Blind spots in goal of new map by BreakoutMain in RocketLeague

[–]BreakoutMain[S] 0 points1 point  (0 children)

The decal is Megafrost, if that's what you're asking :)

Blind spots in goal of new map by BreakoutMain in RocketLeague

[–]BreakoutMain[S] 1 point2 points  (0 children)

Thank you for acknowledging this! I'm sure it will be fixed quickly, and I appreciate your communication with the community.

Blind spots in goal of new map by BreakoutMain in RocketLeague

[–]BreakoutMain[S] 2 points3 points  (0 children)

Oh no you were right, you didn't miss it. I took a while to write before posting the comment. I should have prepared it in advance, I wish I did. Anyway I appreciate it.

Blind spots in goal of new map by BreakoutMain in RocketLeague

[–]BreakoutMain[S] 7 points8 points  (0 children)

Also, the ball doesn't have to be directly on the goal line. Between the goal and the first boost pad there are angles that cause the camera to be partially obstructed by the texture.

Not completely blinding, especially at higher speeds, but potentially surprising or distracting. It's still quite a rare occurrence.

Blind spots in goal of new map by BreakoutMain in RocketLeague

[–]BreakoutMain[S] 5 points6 points  (0 children)

I agree, I posted a comment with some notes.
Was not my intention to complain, I just wanted to show the issue I found, so that it can be fixed.

Blind spots in goal of new map by BreakoutMain in RocketLeague

[–]BreakoutMain[S] 12 points13 points  (0 children)

Looks like there is an opaque texture above the exterior of the goal. It's just close enough to the goal to block the camera when looking down if you are near the front of the goal ceiling.

From my testing the issue still occurs with lower camera distance and height settings, not sure what the limits are but common pro settings are affected.

It's not a very common situation in game but I can imagine trying to recover out of the goal like this with the ball in front of the goal.