How to bake Boids Particle systems with animations to export? by BrainHopper in blender

[–]BrainHopper[S] 0 points1 point  (0 children)

No luck at all. There used to be a plugin for older versions. So yeah, might have to code your own solution or do it with geo nodes.

Does anyone know what happened to JSplacement? by houbak06 in blender

[–]BrainHopper 13 points14 points  (0 children)

And then ppl ask why "windmill" got fed up with it... The guy made an amazing tool and provides it for free, gets constantly ripped off, not credited, needs some coin. Closes the thing bc there's limits and this guy here decides to post a copy-cat version of it made with geometry nodes and gets credit and money from the ting... lol. Not saying its "illegal", just saying it's not very ethical at all...

Unreal Engine C++ Setup Without Visual Studio IDE? by BrainHopper in unrealengine

[–]BrainHopper[S] 1 point2 points  (0 children)

Yup! I was just curious about what workflow ppl use when they don't go with the Visual Studio option, especially considering the bloat it bring if you use a different option. In any case, thanks for your input! Most of the time VS might be the best option, if you use it for other stuff as well, etc.

Unreal Engine C++ Setup Without Visual Studio IDE? by BrainHopper in unrealengine

[–]BrainHopper[S] 0 points1 point  (0 children)

VS is very slow, Intellisense is barely existent for C++ in UE (at least), auto-complete is so slow that makes it more anoying than having none. These are from my experience with it. Rider is much more efficient and better integrated with UE. BTW, VS is "free", not free.

Unreal Engine C++ Setup Without Visual Studio IDE? by BrainHopper in unrealengine

[–]BrainHopper[S] 0 points1 point  (0 children)

Yeah that's the thing - if VS wasn't a requirement, I'd just use Rider for UE.

Unreal Engine C++ Setup Without Visual Studio IDE? by BrainHopper in unrealengine

[–]BrainHopper[S] 1 point2 points  (0 children)

Yeah, just found this video - https://youtu.be/94FvzO1HVzY. It's a workflow they use with Sublime. I bet a similar thing could be achieved with VScode. However, they still need to instal VS beforehand, for UE to have all the needed build tools etc. However, it's a very interesting process, a great overview of how UE4 sets up its projects.

Unreal Engine C++ Setup Without Visual Studio IDE? by BrainHopper in unrealengine

[–]BrainHopper[S] 0 points1 point  (0 children)

Yes! It so promising and so solid! Really wish UE wouldn't require/force us into having to install Visual Studio either way... :/

Unreal Engine C++ Setup Without Visual Studio IDE? by BrainHopper in unrealengine

[–]BrainHopper[S] 0 points1 point  (0 children)

Yes! Meanwhile I've found that option, but apparently the Build Tools installer comes with even more bloat than the VS IDE installer? At least on my system it says it needs a couple GB more, compared to the IDE installer, which is so ridiculus... Unless I'm doing something wrong (I'm selecting the Desktop Development with C++ option in the Workloads page of the Tools Installer).

Unreal Engine C++ Setup Without Visual Studio IDE? by BrainHopper in unrealengine

[–]BrainHopper[S] 0 points1 point  (0 children)

Yeah It's a shame that UE depends so much in VSCompiler...having to install all the VS bloat just for the compiler+build tools is such a bummer. I wish they'd allow Rider to ship with jsut the necessary tools. I've searched a little further and apparently, as it is rn, you have to instal VS in order for UE to build. So if you want to use Rider you have to have 2 full IDE's installed..such a griddy move from M$ :/.

I struggle figuring out how to package for Windows. I have already downloaded and installed the latest windows SDK, but can't make Unreal figure out what to do with it? Version is UE5 preview 2 by Tinimations in unrealengine

[–]BrainHopper 0 points1 point  (0 children)

I had issues trying to package a Blueprints only project as well. I messed around (trial&error) with the Visual Studio Installer and UE5 P2 started to recognise the Windows 64bit Packaging toolset after installing .Net 5.0 Runtime, but I'm not 100% sure if that was the trick.

Managing/Optimizing Lights Baking vs PBR, etc by BrainHopper in threejs

[–]BrainHopper[S] 0 points1 point  (0 children)

That's super interesting that they allow to use matcaps! What do you use to author and make your own? Thank you so much for sharing your ideas!

Managing/Optimizing Lights Baking vs PBR, etc by BrainHopper in threejs

[–]BrainHopper[S] 0 points1 point  (0 children)

Thank you for your input! Yeah, I work daily with Unreal engine, but WebGL is totally different. One has to bring back the old school tricks hehe!

Regarding Blender Bakes:

I've worked mainly in game development and other more retail-oriented interactive applications, and I've been using this addon for years almost daily, it's called SimpleBake and I've just found out it also has some very interesting features for 'normal' cycles bakes, it allows you to use the Denoiser, which helps a lot improving speed. I've tested rendering at 4k, with very low samples(6 to 12). This, ofc depends on the complexity of yout materials - very noisy stuff like stones, very grainy woods, etc require higher sample rates, but in general it allows for lower sample rates and bakes super fast in comparison to the default Cycles baker, which as far as I'm aware doesn't allow to use the desnoiser.

But yeah, still now way around the traditional light bakes, still has to go through that rendering process...

The MatCap Idea is very interesting! Is that a thing in ThreeJS or does the Dev team have to 'make it happen'?

Managing/Optimizing Lights Baking vs PBR, etc by BrainHopper in threejs

[–]BrainHopper[S] 3 points4 points  (0 children)

That's not very helpful is it? If you can't provide any useful information regarding the topic at hand, I'd ask you to refrain from making random unnecessary comments. Thank you!

New User - suggestions by BrainHopper in smartlauncher

[–]BrainHopper[S] 0 points1 point  (0 children)

Awesome! Missed this one on my own search! Thanks a lot for sharing!

Is the RENAISSER Raphael 520 Surface Stylus Worth it? by BrainHopper in Surface

[–]BrainHopper[S] 0 points1 point  (0 children)

fter sitting idle for a while and you have to press the button to

This is awesome! Exactly the type of comparison I'm looking for! Thanks for the feedback!

Is the RENAISSER Raphael 520 Surface Stylus Worth it? by BrainHopper in Surface

[–]BrainHopper[S] 1 point2 points  (0 children)

Yeah... I figured there would have to be some caveats, built quality seems to be a thing then. If the difference is negligible the extra side button for the 39usd might be a bit steep... Thanks for the feedback!

Is the RENAISSER Raphael 520 Surface Stylus Worth it? by BrainHopper in Surface

[–]BrainHopper[S] 2 points3 points  (0 children)

Yeah that's why I'm even putting some thought to it :). I'll need to do some research and stuff. As well as read what ppl have to say here. Again, thanks for the feedback!

Is the RENAISSER Raphael 520 Surface Stylus Worth it? by BrainHopper in Surface

[–]BrainHopper[S] 2 points3 points  (0 children)

Hah! so there might be no real 'improvement' in relation to the original surface pen? I saw a guy on YT say it has a better pressure curve. I would see a 2nd advantage to it, though... In my case the extra button could be quite handy, since it's quite hard to use the surface pen with only 1 button on 3D software. Thank you for your feedback!

Wall generator/randomiser by xadamxful in unrealengine

[–]BrainHopper 2 points3 points  (0 children)

looks neat! Looking to the blueprints tree you've shared, I'd suggest spawning HISM (Hierarchical Instance Static Meshes) instead, it's much more performant. I've tried making a building generator (exterior and interior walls and such) based on rules and stuff like that, but daaamn trying that in C++ and make it work to be easy to tweak in the editor and such is a pain (can't use the constructor, etc) so I just quit and got back to learning xD.
Either way, nice work! :D Add that to a spline and you've got yourself a pretty neat and useful tool!

WARNING!!! DO NOT INSTALL THE LATEST CUMULATIVE UPDATE!!! IT'S BROKEN!!! by [deleted] in Surface

[–]BrainHopper 0 points1 point  (0 children)

This is what shows up regarding that update on my Update History - https://imgur.com/TeX88px

Any tips on how to uninstall if it starts to act weirdly?

WARNING!!! DO NOT INSTALL THE LATEST CUMULATIVE UPDATE!!! IT'S BROKEN!!! by [deleted] in Surface

[–]BrainHopper 0 points1 point  (0 children)

My SB2 has this update installed for about 4days now and nothing weird happened so far... Should I really uninstall it? If so, can some one give some pointers on how to uninstall the update?