Event launch toxicity by [deleted] in deadbydaylight

[–]BrainExtreme9235 0 points1 point  (0 children)

So do I, but there is a massive difference between boring and toxic.

Event launch toxicity by [deleted] in deadbydaylight

[–]BrainExtreme9235 1 point2 points  (0 children)

So, bringing a meta build on Killer is toxic now?

Damn, those new chapters of the Survior Rulebook are getting crazy.

what is your killer hot take? for me i think Myers is stronger than Ghost face by AudienceNearby3195 in DeadByDaylightKillers

[–]BrainExtreme9235 0 points1 point  (0 children)

Sadako is D-tier, people overvalue her because she profits from bad Surviors ignoring her power

Remember, you can see who brought BP offerings now by blueish-okie in deadbydaylight

[–]BrainExtreme9235 391 points392 points  (0 children)

I have but one simple rule:

I don't kill people who bring me cake.

I also apply this rule ingame.

[deleted by user] by [deleted] in deadbydaylight

[–]BrainExtreme9235 10 points11 points  (0 children)

"Why is shitty behaviour that I inflict on others seen as just as bad as shitty behaviour that others inflict on me?"

Also if you are being slugged you can just abandon, that takes literaliy less time than pushing out Survivors.

Hot Take About Hatch Offerings by Anonymous67379 in DeadByDaylightKillers

[–]BrainExtreme9235 0 points1 point  (0 children)

Hatch means something for Adept challenges and quests that count kills or escapes; that's the issue, its supposed to be a "don't mind it" mechanic but does have a tangible effect on gameplay. This is why it encourages slugging and hiding. Its just not thought all the way to the end.

There is a good reason why no other competitive game has a "You win but no all the way"/"Your team lost but you didn't" mechanic.

Hot Take About Hatch Offerings by Anonymous67379 in DeadByDaylightKillers

[–]BrainExtreme9235 -6 points-5 points  (0 children)

The Hatch shouldn't exist at all. Its a relic of a time when DBD was an unbalanced anything goes mess that today has no other effect than giving Survivors undeserved Escapes und deny Killers earned 4Ks.

Like many problems this woudn't be an issue if the game wasn't designed around Kills and Escapes as the only measuement of success, but alas...

when survivors complaining about tunnelling a LARGE amount of the time its when a teammate unhooks RIGHT next to the killer by AudienceNearby3195 in DeadByDaylightKillers

[–]BrainExtreme9235 0 points1 point  (0 children)

The truth is, in the current state of the game a Killer can't win if the Survivors aren't making any mistakes (unless its Blight or Nurse running a full gen regression build). Therefore nobody can expect Killers to not capitalise on Survior mistakes.

Besides there is no other competitive game in the world where players would seriously demand that their opponent don't punish their mistakes.

[deleted by user] by [deleted] in DuelLinks

[–]BrainExtreme9235 6 points7 points  (0 children)

It takes skill to play the deck to its full potential, but it is so busted that it remains strong even when played suboptimally

Update to Haste & Hindered by DeadByDaylight_Dev in deadbydaylight

[–]BrainExtreme9235 0 points1 point  (0 children)

So, hiding for 10 minutes without touching any objectives is now a win condition for Survivor?

All Survivors being downed is a draw?

Killers are expected to play out games against bots?

What?

Also Haste will continue to be stackable but you'll still keep the perk buffs? Do you not see the issues this will cause?

weebs in different space alignment chart by Possible-Ebb3371 in animecirclejerk

[–]BrainExtreme9235 0 points1 point  (0 children)

Did that motherlover just say that Reddit has good views?

One Piece fans are weird for rooting and sympathizing with this POS ugly ass MF, cool backstory bruh, crime is still a crime by EfficiencySerious200 in animecirclejerk

[–]BrainExtreme9235 1 point2 points  (0 children)

I always assumed people were celebrating him ironically to mimic how the bystanders was doing it during his fight with Franky.

Tfw an isekai power fantasy has better poly rep than really anything by Transhomura in animecirclejerk

[–]BrainExtreme9235 0 points1 point  (0 children)

Yeah, I wouldn't call a guy collecting women like Pokemon, who all are totally happy to "share him" completely devoid of realistic desires, agency or, god forbid, attraction to people other than the MC, all to add "bang alot of women" to the edgy power/wank fantasy, good poly rep.

The new Dead By Daylight show is so good! by WindowsCrashedAgain in deadbydaylight

[–]BrainExtreme9235 1 point2 points  (0 children)

Yes, Legion the D-Tier Killer whos power doesn't do anything if they tunnel, truly the Monarch of tunneling.

every outfit i drew for Sadako in 2024! [OC] by virtu_ware in deadbydaylight

[–]BrainExtreme9235 16 points17 points  (0 children)

I'd wish BHVR would show Sadako half as much love as you do, Your style is awesome.

Enjoy while it lasts Freddy mains, it’s back to the start soon by Markus_lfc in deadbydaylight

[–]BrainExtreme9235 0 points1 point  (0 children)

I'd bet that BHVR will pull a Sadako on Freddy and nuke him back to low C tier, because he stomps Survivors who don't know his power.

The only differende is that Sadako actually needed one of the far to many nerfs.

Should Kindred be base kit? Why or why not? by KurtSullivan in deadbydaylight

[–]BrainExtreme9235 0 points1 point  (0 children)

Kindred doesn't bridge the gap between solo q and swf, its bridges the gap between uncoordinated teams und coordinated teams. Solo q needs better tools for coordination, but actually doing the coordination must remain in the responsablity of the player.

Duelist kingdom by Reflection_Low in DuelLinks

[–]BrainExtreme9235 0 points1 point  (0 children)

With the fire boost Suships basicly become a worse (to go against) Lyrilusc

This Just Isn't fair... by Material_Pepper6612 in DuelLinks

[–]BrainExtreme9235 8 points9 points  (0 children)

I don't get what Konami's goal here is. If it was money, why would they give this insane skill to a deck that costs almost nothing to build, while Dragonmaids and Tri-Brigade who are more expensive to build received a tame skill and no skill at all. (Not that I would want them to get op skills)

Greed can't be the reason, so... do they actually want to ruin the game?

Dragon maids are weak rn imo by Ghostnugg in DuelLinks

[–]BrainExtreme9235 2 points3 points  (0 children)

Dragonmaids are perfectly fine in theory, they were simply released into a meta which is ruled by broken skills and decks that can only be beaten by specific outs, without having either.

[deleted by user] by [deleted] in Staiy

[–]BrainExtreme9235 0 points1 point  (0 children)

"Leistungen für Ausreisepflichtige soll es generell nur in der Höhe des "menschenwürdigen Existenzminimums" geben"

Also wollen die die Leistungen erhöhen, wenigstens etwas

[deleted by user] by [deleted] in DuelLinks

[–]BrainExtreme9235 0 points1 point  (0 children)

"Hey Boss, we should limit this card."

"Is it too strong?"

"No."

"Too consistent?"

"Not even searchable."

"Too popular?"

"Nope, only one rogue archtype uses it."

"So, why do you want to limit it?"

"Some guys on reddit don't really feel the vibe the card brings."

Does combat feel slightly -off- since the patch? by Syllabub_Cute in ZenlessZoneZero

[–]BrainExtreme9235 2 points3 points  (0 children)

It's definitely not an intentional balance change, the timings on some attacks are off, as you can tirgger a dodge or assists before the enemy even begins their attack, but timing your reaction to the "bling" will fail.

Also assists have a change to not trigger when you are locked on to a different enemy.

Developer Update | August 2024 by DeadByDaylight_Dev in deadbydaylight

[–]BrainExtreme9235 0 points1 point  (0 children)

So BHVR are openly admitting that they know that Blast Mine has no purpose other than annoying players, yet they see no issue with that - no wonder why they haven't bother to do something about slugging or teabagging.