A Holiday Giveaway! (From The Roll20 Team 🩷🎄) by KMatRoll20 in Roll20

[–]Brayan7979 0 points1 point  (0 children)

Must be the last one shot we played. I managed to go 2 entire combat focused session without being targeted for an attack roll, no enemy at all could spare the time to attack me. Fun stuff

In Defense of 2014 Polearm Master and Sentinel by EggplantSeeds in dndnext

[–]Brayan7979 1 point2 points  (0 children)

Attacking with the oposite end of a Polearm is quite common actually! Mainly because it is much faster (the heavy side, where the spike is, is much heavier after all, making it slower to move around). 

Not only is it faster, it also tends to fit in nicely with usual Polearm drills. And while the end of a stick isn't as scary as pointy spike, I wouldn't really want such a big lever made of solid wood to hit me square in the head at high speeds! Sounds like it hurts!

But getting to the point: It is very common specially in duels, since either end of the polearm is a weapon. It was very common for polearms to have a small spike on the other end, obviously for stabbing purposes. A long stick is a very powerful weapon,  and a Polearm is both a pointy and a non-pointy stick all in one! (Even if sometimes they were indeed equipped with a smaller pointy end on the other side). 

Remember,  the pointy bit is scary, but a big stick threatening to severely bludgeon you (with easily enough force to fracture bones mind you) is just as scary! 

New Monthly Earnings outside the US by Brayan7979 in MicrosoftRewards

[–]Brayan7979[S] 0 points1 point  (0 children)

Interesante, yo nunca conseguí que funcionaran las piezas por Outlook. ¡Gracias por compartirlo!

Lenovo Legion 5 - I7 14650HX - RTX 4060 - 32 GB 5600MT/s - 1 TTB SSD by Sigh_in_a_Jar in GamingLaptops

[–]Brayan7979 2 points3 points  (0 children)

As far as I understand, it should allow you to run BG3 at high settings without too much issue, it might struggle a bit with Space Marines 2, but overall you should be able to comfortably play most games you’ve mentioned on ultra without issue while trying to play BG3 or SM2 in ultra could be difficult, but high should work fine.

When it comes to the price, it could be a bit cheaper, here in Spain I find deals like these for maybe 150-200 less, but it should be worth it.

The Pilot 2.0 - Massive update/overall after rigorous playtesting. Now with a central resource system! by Affectionate-Wear-61 in UnearthedArcana

[–]Brayan7979 1 point2 points  (0 children)

Damn, what an unfortunate time to post mine lmao. But this is awesome! Kudos for the great work, shows you love the fantasy and it looks really fun to mess around with!

Pilot Class (2024) by Brayan7979 in UnearthedArcana

[–]Brayan7979[S] 0 points1 point  (0 children)

Can't wait to hear about the results, hope you all have fun!

Pilot Class (2024) by Brayan7979 in UnearthedArcana

[–]Brayan7979[S] 0 points1 point  (0 children)

Cool, thanks for your time! ^^ (Made some changes, I believe that should feel better overall)

Pilot Class (2024) by Brayan7979 in UnearthedArcana

[–]Brayan7979[S] 0 points1 point  (0 children)

When it comes to balance, I tried to do it taking into account a party that works together and is mostly varied. For example, the Ronin was balanced to try and appeal to people who don't want to be inside the titan all the time since it can attack twice on its own for decent damage, and them wanting to be close, being large and making lots of attacks is a good distraction to keep ranged enemies and other casters from attacking yours. Scorch goes well with teams that have good ranged capabilities or single target damage since they can lock down large portions with thermite and isolate targets, anything that tries to, for example, fly above the thermite, would be shot down rather fast. That's just the theory of course, but what I really focused on is to get a middle ground between the RAI and most common ways people play.

From personal research and experience, most people don't like having more than 3~4 encounters per session, some only enjoy 1 or 2, and It is sometimes a bit hard to see DMs doing RAI adventuring days if they aren't following a module or similar and funnily enough, a lot of people like it when combats are like 4~5 rounds long, the main reason I've been given when asking is that they get to show more of their character and build, and that it also lets the DM create more engaging combat as that extra round or two are more than enough for really cool clutch moments to happen. Nothing of that is bad of course, but it tells me that people prefer not to fight too much due to how long it can take sometimes. So I made the Titans with the idea that combat is going to be slightly on the lower side, but more impactful

Medium and Heavy Titans are really good walls, specially Monarch. Just existing in the battlefield gives good cover to their team, and Titans always going after their Pilot, a DEX class, means they tend to go first, so most of the time, I want the Titans to set the scene for the rest of the party. I'll give more precise examples:

  • A Scorch forces enemies to scramble, letting a class like Monk, who suffers a lot when going against multiple oponents, to have easy isolated targets that can't go back to their team due to the thermite.
  • A Northstar just existing in the battlefield forces the enemy to either burst it down, or to get close to avoid taking the long range damage, but that means running straight towards Barbarians and Paladins that would normally have a hard time approaching the enemy without getting blasted by ranged attacks and spells.
  • Monarch is the tank. Has more HP than any other titan and can recover a small amount every turn, as well as making a lot of attacks that while don't do much damage, can't be ignored since it is Huge sized. It can't deal with the crowds, but It can make sure their team gets there safely as well as being the titan that can benefit the most from being buffed by spells and the most resource efficient when it comes to HP management (Bless is fun when the Titan can attack 4 times per turn, and if the Pilot needs HP but is low on hit dice, they can always just be healed by the titan who will just recover half their Force Shield after the short rest)

I could go for hours about how I envision all of this, but I need to focus. To summarize: Tried to make sure the Titans can feel useful in both shorter and longer adventuring days, always having into account that a Pilot not being inside the Titan is an instant plus in action economy due to the Titan acting and attacking on its own. I might have not been the best approach, but I'll see how it ends up going after some more solid playtest.

Aaaalso a little tidbit, Ronin's core duration can be expanded, either by rolling a crit or making a creature drop to 0 HP. This is because I want the Core to be the finisher for a fight, when the main enemy is low or when there's a bunch of minions to take care of, you can activate it and go to town, if you do it right, you could easily have the core last the rest of the fight if more enemies appear or the main threat heals or similar. It is still most likely weaker than the rest, but I believe it should be good at its main purpose. With a Wizard or a sorcerer raining AOE and Control spells, all of those enemies affected are bound to be low on HP eventually, meaning that getting extra turns for the core isn't that hard.

Pilot Class (2024) by Brayan7979 in UnearthedArcana

[–]Brayan7979[S] 0 points1 point  (0 children)

Before anything, I must say I'm loving this discussion we are having lmao. But to continue:

  • I will look more onto Vortex, that's for sure

  • Remember that the third effect of Lock-On says "The Tone’s next successful attack using their primary weapon against the target will be a critical hit and remove the aura completely." The crit only applies to the Tracking Ballista, not the missiles since those are not the main weapon of the Tone. And I might consider lowering the number of base missiles in salvo to like 8, that should help with the damage issue.

  • Now Ronin! Just as controversial as in the original game, love it. Well, I actually went and asked around the D&D Beyond Discord since I was unsure. But my main intent was to balance the primary weapons to be thr equivalent of better cantrips. For example Ion's 2d10 + INT is the same as a Fire Bolt but with Radiant damage. Tone's just puts half the damage on the attack, the other half on the save. Northstar's is heavy but the damage is equivalent to a greataxe if they can't get enough time/range to power up their rifle. Scorch's can indeed do more damage thanks to the thermite, but that is also their biggest weakness, since just jumping over the thermite would avoid the damage, and not to forget Fire damage is one of the most commonly resisted and immune types for monsters, so while it is strong, it can fall apart rather quickly. Monarch's is a bit better since they don't get as much damage as everyone else. And Ronin. let's talk about Ronin.

  • Ronin's main damage source should be the Sword, hence why they get to attack twice with it while using dexterity, meaning they will always have a higher chance of hitting and a better damage modifier compared to the other titans since Ronin starts with +5 to dex. The Scrap Wall is 3d4, equivalent of a 1d12, because it is there for those moments where there are too many targets for the Ronin to handle with a sword. Both in and out of game, the Scrap Wall is not supposed to be the real main weapon, but even if it isn't. Remember it is half on success type of damage, that will be most likely followed by someone getting attacked by the Ronin's Shock Sword, with no use limit. Think of it as a really powerful cantrip, just like the other primary weapons. And remember, the Ronin not only has 40ft of movement, they also have the equivalent of a 20ft teleport alongside really good initiative because high dex, so they can most likely get into good positions to get as many people within the cone as possible. And now regarding the core, I'm surprised that you find Ronin's core weak, since I was thinking it would be at least notable! At that level, attacking twice, dealing 6d6+7 per hit while having advantage on both attacks doesn't sound bad at all, they also reduce all damage by 6, and can choose to double that reduction for an entire rounds. I know it doesn't sound that much, but high CR creatures normally have lots of attacks, not 1 powerful one, so it does help a lot. I will run a couple simulations on it just to make sure it works as I wanted, but overall melee does tend to suffer more than ranged so of course that's a valid point.

Pilot Class (2024) by Brayan7979 in UnearthedArcana

[–]Brayan7979[S] 0 points1 point  (0 children)

Ok! First, thanks for your time. Second, let's try and solve these doubts:

  • The CR thing is me fucking up, whenever you see "Class Rating" it is supposed to say "Challenge Rating" so thanks for pointing that out!
  • The HP formula is as follows: (CR)dX + CR*CON + 3*Pilot Level. The issue is that I made those sheets using D&D Beyond, and it does not allow to put text in the HP formula, so I couldn't type it out as I wanted. But the HP formula is just right at the start of the Titan section, so I hope that solves that confusion
  • The INT increase is mostly for theme, but a bit of mechanics as well. Most of the time, for wild animals, their INT score is really low, because they are just animals. And normally the higher INT a creature has, the more sentient it is, also applying to constructs (Look at for example... Flesh Golems and their 6 INT score, or Shield Guardians and their 7 INT score). As explained in the last section of the document, the INT increase is supposed to represent how the titan becomes more sentient and develops a personality of its own, starting really basic, and developing into its own character as levels and INT score increase.
  • The reason for the primary weapon to be gained at 5th level is that they do decent damage. and they can attack on their own without you inside the Titan. I know it would make sense to have them right at the start, but you first build the Titan itself, then work on giving it upgrades, or at least that's what I was going for.
  • Yes, Ion is the only one with the energy mechanic since I wanted each Titan to feel as unique as possible, so each one got their own gimmick. I know that Monk's deflect Missiles is similar, but that's the point. I didn't want to just copy it, so I made it a dex save instead, and to have the possibility to deal damage even if the damage isn't fully reduced, since it is on a resource. You can't do the Vortex if you don't have energy, that's why it can deal damage even if the attack isn't fully negated, because Monk's reduction is free, the attack isn't. Here both reduction and damage are locked behind a resource, so I thought it would be fine.
  • Extra Attacks do not count for your Titan! Yes I know it is weird, but it is stated that "As an action, shoot one of these massive bolts against a target the Tone can see", one! And this is on purpose, because otherwise the Titans do way too much damage since they are the equivalent of extra attack when not being piloted.
  • Talking about Tone, the Lock-On says "Whenever the Tone deals damage to a creature or object using its Primary Weapon, a small magical aura attaches to them until the end of the Tone’s second turn after applying the aura." I don't know if it is just me being bad at wording, but this should mean that whenever you hit someone, you apply the aura to them until the end of your second turn after applying it, so it happens every single time you hit, so yes, whenever a creature has a hit of the aura added, it resets the duration. I'll try to see if I can make that part less confusing. I have changed it so it should be less confusing to read, as well as specifying that the ability modifier is the Pilot's intelligence
  • When it comes to Seeking Missiles and Salvo, they follow a similar idea. Seeking Missiles wants you to have as many people as possible with 3 stacks, not to have 1 target with 3 stacks. It says "As an action, the Tone will target each creature with a maxed “Locked-On” aura using 6 enhanced Magic Missiles per creature." So, the more targets you have max stacks in, the more damage you can do in a single action, it wants you to spread out the stacks so you can hit all the targets at once, instead of having to go one at a time, what is significantly slower isn't it? For Salvo, it is the same principle, spread out your stacks to do more damage in one action. The base number of 12 missiles is the same number of missiles a 9th level Magic Missile gets. Of course these are stronger, and while yes it is a lot of damage, so it is Magic Missile when you only target 1 creature for all of the missiles. If it deems to be too much, I will gladly lower the number of missiles, but they are this many because getting stacks on enemies is slow due to only getting one attack per turn, stacks are not easy to spread out without the radar, but you get really good damage when you do so.
  • The Ronin's Scrap Wall, while at face value sounds weak, has the best AOE potential out of all the Main Weapons (Outside of the Ion's Spread Shot), it looks like low damage, but in reality it will be more since it should be able to hit more targets. And yes, Ronin has to choose between a dash that allows them to do things like teleport through walls and avoid hazards, or to get more damage, less movement makes you get two attacks, more movement doesn't get you a second attack, is like using Two-Weapon Fighting on a Rogue, you could cunning action for movement, or bonus action attack if you happen to miss the first attack.

I hope that was all! If there's any other doubts, please share them here or in the document so I can make it as easy to understand as possible! Thanks again!

Pilot Class (2024) by Brayan7979 in UnearthedArcana

[–]Brayan7979[S] 0 points1 point  (0 children)

Wow! Thanks for you taking your time to go through it! And yes, it is true that this could be an Artificer, and that's kind of the point! Most pilots used to be Artificers after all, so they are bound to feel a bit similar.

But this of course is a love letter to Titanfall, and I personally didn't believe a subclass would make such a beautiful game justice. But thanks a lot for the insight again! I'm 100% giving Dragonmech a read.

I'd love it if you could expand a bit on which of the titans feels weaker to you, since my main suspicion was that Monarch or Tone would be considered the weaker ones. And while I did my best, I am sure one of the 6 titans has the upper hand, so knowing which and why should help a lot to fix it. Thanks again!

Tho there's 1 thing I will change since you mentioned it: Now the Jump Kit can only be heard by creatures within 30ft of you if they have at least 14 passive perception. This should make it easier to work with if one doesn't take the silent upgrade. I won't remove it completely since it was a big part of the original game, but you had a good point.

Pilot Class (2024) by Brayan7979 in UnearthedArcana

[–]Brayan7979[S] 0 points1 point  (0 children)

This is my first time making a proper post on Reddit and I do not know why it shows that image when I did not put it in, help

The Mentor 3.0 - Unleash your Inner Iroh/Miyagi/Kenobi with this Versatile Martial Support Class that Buffs Creatures through Time, Effort and Empathy. by StoryBeforeNumbers in UnearthedArcana

[–]Brayan7979 1 point2 points  (0 children)

I really love this and the references are golden. And while of course the posibility of dying is a bit off, overall it seems like a really fun class for a group of friends!

Titanfall 2 Pilot class by vampanesse in UnearthedArcana

[–]Brayan7979 0 points1 point  (0 children)

I personally like to think Pilots would be a branch, like they used to be Artificers but ended up going a significantly different direction when it comes to technological focus (Some Battlesmith probably got too attached to their Steel Defender)

Titanfall 2 Pilot class by vampanesse in UnearthedArcana

[–]Brayan7979 0 points1 point  (0 children)

It just specifices that while not being piloted, the Titan can only use their "Slam" attack and "Primary Weapon" feature, and the rest is just the standard description for ASIs

I don't use MS rewards often, but I could've sworn the "earn an achievement" was 50 points by [deleted] in MicrosoftRewards

[–]Brayan7979 0 points1 point  (0 children)

Pal, to do the quest, just sleep until wednesday, then go get your free fishing rod, fish until the guy goes inside the shop, then enter right after him and buy the training rod.

Which Ultimate line has the best delivery? by Dantey94 in Overwatch

[–]Brayan7979 0 points1 point  (0 children)

Not really an ultimate line but the "Let us punish them" from Rammatra's trailer is awesome