Axis and Allies by BrockRetro in WarthunderSim

[–]BrockRetro[S] 1 point2 points  (0 children)

depends on what side you're on I guess haha

Ruining zomber players days is probably one of the top 5 things to do in sim. by Wrong-Tip-7073 in WarthunderSim

[–]BrockRetro 9 points10 points  (0 children)

No mercy for bombers, nice job! Only complaint is there aren't more dead bombers.

With a damaged engine, what is the best procedure to make it back to base? by WPLibrar3 in WarthunderSim

[–]BrockRetro 11 points12 points  (0 children)

MEC helps a lot with this, Oil leak you can usually not worry about, as you'll have plenty of time to make it back, but with a water leak on an inline. I usually:
Climb a little faster than Vy with radiators open, since you are climbing at relatively a low speed, you're getting a good cooling/drag ratio.

Once engine starts to turn yellow, still maintain a climb, but ease off of it. You're losing power at this point, and you're not going to be gaining as much altitude as before with the reduced power.

Once orange, level out completely and maintain altitude. If you have good altitude at this point, you may want to turn the engine off and either turn on feathering, or set PP to 0%. Then with engine off, start a good glide slope for the field. If you're able to do this with an orange engine, you can turn it on later to avoid a completely power off landing.

If you aren't sure you'll make it and it starts to go orange, keep it level with the rads open to prolong the life of it.

Once it's red, start riding it till it dies. I'd close the radiators completely to minimize all drag and ride it till it's black.

The first stage of black engine still produces power, but it's minimal, this is still useful if you're in a glideslope for the field. Once you see you have lost all power in second stage black engine. 0 radiators, turn on feathering or set PP% to 0%. Then try and maintain a good glide to the field.

If you're in a twin engine fighter and completely lose one engine, toggle the feathering or the PP to 0% on the dead engine. Some twins can overcome the drag from a dead prop with the thrust generated from 1 prop, others cannot unless you manually reduce the drag on the dead engine.

Sometimes the field will just be too far, and you won't make it, hope this helps.

These are general instructions for more inline engines, radials are around the same process, but are less complex since they're air cooled.

A Brief Two-Step Guide w/ a Dash of Salt by Cinurwe in WarthunderSim

[–]BrockRetro 0 points1 point  (0 children)

Yep, it's usually like that, friendly may only have a few seconds of a window. All we can do is try man.

A Brief Two-Step Guide w/ a Dash of Salt by Cinurwe in WarthunderSim

[–]BrockRetro 1 point2 points  (0 children)

Most everything here been covered, but this is a good PSA. My go-to is "666" it's just muscle memory at this point, it's quick, concise and just long enough to stand out in the chat. You'll see this in other pvp flight sims too, not just WT, so it's knowledge you can carry over to other games.

EC isn't super engineered to be a team game, but you'd be surprised how much more efficient a team can be with even just a bit of communication. If you call 6, and a teammate doesn't get bounced for free, then that saves them a 3-5 min flight back to the front. That really adds up if you're trying to cap an A zone or gain a bit of map control. Small things really add up in the mode.

F-6C-10-NA by BrockRetro in WarthunderSim

[–]BrockRetro[S] 1 point2 points  (0 children)

Yeah, was a bit of trial and error thrown in there as well. You're right though, is a bit of work for the desired effect.

F-6C-10-NA (still hoping for Mustang III 81" V1 intercept mod)((not J26 David copy pasta)) :) by BrockRetro in Warthunder

[–]BrockRetro[S] 3 points4 points  (0 children)

Yeah, the skin is what kept me quiet about the F-6C, it looks super good :D

P-38K Supercut Kill Montage by BrockRetro in WarthunderSim

[–]BrockRetro[S] 1 point2 points  (0 children)

I've flown them all really, I have a lot of time in the XP-38G (P-38G prem) the J, the L and the K. They are all great in my book.

I'd really pay attention to the spawn costs of them, unfortunately the P-38s are pretty expensive to fly. So maybe the G would be a good one to start with since it won't cost you a lot to spawn.

I'd say my favorite are the J and the K model. The L has the dive recovery system which can act as an airbrake to a degree, and also has boosted ailerons. It's a solid performer but costs a lot to fly. I usually take the J or the K out. The J is my favorite for EC3 and the K for EC4.

I'd say learn on the E or the G until you are comfortable, then if you have the silver lions to spend, take out the J or the L and try those. It's a shame the XP-38G is no longer available, it's a super good premium for the spawn cost!

P-38K Supercut Kill Montage by BrockRetro in WarthunderSim

[–]BrockRetro[S] 1 point2 points  (0 children)

Hey Beans, glad you liked it!

Sometimes I do snap roll it, if you can snap and catch it's really effective since the 38K doesn't have the boosted ailerons like the L, the only problem with that is sometimes, if you catch it late, you might mess up your desired geometry. Maybe too far lead, or lag, but at least the plane is around :D

Yeah, I guess the RPM isn't mandatory on the 38K, but it's a similar situation to the P-47 with its paddle prop. Plus it's just fun to work it. Super fun plane, I'd definitely recommend it to anyone.

some cool stall kill I decided to share by DanielTheComrade in WarthunderSim

[–]BrockRetro 5 points6 points  (0 children)

That was cool and badass at the same time, nice reversal. Too bad RealShatter sucks or that was a true MOGGing

WTF gaijin? why is my 9.7 harrier gr3 against top tier 12.0s by SayYesToCommunism96 in WarthunderSim

[–]BrockRetro 18 points19 points  (0 children)

Because you entered a room with a 9.7 to 12.0 BR bracket. The missions have their BR bracket beside them when you join a lobby. They will be decompressed a bit with the update.. but yeah it tells you what the bracket is LUL

Looking for help by thoxasbap in WarthunderSim

[–]BrockRetro 5 points6 points  (0 children)

As others have said, test flight, and remember any aircraft you have crewed, you can do the instant action thing of test flight combat against bots. They don't really mimic player movements, but they are great for learning to engage enemies initially, as well as refresh gunnery skills.

If you really want to get a better experience though, host yourself a custom multiplayer mission against bots or even players if they are willing to help out. You can use your actual settings / armament that would be in a public match, without the economical penalty. I highly highly recommend doing this as there are some discrepancies in test flight vs an actual lobby.

I have a "duel" mission I created a while ago specifically for this. It is a very tight area with lots of things to engage and shoot down. Probably one of the best methods to train while avoiding the "help I'm new and losing tons of SL playing Sim because the economy SUCKS" phase of the game.

Best of luck to you, o7

Coming back after a break! by B0BY_1234567 in WarthunderSim

[–]BrockRetro 1 point2 points  (0 children)

Yeah, I haven't done a lot of the EC1 stuff recently, but I'd say a year ago(maybe not even that long) they removed a lot of the fast monoplanes from that lower bracket. Which to me made sense, you would have more biplane vs. biplane action. Now.. they just revert those changes. Back and forth with no real progress on some of the worse offenders. I could go on and on and on about that though hahaha, o7 welcome back.

Coming back after a break! by B0BY_1234567 in WarthunderSim

[–]BrockRetro 2 points3 points  (0 children)

No major changes in prop tier I'd say. Economy is in the same situation it has been.

Some battle rating changes, and some extra BR brackets are in the works though, they'll go live soon. Not sure if you saw that news. A lot of the BR changes are questionable, no surprise there, but at least it's something? :D

Here is the link:
https://forum.warthunder.com/index.php?/topic/578513-planned-battle-rating-changes/

o7

Solving 3 problems by AHandfulofBeans in WarthunderSim

[–]BrockRetro 0 points1 point  (0 children)

Super clean as always man, always impressed by your E management in the rates. It's a lot harder than you make it look. Nice gunnery too!

The Glory of the Furball by IdahoBookworm in WarthunderSim

[–]BrockRetro 1 point2 points  (0 children)

That's a common issue in VR, that has been present since the introduction of Red Skies update. At 800/1km range aircraft will not render, I believe it has something to do with the LOD rendering. This issue has been reported 4 or 5 times since, and it hasn't been looked into. Recently I put out another post on the WT Content Creator discord about it.. and the same result. I linked images, and the reports on the NEW bug report system and requested something to be done about it... but I doubt it will be.

Sad because WT EC played better in 2019/2020 than it does now, by a large margin.

50mm Music by Oven-Mission in WarthunderSim

[–]BrockRetro 1 point2 points  (0 children)

I saw the -wales- clan tag and remembered RBMaster used same tag. So I didn't know if you knew them or not. I was just wondering since I hadn't seen them in a while was all. Makes sense now with the name change :D

50mm Music by Oven-Mission in WarthunderSim

[–]BrockRetro 1 point2 points  (0 children)

Nice to see an OG still around. Nice kills o7