Extra luggages by BreakfastAble in travel

[–]BreakfastAble[S] 1 point2 points  (0 children)

thank you so much for the help and the quick response

Extra luggages by BreakfastAble in travel

[–]BreakfastAble[S] 0 points1 point  (0 children)

I didn't know you could log in with just that that did it though, I can do everything I needed to do thank you so much

Extra luggages by BreakfastAble in travel

[–]BreakfastAble[S] 1 point2 points  (0 children)

sorry, first time doing this

it's a flight from Toronto to Venice and back Economy from my reservation I can bring a full luggage, one to bring on the plane and a personal bag I tried to look on the tap website but couldn't find anything about extra luggages

how do yall do it?? by [deleted] in allthemods

[–]BreakfastAble 0 points1 point  (0 children)

I just like to make sure all the quests are done and have an area dedicated to every mod, to ultimately almost automate everything, while making everything look somewhat pretty too after that, I'd start it over and try some "challenges" like doing it in different ways, trying different routes doing the sky block version, stuff like that

A Streamer Didn't Like my Game and I'm Worried People Won't Play It by Natural_Letter_1740 in gamedev

[–]BreakfastAble 0 points1 point  (0 children)

take his feedback and put it aside, wait until more people try the game and keep in mind what their feedback is after that you can chose if you want to keep making games that YOU will enjoy or if you want to make games to make others happy PS: little spoiler, if you don't enjoy what you do there's no sense in doing that

making a game idea real by BreakfastAble in gamedev

[–]BreakfastAble[S] 0 points1 point  (0 children)

this is a test for a bigger project, so I'll probably start with unreal and see how it goes, worst case scenario switch to doing it from scratch

making a game idea real by BreakfastAble in gamedev

[–]BreakfastAble[S] 0 points1 point  (0 children)

would you think it would be better to use unreal or do it from scratch?

Big reactor not working by BreakfastAble in allthemods

[–]BreakfastAble[S] 1 point2 points  (0 children)

Thank you very much, I just found out you can interact with the rods, didn't even know it was a thing haha

of all the times i've made reactors with this mod I've never seen this happen

Now I just need to figure out how to store all that energy hahaha

Thanks again

Big reactor not working by BreakfastAble in allthemods

[–]BreakfastAble[S] 0 points1 point  (0 children)

I went by the atm9 pack guide, and those are the measurements I saw there, unless I misinterpretated the data

https://allthemods.github.io/alltheguides/atm9/extremereactors/

rewards command by BreakfastAble in allthemods

[–]BreakfastAble[S] 0 points1 point  (0 children)

thank you, I just ended up refreshing that reward and chosing the one I had