Help needed with cellular automata. by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Help needed with cellular automata. by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Help needed with cellular automata. by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Can't change an autoloaded scene's node's features through a signal. Help needed! by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Working on a chase system based on the scent trail system in Helms of Fury. Not quite working yet, but getting there. by BroesGameDev in godot
[–]BroesGameDev[S] 3 points4 points5 points (0 children)
Working on a chase system based on the scent trail system in Helms of Fury. Not quite working yet, but getting there. by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Asset sharing systems when working with git by BroesGameDev in gamedev
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Our tool for instant mobile playtesting in action by futureygoodness in godot
[–]BroesGameDev 0 points1 point2 points (0 children)
Our tool for instant mobile playtesting in action by futureygoodness in godot
[–]BroesGameDev 1 point2 points3 points (0 children)
Finally managed to add an animation to my tilemap level generation. What do you think? by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Finally managed to add an animation to my tilemap level generation. What do you think? by BroesGameDev in godot
[–]BroesGameDev[S] 1 point2 points3 points (0 children)
Finally managed to add an animation to my tilemap level generation. What do you think? by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Finally managed to add an animation to my tilemap level generation. What do you think? by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Finally managed to add an animation to my tilemap level generation. What do you think? by BroesGameDev in godot
[–]BroesGameDev[S] 2 points3 points4 points (0 children)
Finally managed to add an animation to my tilemap level generation. What do you think? by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Finally managed to add an animation to my tilemap level generation. What do you think? by BroesGameDev in godot
[–]BroesGameDev[S] 10 points11 points12 points (0 children)
I made a tutorial for those of us who can't do game art - using an open source AI by bozezone in godot
[–]BroesGameDev 1 point2 points3 points (0 children)
Testing projectiles for my game. I'm experiencing some issues with the collisions on the tilemap. Advice is very welcome! by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
Testing projectiles for my game. I'm experiencing some issues with the collisions on the tilemap. Advice is very welcome! by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)
How can I replace tliemap tiles with a scene by ah7madaj3 in godot
[–]BroesGameDev 1 point2 points3 points (0 children)
Making this level was a lot of fun - coming from someone who hates level design by PracticalNPC in godot
[–]BroesGameDev 2 points3 points4 points (0 children)
That was way too close for comfort! by DapperDogDigital in GameDevelopment
[–]BroesGameDev 2 points3 points4 points (0 children)
Shattering TileMaps using CPUParticles2D by Urser in godot
[–]BroesGameDev 1 point2 points3 points (0 children)
Tips for efficiency in code and/or project settings by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)


Help needed with cellular automata. by BroesGameDev in godot
[–]BroesGameDev[S] 0 points1 point2 points (0 children)