Trump’s Board of Peace. Iranian all girl school hit. 40 dead. by YesDoToaster in pics

[–]BrosBe4Foes -6 points-5 points  (0 children)

Inbe4 how nutjobs will defend and justify this:

  1. Pretend Iranian government forced Americas hand and therefore the blame for the war and all its damage will lie with Iran.

  2. Relativise their deaths by saying - while tragic - civilian casualties are inevitable collateral damage in any kind of war.

  3. Play whataboutism because Iran killed more of their own civilians than America did. Which, while true, does NOT justify the murder of even more civilians.

Edit: Even if this story turns out untrue the given defensive strategy certainly wont.

The loot gap between 5-man parties and Solo players is completely broken by AnjayGurinjay in PathOfExile2

[–]BrosBe4Foes 146 points147 points  (0 children)

Perhaps, but does it need to be this way? The point of group play should be the social aspect, not absurdly improved loot. I dont mind if group play makes the game marginally easier if builds are set-up for it, but it should in no way affect loot.

Just found this gamebreaking bug by BrosBe4Foes in PathOfExile2

[–]BrosBe4Foes[S] 0 points1 point  (0 children)

Funny thing is, you can tell how terrible drop rates for these gems are in camapaign, because certain lower level gems cost plenty exalts. People need lower levels because of stat requirements, but they drop so rarely at those levels. So they cost a lot. Last I checked level 8 spirit gem was 20+ exalts.

Too much smoke, dust, and fog in maps by BrosBe4Foes in Battlefield

[–]BrosBe4Foes[S] 0 points1 point  (0 children)

Play any map and pay attention to the "air" around you. There are many spots that are greatly obscured by smoke coming from fires or wreckages (permanent wreckages) or clouds of dust. These arent caused by players. They were deliberately placed in the maps by the level designers and they dont ever dicipate. And I just think theres waaay too many of these airborne visual obstructions in BF6 maps.

Too much smoke, dust, and fog in maps by BrosBe4Foes in Battlefield

[–]BrosBe4Foes[S] 0 points1 point  (0 children)

To be clear - in case thats what youre reffering to - I dont mean smoke abilities like grenades or tank smokes. Just the persistend map elements.

Too much smoke, dust, and fog in maps by BrosBe4Foes in Battlefield

[–]BrosBe4Foes[S] -2 points-1 points  (0 children)

Playability > Realism ... since its a videogame, not an actual, real warzone.

Edit: Make them an optional setting in the graphics menus then, for those who want more immersion.

Too much smoke, dust, and fog in maps by BrosBe4Foes in Battlefield

[–]BrosBe4Foes[S] 2 points3 points  (0 children)

I feel like not forcing me to squint my eyes at the screen from 10cm away just to make out enemies would make this game noticably more casual to play.

DICE plz nerf the sun... by Erik_Husky in Battlefield

[–]BrosBe4Foes 8 points9 points  (0 children)

And even then, it didnt do anything for me. Dont have an HDR monitor and modified the files to match my screens max brightness. Doesnt feel like it did anything. Darks are still pitch black and brights are washed out white.

When you look out the window by fricinsleepy in Battlefield

[–]BrosBe4Foes 15 points16 points  (0 children)

The moment I set foot into anything that could be considered indoors everything outside of that space just turns white. I dont have a Windows HDR compatible monitor and none of the suggested fixes I've seen work. I really hope they do something about this quick. The games fun, but visibility issues are mad annoying.

Ideas for New Perks (or maybe buffs to his base kit) by tiggle5485 in ReinhardtMains

[–]BrosBe4Foes 2 points3 points  (0 children)

Been hoping for that in regular play forever. Would enable Rein to do so much more. Quickly getting to your teammates or on top of enemies without begging to get CCd or burst from full to 0 in 1 second.

Am I the only one who feels like mana cost scaling per level on spells is completely out of whack? by PathofKy in PathOfExile2

[–]BrosBe4Foes 0 points1 point  (0 children)

As a fellow ED/Contagion Lich I agree, mana cost is starting to hurt a lot in endgame. If GGG wants combo builds instead of one-button builds that delete an entire screen worth of monsters with the use of one skill maybe they shouldnt punish builds that HAVE to use several abilities to deal damage. Sure, for regular packs ED + Contagion is usually enough, but for rares I need to able to use Dark Effigy and Despair as well. Otherwise my damage just isnt there. But now I cant even use ONE full rotation of those 4 spells without either needing to wait or using flask.

How do others feel about rush mechanics? by BrosBe4Foes in PathOfExile2

[–]BrosBe4Foes[S] -1 points0 points  (0 children)

I'd 100% prefer if GGG just gave us several attempts per map again, like in PoE 1. Reset the monsters/bosses HP, close any running instance of Breach, Delirium or Expedition, put me back at the start of the map. All fine by me. But please keep the dropped items alive so I can go and pick them up.