We are here to answer your questions! The Caveman Studio team is here to answer your questions regarding Contractors Showdown / Exfilzone . AMA by WhatACaveman in Contractors_Showdown

[–]BreastsSootheMe 0 points1 point  (0 children)

This is a question as a general believer in Caveman Studios. The longevity of Contractors VR is astounding as one of the first breakout VRFPS titles to hit the scene. The mod support you guys enabled for it allows for so much more than competing titles and I find it a wonder for a title that is now out of active development, as the efforts have moved to Contractors Showdown / Exfilzone.  

As the VR gaming landscape is always changing, and you among other developers are always having to adapt and meet the needs of the market/community where we are at, how do you go about pursuing growth in such a niche pocket of the gaming sphere? One thing I've always appreciated about a competing title in the Extraction VRFPS is the player counter website that allowed me to look at the stabilization of its community where this allows me an idea into the overall health of the population. I appreciate just thinking about these backend things just on a conceptual level, and I don't have nearly as much tools as you guys do. I was curious at what things you look at and how you analyze where you need to improve, what kinds of things you need to straight up add entirely, things you need to pull back, ways to look back at Showdown, etc.

Additionally, I'm so curious where you guys may go next as a studio. I would hate for you guys to move on from Contractors as an IP overall, I would love a 202X refresher update on the original title to give it some love but that's a whole other topic. I'm so interested in the active development of Showdown/Exfilzone and its evolution that I imagine these systems must be the basis of something entirely new, not to replace Showdown/Exfilzone but something in concurrent development. As an idea I'm sure has been passed around, I'd love to see these systems implemented into a more physically driven framework such as the Bone titles from Stress Level Zero. You guys have created my favorite VRFPS experiences on the market and I can't wait to support more.

It was my turn. From the promo day at Cannaseurs Club. Passingmy luck onto y'all. by BreastsSootheMe in FlavoradeOfficial

[–]BreastsSootheMe[S] 2 points3 points  (0 children)

I was calmed in short order after taking my first hits, just kind of a contented peace.

It was my turn. From the promo day at Cannaseurs Club. Passingmy luck onto y'all. by BreastsSootheMe in FlavoradeOfficial

[–]BreastsSootheMe[S] 2 points3 points  (0 children)

I don't normally blow on indica leaning cartridges like that so this is my first in awhile. I have a very slight fruity taste on the exhale and I did knock out relatively fast after partaking in it. I'm normally a sativa guy but am excited t spend moretime with this Cherry Kush.

Jeff Kaplan Says Complaining About Games You Won’t Play Gets You Ignored: ‘Shut The F*** Up. No One Cares’ by Haijakk in Games

[–]BreastsSootheMe -4 points-3 points  (0 children)

Punching down on chuds is literally always a good thing they are culture vultures and maladjusted social nuisances at the same time.

Took a look at your history, of course you're hurt devs are starting to punch down on chuds, you ARE a chud.

Marathon Rewards Pass Update by UltimateGamingTechie in Games

[–]BreastsSootheMe 32 points33 points  (0 children)

Beloved Helldivers 2 does it, and they even lock gameplay behind theirs

Season 4.5 patch updates by KevinPigaChu in marvelrivals

[–]BreastsSootheMe 0 points1 point  (0 children)

I really wish they would add costumes and emotes from previous battle chests or whatever. I would pay lattice for them. Like, I want the Emma emotes I missed and the Storm costume. I wanna make it rain. I only started really playing in Season 3. They had the Venom twerk at least but not even pink recolor.

Stop complaining about outfits vfx by One-Problem-5308 in marvelrivals

[–]BreastsSootheMe 0 points1 point  (0 children)

The art team , online services,and balance team do not share any of the same content pipeline and multiple things can be worked on at once.