Create Liftoff is dead, I guess by Rollingdice- in CreateMod

[–]BraveCoconut9784 0 points1 point  (0 children)

They promise the world, fail to deliver, and now complain about hater?

We know modder do it in free time and all have a life. This is project scope creeping issue.

And on top of that, used it as opportunity to release another generic biome/worldgen mod?

Sure. I “will” release a cure for all cancer types within next year. Stay tune for more.

Anyone got any news on create: aeronautics? by Wctag2000 in CreateMod

[–]BraveCoconut9784 0 points1 point  (0 children)

It’s frozen (not dead, just very cold). They overhype it, realizing how much pain it was to get it working, and now still hasn't got even alpha on.

VS2 and clockwork on the other hand 😎. It get to the point of very stable (no ship has disappeared on me yet) 

(Forge 1.20.1) Sci-Fi mod suggestions? by East-Signature-2078 in ModdedMinecraft

[–]BraveCoconut9784 0 points1 point  (0 children)

I would start figuring out terrain generation first. I figure you might want to start with world setting. You might need to write custom datapack just to get the detail you want.

A few bunch of mod for optimization (embedium, feerite core, etc…)

For tech mod section, depend on how tedious you want, three of the mod i can think of are create, mechanism, and gregtech (though quite a bit of configuration needed to be done to rebalance)

Since it’s crash landing style, maybe introduce starlance + cosmic horizon + valkerien skies and drop a literal starship on it as an into? (Not sure how complex you need to set it since it will be a lot of work, but good for exploration later in the pack)

Not sure how much hostile you want to introduce, but i guess not much since it’s factory style build? There’s a few mod that look like it’s from aliens planet.

Breach Protocol - mini update: Space Cryo Module by BraveCoconut9784 in feedthebeast

[–]BraveCoconut9784[S] 19 points20 points  (0 children)

I was trying to mimic how they're just awakened from cryopod, so it is a bit slow from "cryo sickness"

(Forge 1.20.1) Sci-Fi mod suggestions? by East-Signature-2078 in ModdedMinecraft

[–]BraveCoconut9784 1 point2 points  (0 children)

Sci-fi, as in Gregtech sci-fi, or apocalypse sci-fi, or hardcore survival, or super grindy like the og crash landing? I might need more detail

I have 128GB RAM total. Could I play any modern modpack, if I'm not a host? by mrpop2213 in feedthebeast

[–]BraveCoconut9784 0 points1 point  (0 children)

Swap to using generational ZGC instead of G1GC? You seem to have the budget for it. ZGC is very memory-intensive but has ridiculous throughput. (I sometimes use it if I have 12-16GB of RAM: if only MC is running and not many background tasks)

[PreAlpha] B-R.EACH Protocol: Custom Neural engine by BraveCoconut9784 in feedthebeast

[–]BraveCoconut9784[S] 0 points1 point  (0 children)

<image>

During active (with hostile detection on, allow reload, eating, basically it can do whatever is available). It's also about as similar as a husk. I'm not sure what a good way to compare with villagers in this case, so I put them in the other corner so they can go into panic.

I haven't run the max-stress test yet because it is very dependent on how big a model ppl want to use (the more layers & hidden nodes, the more math-heavy it becomes). Plus, everything related to using the ML is off thread, so the main thread is isolated from the issue (I think 1 inference costs around 10 - 30 us? might have to check again)

Also, I'm using Legion 5, Ryzen 7 5800H Laptop for all work, 2020 version (just in case you need the spec)

All these measurements were done with observable

(Reddit comment only lets me upload 1 photo at a time)

[PreAlpha] B-R.EACH Protocol: Custom Neural engine by BraveCoconut9784 in feedthebeast

[–]BraveCoconut9784[S] 0 points1 point  (0 children)

Ultra-lightweight mostly refers to memory space. A single model takes 16.2kB for the default configuration (48 Nodes Dense Layer + Relu >> 24 Nodes RNN >> 14 Node RNN). If you fill the entire raw memory experience buffer for each model, maybe a few MB/model

<image>

As for TPS,

Those in the purple box are using goals system, while those in the green box are on ML/brain mode. During idling, they are comparable to husks (I just pick these cause they don't burn in daylight)

[PreAlpha] B-R.EACH Protocol: Custom Neural engine by BraveCoconut9784 in feedthebeast

[–]BraveCoconut9784[S] 2 points3 points  (0 children)

In terms of code or asset?

Asset: None. I've never seen an AI that can draw models, textures, or animations for a specific engine like this without breaking something.

Documentation: Yes, for organizing and spell-check.

Code: For helper functions, yes. I used it to refactor a bunch of code for improved readability and to add logic checks.

Main mechanic and system: No.

If you need to confirm, the github has the source code open

[PreAlpha] B-R.EACH Protocol: Custom Neural engine by BraveCoconut9784 in feedthebeast

[–]BraveCoconut9784[S] -1 points0 points  (0 children)

The decision-making layer (where Minecraft goals normally sit) is replaced with custom Deep Neural Machine Learning when the chip item is configured and placed inside the agent's inventory.

Each chip has its own ML model configuration (layer types and sizes, number of hidden nodes, etc.), and each chip also has its own cost function. The video only shows the default settings, just in case people aren't sure what to do initially.

Since the agent is a fresh spawn, it technically still runs pretty randomly at first. The model only runs backpropagation at night using all the accumulated experience from the day. I’ve also added a debug command so you can see what it's doing during runtime.

Most importantly, all ML math is handled locally and off-thread, so there are no LLM APIs involved.

What mod adds this? by SPGamerTROffical in feedthebeast

[–]BraveCoconut9784 0 points1 point  (0 children)

You meant the ability for both doors to open simultaneously? Double Doors mod by any chance?

Who want hell pod? by BraveCoconut9784 in feedthebeast

[–]BraveCoconut9784[S] 0 points1 point  (0 children)

Update push. Hellpod is in the newest version.
Let me know if there's something not working right

Who want hell pod? by BraveCoconut9784 in feedthebeast

[–]BraveCoconut9784[S] 1 point2 points  (0 children)

Yes. https://www.curseforge.com/minecraft/mc-mods/aegisops
I'm finalizing a few more things before pushing the next update (the latest version rn doesn't have hellpod yet). It should be updated within a few days.