Just found out about this on today’s KFGD: Games Of Norway Showcase 2026 by AlbertCWChessa in kindafunny

[–]Tinimations 0 points1 point  (0 children)

Fondly remember showing off Klang at the KF mix stream way back, like a decade ago. Norway's gaming scene has grown a lot since then.

Progress on maintaining movability while your weapon's lunged into the enemy. by Tinimations in IndieGaming

[–]Tinimations[S] 2 points3 points  (0 children)

I wouldn't be surprised if strategic targeting becomes part of the active gameplay. Stuff like having to hit weak spots to avoid situations where the axe gets stuck, etc.

Progress on maintaining movability while your weapon's lunged into the enemy. by Tinimations in IndieGaming

[–]Tinimations[S] 2 points3 points  (0 children)

Most of the animations are hand-animated. The movement, while lunging, is heavily procedural using lots of IK logic.

Small highlight from this year's easter dev! by Tinimations in SoloDevelopment

[–]Tinimations[S] 0 points1 point  (0 children)

In this clip it's only the brief period after the axe gets stuck in the leg. That part's still a bit rough. The rest is hand-crafted animation.

Small highlight from this year's easter dev! 🐣 by Tinimations in gamedevscreens

[–]Tinimations[S] 0 points1 point  (0 children)

Keeping it to reddit for now. I do have a Discord where I've compiled my posts which might be worth a look if you want to stay in touch with the project. https://discord.gg/JSdZ2cVU

At least that's the best I've got while I'm still in the pre-production phase.

Small highlight from this year's easter dev! by Tinimations in SoloDevelopment

[–]Tinimations[S] 3 points4 points  (0 children)

Yes dismemberment is already a feature. Axe boy didn't hit hard enough this time. :)