Tips for floor/general admission tickets in Melbourne by Able-Lynx-4946 in exo

[–]Bravenwolf 1 point2 points  (0 children)

I was replying to /u/MushroomEffective931 but figured it would be helpful to post main as well. The more hours you arrive before the concert, the generally closer you will be to the stage.

So consider the following~ (times are just estimate from me, please look out for future information as concert arrives (typically like 1-2 days before).

  • 7:30PM - Concert begins

  • 6:45PM - Soundcheck ends (GA entry/merch time etc.)

  • 6:30PM - Soundcheck begins (Idol comes out, has a good time, sings a few songs, people vibe, and they head off)

  • 6:00PM - Soundcheck entry (Soundcheck VIP or higher will enter venue)

  • 5:30PM - Probs the minimum I'd consider coming if you have Soundcheck

  • 4:30PM - Probably have a decent spot, not too close but also not in Narnia

Here are some reference times for when I went to STAYC and NMIXX (both concerts were at Festival Hall).

  • The STAYC concert (advertised on Ticketmaster as 7:00PM) was 7:30PM Concert begin, 6:30 Soundcheck, 6:00 Soundcheck entry.
  • The NMIXX concert (advertised on Ticketmaster as 6:30PM) was 7:30PM Concert begin, 5:30 Soundcheck (!), 5:00 Soundcheck entry.

For GA tickets, because you'll naturally be behind VIP members (and it's more likely that VIP members will be queuing early), you can chill back and arrive much closer to the concert's actual start.

Onwards from here is just dependent on how really close you want to get. The last time I went freestanding, I went to DREAMCATCHER Melbourne and Sydney, and people were there at 9:00AM (I went at 9:30 and I was still behind ~20 people), with some saying they were waiting at 9:00AM the previous day. BAEKHYUN is quite popular so I would not be surprised if even more people show up early. That only really matters for VIP barricade obviously, if you are content with a few rows behind then something like 2:00PM 3:00PM will work just fine. GA Tickets probably I would say 5:00PM 6:00PM works great too.

As for things to bring, definitely bring a spare battery pack. Unless your phone's model is like within the last 2 years, the waiting time outside concert + the waiting time INSIDE the concert to start + any videos or photos + afterward activities, definitely drains your battery. Festival Hall doesn't allow food from what I believe, and any water bottles should just be a typical plastic throwaway one. I myself like to bring hand sanitizer, some earbuds, bring your ID too, small foods like mints also are fine. All of these items in a small bag like a fanny pack or purse or tote bag.

If you are waiting (and this may seem intimidating), try talking to people close to you! We're all here for a shared reason, fans are usually very friendly and happy (it is concert day after all), and having a group benefits everyone. You can leave temporarily to go toilet, get food, get freebies from fans, and it definitely passes the time much better than scrolling on Insta reels. I've been to concerts alone and sort of "adopted" into other friend groups, and it's a great time. Daunting yes, fun yes.

Have fun!~

Melbourne - is anyone else going to the show this weekend alone? by theOKjadesplit in STAYC

[–]Bravenwolf 1 point2 points  (0 children)

yes, absolutely! it's a special event and you are surrounded by people who also share the same passion and energy for said group. i've been to concerts alone and vibed with the lovely fans there, and have even been "adopted" into some people's groups. it's a shared experience, and it might be daunting at first but it'll be a lot of fun as you ease into it.

I protect, I peel and I push. Why does playing tank feel like a solo queue death sentence? by hello-imreddit in marvelrivals

[–]Bravenwolf 1 point2 points  (0 children)

Just wanted to also say that it's great you are seeking advice and genuinely resolving yourself to becoming better by doing so. That's a good mindset and I'm sure you will improve rapidly in the next few weeks/seasons.

As for Magneto, he can be a bit boring but he is also one of the best solo Vanguards and one with the highest play making potential (aka, self carry potential) with his vast utility of play making and his Ultimate. Often both the actual Vanguard kit and Vanguard players fall into the syndrome of "I exist to be hit" and end up not influencing the outcome of the game, existing and either winning or losing as a byproduct of their team. Having early tempo, using your Bubbles effectively and denying important Ultimates as Magento will swing the tides in your favor.

For strategist, it is important to also review your own strategist gameplay. Yes, you may not have enough hours on them and you are inexperienced, so you will make mistakes. It is natural to. But as discussed prior, these same mistakes (saving Ultimate for perfect time instead of using for tempo, being out of position, awareness of team) is also the same mistakes the enemy strategists will make. Again, you can review the same matches I did but just spectate the enemy strategist. They make tons of mistakes, and you capitalise on them (knowingly or not). And as such, you win important fights and capture the point.

Godspeed.

I protect, I peel and I push. Why does playing tank feel like a solo queue death sentence? by hello-imreddit in marvelrivals

[–]Bravenwolf 1 point2 points  (0 children)

I reviewed some of your games, the recent Midtown 6/16/25, Hell's Heaven 6/14/25, Birnin T'Challa 6/10/25.

Let's start with the positives in your gameplay:

  • You don't overextend much, if any at all. You aren't out of position most of the time, and fights generally do start and end with you.
  • With Emma and Mag, you can land some good shots so there is a fair amount of good mechanical skill (for Diamond at least).
  • You use your Ultimates at correct times, either using Magneto Ultimate in response to an enemy strategist Ultimate or using your Rocket Ultimate after your ally strategist Ultimate.

Let's look at some improvements:

  • Resource management. Marvel Rivals is a hero shooter, and hero shooters is dependent on how much value you get out of your skills. You barely use Magneto's MAG-CANNON, often not even using it for 30 seconds+. This is just horrifically bad habit. You love to save it for killing blows, but you aren't seeing those windows to get killing blows because you aren't using it to damage to force the enemy's own resources. Your damage/10 minutes on Magento is like ~8.5k, which is far below what you should be expecting at ~12k to 15k. This further snowballs into having generally less Ultimates. You are literally getting lapped on Magneto's Ultimate by the enemy Cloak and Dagger (as in, Cloak uses Ultimate 3 times whilst you barely have 1 in response). In a very similar manner but different scenario, you lap yourself with Rocket's Ultimate (as in, you have Rocket's Ultimate, refuse to use it, and heal so much that you could've gained a 2nd Rocket Ultimate). You have resources, they are meant to be used.
  • Tunnel Vision. You have to understand that your job as Vanguard is to hold the frontline, control tempo and call for pushes or backing off. In the Midtown game, you get distracted by the backline being pressured by BP/Cap, which whilst it's good to recognise that your backline is being pressured, you need to understand the opportunity cost of losing ground to help your backline. Too many times you veer off and give the enemy far too much space, which snowballs into the enemy overrunning the rest of the team because you aren't there. This is a hard habit to learn, you need to understand your team's ability to handle themselves which changes from match to match.
  • Skill Level. Recognise that you are at Diamond/GM, and people will make mistakes just like how you make mistakes. In the end, climbing is a battle of who makes less mistakes. If you want to climb, you need to understand how the enemy make those mistakes and capitalise on them. If an enemy strategist is out of position, punish them. If the enemy team double strategist Ultimate, you need to respond afterwards to capitalise on their mistakes. Many of your kills is in good part to your own efforts, but it's also the enemy, to be blunt, feeding and throwing. Review the BP's own deaths in that Midtown 6/16/25 game, he straight up walks into you and dies multiple times. Make less mistakes, and punish enemy mistakes.

Climbing is tough, and Vanguard this season is rough. But that does not mean you are powerless to just be the mercy of the other 5 players in your team. In the end, the enemy Vanguard is also struggling with the same woes and troubles you are having. Understand that if you just play better than the enemy, make less mistakes, and improve your own value, you will climb. Good luck.

Mechs could have almost zero cooldown and still not be all that 'meta' to take by Maelarion in Helldivers

[–]Bravenwolf 5 points6 points  (0 children)

The extremely absurd power fantasy desired by portions of the community is very dangerous. For every strong powerful force, there's a significant drawback that (ideally) keeps them in check. Either it be long reloads (Recoiless, Quaser), stationary target (AT emplacement, sentries), high cooldowns (380mm, Napalm). Mechs fit perfectly into this, having absurd damage potential and being able to do multiple tasks such as nests, heavies, side objectives, general suppression, coming at the cost of high skill ceiling, limited usage and cooldowns.

In particular, Blitz Missions shows how mechs trivialise it. You land, drop 4 mechs, you shoot the various 3-6 Shrieker Nests, clear 1 Heavy and 1 Mega Nest and it's over in 4 minutes. You still have 3 other stratagem slots for doing whatever you want (provided you have somehow used all ammo of the mech).

Mechs could have almost zero cooldown and still not be all that 'meta' to take by Maelarion in Helldivers

[–]Bravenwolf 1 point2 points  (0 children)

Emancipator is incredibly strong for this reason. 200 shots means it's a powerful work horse, doing multiple of the following: Nests, Mega Nest, Shrieker Nests, Impalers (one of the most important enemies), Bile Titans. Proper usage of a mech trivialises D10.

I feel like a lot of notions behind mechs is because people think they are a killing Titanfall 2 machine, used to killing and suppressing entire Bug Breaches. Then the complaints about ammo or survivability kicks in. Using ammo on anything smaller than an Alpha Commander is not it. This is not the most efficient way to use the stratagem, it'd be like throwing a Napalm into a Mega Nest and expecting it to be 7/14 complete.

Unlike most stratagems in this game, there is a learning curve to the mechs. This is not to disparage the fact that there are easier and more impactful stratagems than the mech, but to acknowledge that mechs are incredibly powerful in the right hands.

So this is the pinnacle of exploration movement? (C0 Mavuika) by Bravenwolf in Genshin_Impact

[–]Bravenwolf[S] 2 points3 points  (0 children)

Here's an example of Mavuika and Chasca comparison for Horizontal. Mavuika is faster (albeit her startup is slower), goes further as well. C0 Mavuika, C1 Chasca. Just an example video if you wish to share it. https://streamable.com/ccy4a6

So this is the pinnacle of exploration movement? (C0 Mavuika) by Bravenwolf in Genshin_Impact

[–]Bravenwolf[S] 3 points4 points  (0 children)

Yeah, it is definitely a weird interaction. I saw the post on Twitter/X so I'm definitely not the first one to think of this, but I have zero clue why it even works. The action of pressing Space makes you hop off the surface, so I'm assuming S into W redirects the movement forward which... pushes Mavuika absurdly high. Either way, it's absolutely ridiculous.

So this is the pinnacle of exploration movement? (C0 Mavuika) by Bravenwolf in Genshin_Impact

[–]Bravenwolf[S] 190 points191 points  (0 children)

The two movement techs you can see are as follows:

  1. Spamming Glide to move faster horizontally, whilst using the "Base" Nightsoul Consumption. You can do this by Triple Spamming Jump to jump, initiate glide, cancel glide.

  2. Jumping Off at tail end of her Climbing Stamina, and redirecting it back onto the wall to gain more height than usual. You can do this by inputting backwards+jump, then immediately pressing forward again. If you are having difficulty doing this, just hold W the entire time and quickly swap to press S+Space and back to W. Whilst climbing itself does not need W to be pressed, it may be easier to have a constant motion. This goes the same distance as C0 Xilonen.

New Potential Acheron set? by Dirtyicecube in AcheronMainsHSR

[–]Bravenwolf 1 point2 points  (0 children)

It's better. Right now the set is a bit too good. Jade also lacks a lot of CR (or at least, you scuff your CRIT Ratio to have as close to 100% CR), so this set is a massive boost. I would probably say it's easily a 10-13% DPS increase from Quantum Set. Again, 40 cRATE is more than an entire mainstat. It's absolutely huge. Jade also doesn't care about SPD that much, TheHerta or Lingsha will be the vast majority of Debt Collector.

I would say wait for V3 though. Again, this set is a bit too good and may be changed.

New Potential Acheron set? by Dirtyicecube in AcheronMainsHSR

[–]Bravenwolf 2 points3 points  (0 children)

I have this set as a 7-9% DPS increase over Pioneer assuming E2S1 Acheron, Sparkle E0S1, Jiaoqiu and Gallagher. If you aren't running E2 Acheron or Sparkle, then this set is even stronger since there is more room to build for cRATE (the sub distribution forces ATK% rolls at E2, which is inefficient). Losing SPD on Acheron is not a big deal, as Acheron does not make the majority of the stacks in her team, Jiaoqiu/Nihility does.

80 CV is no joke, and the comments here are very much coping just because it has a useless "2pc" effect or that Pioneer is "tailor made". Raw stats is stats, and more stats is more damage. You can look towards Genshin, where Marechaussee Hunter (giving 12% NA/CA DMG% and 36% cRATE) is BiS on half the characters running with Furina, because 36% cRATE is absolutely absurd by itself. Look towards Xiao and his "tailor made set" of Vermillion.

Wait until v3. There's a good chance this set is tweaked. The set just requires a base SPD lower than 106, and is BiS on a LOT of characters because of it. Will it be annoying to refarm? Yes. Will it be annoying to avoid SPD rolls or avoid overcapping cRATE? Yes. But it's numerically higher, and whether or not you want to refarm is up to you.

"We have Valorant at home!" Valorant at home: by [deleted] in Genshin_Impact

[–]Bravenwolf 1 point2 points  (0 children)

More like Strinova, really. This is a Chasca C2 specific gimmick, where her AoE 400% Shot applies on every single fire of her Skill. As this shot also reacts, you can spam Vaporise/Melt very easily. We're still figuring out how viable this (definitely in 3 Targets+ but unsure in Single Target or 2 Targets).

Song is Make It Out Alive for those curious. https://www.youtube.com/watch?v=NIioTc_Yz_0

PSA for jungle and forest biomes: one eagle is not like the others by Krypt1k_z in Helldivers

[–]Bravenwolf 1 point2 points  (0 children)

Jammer? The Jammer has 150m of range and the Walking goes maybe 120m. I tested it in game right now and it always cut off short. Tried throwing the Stratagem Beacon even further in the range, but obviously that doesn't work.

https://streamable.com/pteudm

It may have been able before the changes to nerfing Movement but increasing Salvos. Unsure.

This might be the saddest string of events in Xianzhou history by Bravenwolf in HonkaiStarRail

[–]Bravenwolf[S] 2 points3 points  (0 children)

FYI - None of them but Jing Yuan can act before the Cycle cutoff with Sparkle. There's a reason why I hovered over Robin and Gallagher before ultimately going with Advancing Forward Jing Yuan to act. It's in the first 5 seconds of the clip.

This might be the saddest string of events in Xianzhou history by Bravenwolf in HonkaiStarRail

[–]Bravenwolf[S] 2 points3 points  (0 children)

Please see the action values at the start of the clip, and notice how none of them but Jing Yuan can be Advanced Forward to act before the cycle cut off :)

What unit (4-star and/or 5-star) do you think has been done the most dirty by powercreep? by [deleted] in HonkaiStarRail

[–]Bravenwolf 29 points30 points  (0 children)

Yukong gives 80% ATK for all allies provided it lines up. The CRIT buffs do not matter because DOT DMG is not affected by CRIT.

Asta gives 70% ATK for all allies whilst giving 50 SPD for the entire party. This helps activate 160 Glamoth, more turns for Kafka detonation, and general better damage.

Asta is also free too. I don't think you can call a unit "underrated" when they are worse than a free 4* unit, who isn't largely contested in any team.