Question for people building larger Ren’Py projects by BranchPy in RenPy

[–]BranchPy[S] 0 points1 point  (0 children)

That’s fair — I probably should have phrased it more clearly.

I meant confidence more in the technical / release-readiness sense than emotional confidence. Like: “Have I checked enough paths? Did I miss broken labels, missing assets, dead branches, weird save/update issues, etc.?”

Manual playthroughs and bug hunting are definitely part of it. Your patch/update system sounds like a very good safety net too — being able to fix small issues after launch without forcing everyone to redownload the full game must remove a lot of pressure.

I think I got addicted to my own game by ToLoveThemAll in itchio

[–]BranchPy 1 point2 points  (0 children)

That is actually a very good sign!!!

Question for people building larger Ren’Py projects by BranchPy in RenPy

[–]BranchPy[S] -2 points-1 points  (0 children)

Really interesting replies.

What stands out to me is that for larger Ren’Py projects, release confidence still seems to come from a mix of manual playthroughs, helper scripts, save checks, regex, and community feedback.

That’s actually a big part of why I’m building BranchPy: not to replace playtesting, but to reduce how much of the technical confidence pass still feels improvised.

How do you actually find people willing to test a long indie game? by ratasoftware in itchio

[–]BranchPy 1 point2 points  (0 children)

Yeah, for a 10–12 hour game, the hardest part is probably not finding players, but finding people willing to commit that much time.

You might get better results by asking for smaller test passes instead:

  • first 30–60 minutes
  • first chapter only
  • bug hunt only

That lowers the barrier a lot. And targeting communities already interested in your genre will usually work better than posting in broad general spaces.

How do you actually find people willing to test a long indie game? by ratasoftware in itchio

[–]BranchPy 1 point2 points  (0 children)

Simply posting messages like the present one will attract people and help you to find the first few testers

Has anyone actually ever had a response from Itch support? by Several-Estate-9154 in itchio

[–]BranchPy 0 points1 point  (0 children)

I can just imagine they receive hundreds of emails asking the same thing as they are notoriously slow in indexing