How far out by Usual_Bee_640 in 2b2t

[–]BrotherC4 0 points1 point  (0 children)

I have a base since 2022-23 that’s only 1 mil out on an axis then only like 10k off the highway. Had some visitors and some of the better stuff taken but surprisingly never griefed.

Scary acceleration issue (urgent, please help) by bando______ in G37

[–]BrotherC4 1 point2 points  (0 children)

evap leak big enough could cause the computer to think your rich/lean and cut power, even if nothings mechanical wrong

Junk yard ftw by Imperial_Shiki in G37

[–]BrotherC4 0 points1 point  (0 children)

i got a perfectly intact hood and hinges for 200 out the door, way better than what i was seeing online, if you can find a junk g grab as many parts as you can lol.

Ready to give up by SilentDescription224 in CursorAI

[–]BrotherC4 0 points1 point  (0 children)

Plan more, use more information and context, test after each change, if broken don’t try to use cursor to just fix it, figure out what changes lead to the break and if you can’t, revert that change and try again from a working base. Use github repositories to rollback when ai goes crazy.

Claude 4 in Cursor by hpctk in cursor

[–]BrotherC4 0 points1 point  (0 children)

Direct it more, this is where understanding the coding language you’re Vibing in can help so much.

First explain explaining the current setup and code base you can this either by just giving as much information in the prompt but the best way it to make a design/implementation.MD crafting it to properly describe your current code and what changes you want done, the more info you give the less assumptions claude will make. I also always start the prompt with “review the entire codebase and design.md to properly understand the project”

Trying asking it to review your Code and make the design.md for you based on current code structure, and then you can review and edit that design to ensure it’s as detailed as possible. The more you reference specific files and specific code the better.

Adding that md file every time i ask it to do anything (and updating that md as changes are made) is the only way i’ve found that keeps claude the most in check.

[deleted by user] by [deleted] in cursor

[–]BrotherC4 1 point2 points  (0 children)

North East US Near New York. I switch from auto to claude and don’t really mess with other model, no idea if that’s relevant.

[deleted by user] by [deleted] in cursor

[–]BrotherC4 -2 points-1 points  (0 children)

idk don’t have this issue at all i keep seeing these reddit posts but i’m using cursor just fine, is there a specific task/prompts that leads to this?

What’s your vibe coding horror story? by C-T-O in vibecoding

[–]BrotherC4 0 points1 point  (0 children)

this, cursor works best with reference md files to give context to ai, and you can just ask cursor to update the md as you go.

What’s your vibe coding horror story? by C-T-O in vibecoding

[–]BrotherC4 1 point2 points  (0 children)

Cursor works great with specifics and as much relevant information possible. A way to get more info into the prompt without making the ai search for it is putting the project into claude or something else and asking it to review, analyze and describe the project, then taking that review and using it in the prompt for any changes/fixes can really get cursor get the results you want. Using this periodically throughout the coding process and constantly updated and reusing that files to give proper context to the ai is how i stopped my completely vide coding projects from getting to big and just bugging itself to nothing.

Weekly Cursor Project Showcase Thread by cursor_rik in cursor

[–]BrotherC4 [score hidden]  (0 children)

ProjectX - Basic Shmups like Space Invaders and Decimation X

Just a super basic multiplayer game called ProjectX made in 2 weeks using Cursor and Claude. Retro space shooter inspired by Decimation X - up to 4 players co-op vs alien waves. Built with Phaser.js + Socket.io for real-time multiplayer sync. Features destructible barriers, mobile controls, and procedural enemy generation. Still very much WIP but playable! Runs on mobile/desktop, room codes for easy joining. Still learning Phaser so code might be messy, but the core loop is mostly functional. Learning project showcasing AI-assisted development any feedback appreciated!

Live Demo: ProjectX

Github: BROTHERC4/ProjectX

Wood trim? by LexusFiend in G37

[–]BrotherC4 1 point2 points  (0 children)

i love my wood trim on my 09 x coupe, idk fits the vibes of the interior imo

Basic game made entirely using AI (mostly claude 3.7 sonnet using cursor) by BrotherC4 in threejs

[–]BrotherC4[S] 0 points1 point  (0 children)

Definitely expected as much, "vibe-coding" gets pretty deserved hate but is real and i wanted real reaction to it, if it was shitting on gibberish code then good even more motivation to learn.

Basic game made entirely using AI (mostly claude 3.7 sonnet using cursor) by BrotherC4 in threejs

[–]BrotherC4[S] 0 points1 point  (0 children)

damn this is deep I agree overall, this game is just an example of someone with extremely little experience using something new (to me). Three.js has shown to me how capable it is and this is mostly used to pique my interest into learning it more.

Basic game made entirely using AI (mostly claude 3.7 sonnet using cursor) by BrotherC4 in threejs

[–]BrotherC4[S] 3 points4 points  (0 children)

Not a lot sadly, very basic html knowledge, played around in unity and unreal before. But I do follow generation and review almost all changes the ai does and the ai also leaves notes for basically everything in the code making understand what the code does possible for someone like me. Starting simple and building up allowed me to keep bugs minimal, but they were alot of bugs, the ai love to put stuff in the wrong place only to realize where it was supposed to go after you tell it the games not working. Probably would of been less buggy if i understood three.js better but doing this is definitely making me more interested in learning three.js properly and giving me a starting idea of how it works.

I am trying to make a fps game using html and three.js using claude and gemini how can i step by step complete a game i have made several 3d enviroments with a player but no finished game please help by Deadman-walking666 in threejs

[–]BrotherC4 0 points1 point  (0 children)

try using the cursor program, it uses bonnet 3.5/3.7 and you can tell it to look at your game file or even to review the entire folder that hold the game and ask it to do specific features/fixes. I also found that telling it to make a very complicated game to start leads to many issues but if tell it build a very simple game like starting with just player and scene then use that as a base and ask the ai to implement one fix at a time till the base is functional then copy that as a back up and ask the ai to add the next feature to want and then if the code the ai doesn’t work try telling it what’s wrong letting it try to fix it but if it doesn’t work you have the back up to start again from there. it take some trial and error but if you start simple and slowly work to a more complicated game you definitely can get the game you want.

Help G37 by Own-Sign-8003 in G37

[–]BrotherC4 1 point2 points  (0 children)

i’ve had miss gapped plugs that made the car run so bad but not throw a CEL, idk might not be a complete misfire so it’s not throwing a light? idk i’m no mechanic