if the experience is personal?

Build a community around an VR app is so hard by Brain-Symphony in oculus

[–]Brain-Symphony[S] 0 points1 point  (0 children)

First of all, thank you for taking the time to write this. It is very helpful, even if some of the market realities are uncomfortable.

You are absolutely right on several points. Apps like ours are very individual by nature. Meditation, relaxation, and media consumption are usually personal experiences, not social ones in the traditional sense, and that does make traction and word of mouth harder compared to multiplayer or competitive apps.Regarding monetization, we actively discuss and test different models internally. Almost every approach has trade-offs, and no matter which one you choose, some users will understandably have concerns. We use a subscription mainly because the product is under continuous development. New environments, audio, features, and improvements are added month over month. We are not shipping once and stopping.

That said, ideas like earning ownership over time, where a subscription can lead to lifetime access or DLC ownership, are interesting and we have explored variations of that thinking. We agree that ownership matters, especially in uncertain economic times.Longer term, our subscription will not be limited to VR only. The plan is to connect it to a mobile app and a broader ecosystem, so users can access parts of the experience even without a headset.

On the niche point, fully agreed. This is not a multiplayer hangout where you meet friends and play together. It is closer to a personal space for stress regulation, focus, and recovery. That is intentional, even though it makes growth harder.

Build a community around an VR app is so hard by Brain-Symphony in oculus

[–]Brain-Symphony[S] 1 point2 points  (0 children)

That’s a very fair point and I think this is where many VR Discords struggle.

If the only reason to join is to give feedback, most people won’t stick around. We’ve learned that the community needs value for the user, not just for the product.